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Quest Guide


Manual Data Gathering

Data How to get it
Difficulty You can read them when you click on any quest at the left side of the screen.
AP
CC When you finish the quest you can read it when you got the drops.
Master EXP When you complete the Quest you can read it next to the Player EXP in the middle.
Magical girl EXP You can read them when you complete a quest, note them down quickly, keep in mind that you need an underleveled Magical Girl to gather these data, also keep in mind that the party leader gets 50% more Bond EXP.
Bond EXP
Missions You can check them after clicking ミッション before entering the quest, you can also check them when you completed a quest and you are still at the experiences.
Supports After clicking on a quest at the top it may appear one or more available Magical Girl with pink background. Please turn off the event memoria filter as supports not appear while it's enabled. The data we need: The Magical Girl's name and level, Memoria's ID (incremented with 1000) and Memoria's name, a Supporting Magical Girl my equip 0-2 Memoria.
Unlocking system Well you need to track what quest unlock what in the Branch type events.
Drops You can check the drops when you click on a quest and click on the bottom-left button, the first item most probably has a rainbow border, that's the First Clear Reward.
Each Enemy Data we need: Their names, healths, quantity and type. Their quantity and their type are easily readable after they appear, for their name please use the Enemies page. For their health long-click on each enemy, keep in mind that each enemy usually has more than one possible health, even bosses may have more than one.
Enemy Skills There are some quests where this information is more vital to know than others. There are two types, passive and active skills. Some tips for collecting this type of information when relevant:
  • Watching the battle at 1x speed sometimes helps in catching details about the enemy's actions.
  • The frequency of active skills does not guarantee they will always use it but rather the point at which they may use it. Most may be multiples of every 1, 2, or 3 turns.
  • If you are playing the battle simply to discover information about the enemy, you can always restart a wave from the beginning by closing the app and restarting the app.

These procedure actually way easier than it actually looks like.

Structure of the Quests

Mobile Labeling
Questheader
Questbody
Enemy Skills (optional)
Missions
Support (optional)
Drops
Unlocks (optional)
Section Clear

Mobile labeling

You can skip it if the quest is not inside of a tabber, although 99% of the quests are in tabbers, multiple level tabbers. This is how it looks like

Battle 1 =
<div style="display:none">
'''Chapter 5 - Episode 1: Battle 1 Story'''
</div>

The display:none makes sure that this text visible on mobile, but not on a desktop. We needs this, because the Battle 1 not visible on mobile as it is one of the tabber's tab. Try to be precise, in event page, it's usually enough if it's only something like Story 3 and Challenge 5, but not in every events and Story Quests (Main, Another) needs more precise ones.

Questheader

It uses the {{Questheader}} template.
For example:

{{Questheader|Difficulty = 10 |AP = 7 |CC = 552 |Master EXP = 42 |Magical girl EXP = 100 |Bond EXP = 56}}

Gives this:

Difficulty AP CC Player EXP Magical girl EXP Episode EXP
10 7 552 42 100 56

Questbody

It uses the {{Questbody}} and {{Enemy}} template.
This is how you fill the {{Enemy}} template:
{{Enemy|<name>|<type>|<hp>|<quantity>|<border>|<different visible name>}}
You need to keep this order as none of these have specific names in the template, only numbers. For example:

{{Questbody
|11={{Enemy|Shin|Dark|200000|1}}
}}

Gives this:

Enemies Name Type Stats Quantity
Wave 1 / 1 Shin Shin AttributeIcon Dark HP 200000 1

Look at the 11 in this short code, the first 1 means the enemy appeared in the first wave, the second 1 means it's the first enemy that appeared in that wave.
If there's more than one wave, you will need to fill the 5th bracket of the Enemy template with every first enemy in each wave excluding the first wave. You can write anything in the 5th bracket, as if it has something in it, it will put the border, but it would be the best if you put a single b there, like in the following code.
For example:

{{Questbody
|11={{Enemy|Shin|Dark|200000|1}}
|12={{Enemy|Shin|Dark|200000|1}}
|21={{Enemy|Shin|Dark|200000|1|b}}
|22={{Enemy|Shin|Dark|200000|1}}
|31={{Enemy|Shin|Dark|200000|1|b}}
}}

Gives this:

Enemies Name Type Stats Quantity
Wave 1 / 3 Shin Shin AttributeIcon Dark HP 200000 1
Shin Shin AttributeIcon Dark HP 200000 1
Wave 2 / 3 Shin Shin AttributeIcon Dark HP 200000 1
Shin Shin AttributeIcon Dark HP 200000 1
Wave 3 / 3 Shin Shin AttributeIcon Dark HP 200000 1

