Events Guide


New Event Creation

When creating a new event, the easiest method is to use a previous event of the same format as a template. A list of the latest Events to use as templates is found on the Wiki Status Page.

On top of using a previous event as a template, this guide explains in detail the information required to build an event, plus the relevant templates in place.

Required Data and Files

Requirement How to get it
Event Name & Dates Obtained from the in-game announcements.
Banner & Announcement ID and images Usually obtained through data-mining. Check the relevant mirror site which may have copies of the images (JP Mirror NA Mirror)

For past events/reruns, you can check the relevant BannerList (JP List | NA List)

Currency & AP Images Usually obtained through data-mining. Some images can be found on the mirror sites, otherwise check with the data-mining community on the Discord
Quests See Quests guide
Shop Items Can be obtained manually by checking in-game

Note these are just the normal requirements. Some events will have more/less data-gathering requirements.

Event Templates

These parameters are used on all event types.

|name_jp=

|name_na=
|release_jp=
|rerun_jp=
|release_na=
|rerun_na=
|event_banner_id=
|event_banner_id_na=
|announce_id=
|announce_id_na=

Parameters

  • name_jp: The JP server name of the event
  • name_na: The NA server name of the event
  • release_jp: The first event duration on the JP server
  • rerun_jp: The 2nd event duration on the JP server
  • release_na: The first event duration on the NA server
  • rerun_na: The 2nd event duration on the NA server
  • event_banner_id: The ID number of the JP server banner image, up to 4 digits. Any leading 0s can be ommitted (i.e. 303 instead of 0303)
  • event_banner_id_na: only required IF the NA banner has a different ID; otherwise can be left blank
  • announce_id: The ID number of the JP server announcement image
  • announce_id_na: only required IF the NA announcement has a different ID; otherwise can be left blank

In addition to the common parameters, Tower Events add the following:

{{TrainingEvent

|target_surname=
|target_firstname=
|story=
}}

Parameters

  • target_surname: the surname of the target Magical Girl
  • target_firstname: the first name of the target Magical Girl
  • story: whether or not the event has a story mode (yes or no)

In addition to the common parameters, Tower Events add the following:

{{TowerEvent

|AP_jp=
|AP_en=
|AP_na=
|currency_jp=
|currency_en=
|currency_na=
|shop_currency_jp=
|shop_currency_en=
|shop_currency_na=
|stage_count=
}}

Parameters

  • AP_jp: the JP server name of the Event AP, if applicable.
  • AP_en: the translation of the JP server Event AP name, if applicable.
  • AP_na: the NA server name of the Event AP, if applicable.
  • currency_jp: the JP server name of the Event currency.
  • currency_en: the translation of the JP server Event currenct name.
  • currency_na: the NA server name of the Event currency.
  • shop_currency_jp: the JP server name of the bonus shop currency, if applicable.
  • shop_currency_en: the translation of the JP server bonus shop currenct name, if applicable.
  • shop_currency_na: the NA server name of the bonus shop currency, if applicable.
  • stage_count: the number of stage types there are:
    • 1: Story only
    • 2: Story & Challenge
    • 3: Story, Challenge, & EX Challenge

In addition to the common parameters, Branch Events add the following:

{{BranchEvent

|branch_item_1_jp=
|branch_item_1_en=
|branch_item_1_na=
|branch_item_1_img=
|branch_item_1_owner=
|branch_item_2_jp=
|branch_item_2_en=
|branch_item_2_na=
|branch_item_2_img=
|branch_item_2_owner=
|branch_item_3_jp=
|branch_item_3_en=
|branch_item_3_na=
|branch_item_3_img=
|branch_item_3_owner=
|choice_nodes=
}}

Parameters

  • branch_item_x_jp: the JP server name of a given branch unlock item.
  • branch_item_x_en: the translation of the JP server name of a given branch unlock item.
  • branch_item_x_na: the NA server name of a given branch unlock item.
  • branch_item_x_img: the name of the image file, if different from the EN or NA names. Used if a file gets moved/renamed.
  • branch_item_x_owner: the Magical Girl the item is attributed to.
    • item_1 and item_2 fields must be completed. item_3 is optional.
  • choice_nodes: whether or not the event has selection nodes (y or n)
The Event Currency table must also be manually added each time, as different events use different currencies differently.

The Boss Event template has no additional parameters. Instead, the Event Currency table must be manually added each time, as different events use different currencies differently.

