There are 5 quests, each with a different attribute, and a 6th quest with all attributes combined are available.
AttributeIcon Flame.png AttributeIcon Aqua.png AttributeIcon Forest.png AttributeIcon Light.png AttributeIcon Dark.png AttributeIcon All.png

Difficulty AP Cost Missions
Elite 40 Clear without any Magical Girls dying
Clear within 15 turns
Use at least 1 Magia
Advanced 30 Clear without any Magical Girls dying
Clear within 12 turns
Use at least 1 Magia
Intermediate 20 Clear without any Magical Girls dying
Clear within 10 turns
Use at least 1 Magia
Beginner 10 Clear without any Magical Girls dying
Clear within 10 turns
Clear without using continue
Note: For missions requiring Magia to complete, using only Doppel will NOT complete the mission.

The type of Gems and Books that drop from the daily quests is determined by the day of the week. Note that Missions can only be completed once. Progress is saved from day to day, i.e. completed Monday quest Missions do not need to be completed again.

Days

Day of the Week Enhancement Type Enhancement Mission Awakening Type Awakening Mission
Monday AttributeIcon Flame.png AttributeIcon Forest.png Perform 3 Blast Combo(s) AttributeIcon Dark.png Use only Light Magical Girls
Tuesday AttributeIcon Aqua.png AttributeIcon Light.png Perform 3 Accel Combo(s)s AttributeIcon Flame.png Use only Forest Magical Girls
Wednesday AttributeIcon Forest.png AttributeIcon Dark.png Perform 3 Charge Combo(s)s AttributeIcon Aqua.png Use only Fire Magical Girls
Thursday AttributeIcon Flame.png AttributeIcon Light.png Perform 3 Blast Combo(s)s AttributeIcon Forest.png Use only Aqua Magical Girls
Friday AttributeIcon Aqua.png AttributeIcon Dark.png Perform 3 Accel Combo(s)s AttributeIcon Light.png Use only Dark Magical Girls
Saturday & Sunday AttributeIcon All.png Perform 3 Charge Combo(s)s AttributeIcon All.png Use 3 or less Magical Girls

Quests Overview

Name Difficulty AP Cost Missions
Enhancement Master 40 25 Clear without losing any Magical Girls
Clear within 10 Turn(s)
see above table
Advanced 20 15 Clear without losing any Magical Girls
Clear within 10 Turn(s)
see above table
Initiate 15 10 Clear without losing any Magical Girls
Clear within 10 Turn(s)
see above table
Beginner 5 5 Clear without losing any Magical Girls
Clear within 10 Turn(s)
see above table
Awakening Master 40 30 Clear without losing any Magical Girls
Clear within 10 Turn(s)
see above table
Advanced 20 20 Clear without losing any Magical Girls
Clear within 10 Turn(s)
see above table
Initiate 15 15 Clear without losing any Magical Girls
Clear within 10 Turn(s)
see above table
Beginner 5 10 Clear without losing any Magical Girls
Clear within 10 Turn(s)
see above table
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