Enemy Skills

It uses the {{EnemySkills}} and {{Skills}} template.
This is how you fill the {{Skills}} template:
{{Skills|<enemy name>|<different visible name (optional)>|P1=<passive skill 1 (optional)>|P2=<passive skill 2 (optional)>|P3=<passive skill 3 (optional)>|A1=<active skill 1 (optional)>|A1f=<active skill 1 frequency (optional)>|A2=<active skill 2 (optional)>|A2f=<active skill 2 frequency (optional)>|A3=<active skill 3>|A3f=<active skill 3 frequency (optional)>}}
Only the enemy name and visible name need to be kept as the first and second parameters if you want to use them. The others can be ordered in any way afterward. For example:

{{EnemySkills
|{{Skills|Kaname Madoka|P1=Status Ailment Resistance Up|P2=Regenerate MP [before attack] (10)|A1=Attack Up (Allies / 1 Turn)|A1f=Every 2 turns}}
|{{Skills|Akemi Homura (Megane ver.)|Akemi Homura|A1=Chance to Evade [100%] (One Ally / 1 Turn)|A1f=Every 2 turns}}
}}

Gives this:

Enemy Effects and Skills
Kaname Madoka Kaname Madoka Status Ailment Resistance Up
Regenerate MP [before attack] (10)
Attack Up (Allies / 1 Turn) | Every 2 turns
Akemi Homura (Megane ver.) Akemi Homura Chance to Evade [100%] (One Ally / 1 Turn) | Every 2 turns


Notice that if the skill text is formatted the correct way, it will form a link to the effect's page. You may refer to Memoria effects for examples on how to format the text as it is modeled after the same format.

Missions

It uses the {{Missions}} template. This template has the main story missions (excluding the first Chapter) as preset missions. If you want a different set of missions, you only need to add the ones that are different
For example (main story missions):

{{Missions}}

Gives this:

Missions Clear without losing any Magical Girls Clear within 15 turns Activate Connect once
3x
Magia Stone

You can fill up every slot if you want:

{{Missions
|Mission1 = Clear when total remaining HP is 50% or more
|Mission2 = Clear within 7 turns
|Mission3 = Clear without Continue
|Mission Reward Quantity = 1
|Mission Reward = Magia Stone}}

Gives this:

Missions Clear when total remaining HP is 50% or more Clear within 7 turns Clear without Continue
1x
Magia Stone

Support

So there are up to 4 Magical Girls that are able to support you in your quest, they are having pink background. It uses the {{Support}} template. This template has a documentation as well: Template:Support.

For example in Main Story - Chapter 3 - Episode 1: Battle 2 there are 3 supports, each with only 1 Memoria (A Magical Girl may has 0-2 Memoria equipped), in the Support template (if you choose the shorter type (preferred)) You need to put 2 empty brackets for each "missing" Memoria, you only need to do this between 2 Magical Girls.

So here's the mentioned Battle's Supports as an example:

{{Support|Togame Momoko|1|1047|Hope in Despair|||Minami Rena|1|1028|By Your Side!|||Akino Kaede|1|1037|Blissful World}}

Gives this:

Supporting Magical Girls
Lv 1x
Togame Momoko
Lv 1x
Memoria 1047 s
Lv 1x
Minami Rena
Lv 1x
Memoria 1028 s
Lv 1x
Akino Kaede
Lv 1x
Memoria 1037 s

It is possible, that Magical Girls don't have any Memoria equipped so you need to put 4 empty brackets between Magical Girls:

{{Support|Togame Momoko|1|||||Minami Rena|1}}

Gives this:

Supporting Magical Girls
Lv 1x
Togame Momoko
Lv 1x
Minami Rena


Please put this note into the code if there's no support in Main and Another Story Quests, no need for this note for events:

<!--No Support-->

Drops

It uses the {{Drops}} template.
The template uses the Inum template for those items that have quantity and uses the ItemPic for those that don't. First of all please put the drops to the wiki in the same order as in the game.
In the drops template, only the first 2 items have item quantity (if needed), as the CC can be the first item or the second item (in events) (The first clear reward is not counted as the first item, we deal with it separately). This template accepts 12 items, none of these have specific names in the template, just numbers. The first item's quantity name is 1Q and the second item's quantity is 2Q.
First Clear Reward is FC and its quantity is FCQ.
For example:

{{Drops|CC|1Q=300|Sandbox Shell|FC=Master Gem}}

Gives this:

Possible drops
300x
CC
Sandbox Shell⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
First Clear Reward Master Gem

Another example (A quest drops from Crimson Resolve event):