In addition to the common parameters, Accomplish Events add the following:

{{AccomplishEvent

|story_count=
|challenge_count=
|currency_jp=
|currency_en=
|currency_na=
}}

Parameters

  • story_count: The number of story quests
  • challenge_count: the number of challenge quests
  • currency_jp: the JP server name of the Event currency.
  • currency_en: the translation of the JP server Event currenct name.
  • currency_na: the NA server name of the Event currency.

Event Header

The {{EventHeader}} template can be manually added to events. This template adds the Banner/Announcement, Event Duration, and Table of Contents; this can be used for non-standard events i.e Magical Halloween Theater ~A Magical Girl Troupe for a Day~ or Chiaki Riko's It's Okay to Be Clumsy.

This template uses all of the common parameters.

Event Currency Table

Used to display the various event currencies. Must be manually added for Branch, Boss, and non-standard type events.

Example code (from Rumors in Disguise):

{{BossEvent}}

===Event Currencies===
{| class="wikitable" style="text-align:center; border: solid pink 2px; width:100%"
!colspan=2 width=40% |Currency
!How to obtain
|-
| [[File:The Rumor of Miss Ripper.png|40px]]
|{{Translation|キリサキさんの噂話|The Rumor of Miss Ripper}}
|All event battles drop '''Rumors of Miss Ripper''' which can be exchanged at the shop.
|-
| [[File:Suzune Magica Area Flag.png|40px]]
| {{Translation|すずねマギカエリアフラッグ|Suzune Magica Area Flag}}
|Clearing a node by filling its meter grants '''Suzune Magica Area Flags''' which can be used to acquire [[Over Limiter]]s and [[Items#Spirit Enhancement Items|Spirit Enhancement Items]].
|-
| [[File:The Item Miss Ripper Searching For.png|40px]]
|{{Translation|キリサキさんの探し物|The Item Miss Ripper Searching For}}
|Defeating bosses gives players '''The Item Miss Ripper Searching For''', required for the special Memoria [[Once Again, Taking Your Hand]].
|}

Event Limited Characters

Where a character is limited to an event, use this template to dislay her after the event currency.

{{EventLimitedGirl

|surname=
|first_name=
|rerun=
}}

Parameters

  • surname: the limited girl's surname
  • first_name: the limited girl's first name
  • rerun: if it's known that the girl gets rerun, the name of the next event where she will be available

Event Memoria

Not templated at the moment, so must be added manually each time there are bonus memoria.

Example code (from Rumors in Disguise):

{| class="wikitable" style="width:100%; text-align:center; border: solid pink 2px"
!Memoria
!Bonus Effect
!Max Limit Break Bonus Effect
|-
|{{MemoPic|Inherited Amulet|100}}
|Increase {{ItemPic|The Rumor of Miss Ripper|40}} drops by 3
|Increase {{ItemPic|The Rumor of Miss Ripper|40}} drops by 7
|-
|{{MemoPic|The Girls' Daily Scenery|100}}
|Increase {{ItemPic|The Rumor of Miss Ripper|40}} drops by 3
|Increase {{ItemPic|The Rumor of Miss Ripper|40}} drops by 7
|-
|{{MemoPic|The Day We Became Friends|100}}
|Increase {{ItemPic|The Rumor of Miss Ripper|40}} drops by 2
|Increase {{ItemPic|The Rumor of Miss Ripper|40}} drops by 5
|-
|{{MemoPic|Once Again, Taking Your Hand|100}}
|colspan="2" | Attack Up [3000%] & Defense Up [3000%] during the final boss battle
|}

Quests

See Contributor's Guide/Quests

Missions

If there are no missions for this event, add the line

There are no separate Missions for this event.

Otherwise, this section is not templated. Current practice is to copy the table off of a recent similar event and use that as a template.

Event Shop

Same as Missions, current practice is to copy the table off of a recent similar event to use as a template. As a rule of thumb:

  • Separate different currency shops using <tabber>.
  • If there are important notes, i.e. a limited currency amount, add these before the shop table.
  • Use {{ItemPic}} and {{Inum}} templates for Magical Girls and Items with image size of 50px.
  • Use {{MemoPic}} template for Memoria.
  • Use [[File:]] tag for any unique items without their own page, i.e. a Magical Girl's destiny gems
  • If the images are not available, Backgrounds can be displayed as [[Backgrounds|Home Screen Background]].
  • If the images are not available, Costumes can be displayed as [[Magical Girl Name]] Costume [[costume link]]. Example:
    • [[Yui Tsuruno]] Costume [[https://magireco.fandom.com/wiki/Yui_Tsuruno/Costumes#Christmas Christmas]]
  • Shop currencies should be displayed at size 40px.
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