{{Drops|Awakening Darkness|CC|2Q=300|Pendulum Screw|Toraya Town's Fang|FC=Master Gem +}}

Gives this:

Possible drops Awakening Darkness⁠⁠
300x
CC
Pendulum Screw⁠⁠Toraya Town's Fang⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
First Clear Reward Master Gem +

Unlock sytem

We currently don't have any templates for unlocks, you can check how to do it in Crimson_Resolve/Part_2. Here's the code for the unlocks with an example:

{{{!}} class="article-table" style="width: 100%; border: solid pink 2px"
! style="width:15%; text-align:center"{{!}}Unlocked by
{{!}}style="width:35%; text-align:center" {{!}}Ao's Story - Episode 9
! style="width:15%; text-align:center"{{!}}Unlocks
{{!}}style="width:35%; text-align:center" {{!}}Yuna and Juri's Story - FREE 2<br>Yuna's Story - Episode 10<br>Ao's Story - Episode 10
{{!}}}

Gives this:

Unlocked by Ao's Story - Episode 9 Unlocks Yuna and Juri's Story - FREE 2
Yuna's Story - Episode 10
Ao's Story - Episode 10

Section Clear

This part has also no template yet, here's the code for it with an example:

{{{!}} class="article-table" style="width:100%; border: solid pink 2px"
! style="width:15%; text-align:center"{{!}}Section Clear
{{!}}style="text-align:center" {{!}}{{Inum|Magia Stone|5}}
{{!}}}

Gives this:

Section Clear
5x
Magia Stone

Example Quest(s)

<tabber>
Chapter 1 – Episode 2 =
<div style="font-size:150%; text-align:center;">Chapter 1 - Episode 2: The Magical Girls of Kamihama City</div>
{{#tag:tabber|
Story =
{{#tag:tabber|
Battle 3 =
<div style="display:none">
'''Chapter 1 – Episode 2: Battle 3 Story'''
</div>
{{Questheader|Difficulty = 3 |AP = 5 |CC = 320 |Master EXP = 25 |Magical girl EXP = 50 |Bond EXP = 40}}

{{Questbody|
|11={{Enemy|Harold|Flame|400|5}}
|21={{Enemy|Harold|Flame|400|5|b}}
|31={{Enemy|Harold|Flame|400 - 436|5|b}}}}

{{Missions
|Mission3 = Clear without using continue
}}
{{Support|Togame Momoko|1|1047|Hope in Despair}}
{{Drops|CC|1Q=300|Bunny Ear Wrapping Paper|FC=Master Gem}}
}}
{{!}}-{{!}}
Challenge =
{{#tag:tabber|
Battle 3 =
<div style="display:none">
'''Chapter 1 – Episode 2: Battle 3 Challenge'''
</div>
{{Questheader|Difficulty = 60 |AP = 15 |CC = 1200 |Master EXP = 150 |Magical girl EXP = 225 |Bond EXP = 120}}

{{Questbody|
|11={{Enemy|Harold|Flame|16000|5}}
|21={{Enemy|Harold|Flame|16000|5|b}}
|31={{Enemy|Harold|Flame|16000 - 17740|5|b}}}}

{{Missions
|Mission3 = Clear without using continue
}}
{{Support|Togame Momoko|1|1047|Hope in Despair}}
{{Drops|CC|1Q=300|Bunny Ear Wrapping Paper|FC=Master Gem ++}}
}}
}}
</tabber>

Gives this:

Chapter 1 - Episode 2: The Magical Girls of Kamihama City

Chapter 1 – Episode 2: Battle 3 Story

Difficulty AP CC Player EXP Magical girl EXP Episode EXP
3 5 320 25 50 40
Enemies Name Type Stats Quantity
Wave 1 / 3 Harold Harold AttributeIcon Flame HP 400 5
Wave 2 / 3 Harold Harold AttributeIcon Flame HP 400 5
Wave 3 / 3 Harold Harold AttributeIcon Flame HP 400 - 436 5
Missions Clear without losing any Magical Girls Clear within 15 turns Clear without using continue
3x
Magia Stone
Supporting Magical Girls
Lv 1x
Togame Momoko
Lv 1x
Memoria 1047 s
Possible drops
300x
CC
Bunny Ear Wrapping Paper⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
First Clear Reward Master Gem

Chapter 1 – Episode 2: Battle 3 Challenge

Difficulty AP CC Player EXP Magical girl EXP Episode EXP
60 15 1200 150 225 120
Enemies Name Type Stats Quantity
Wave 1 / 3 Harold Harold AttributeIcon Flame HP 16000 5
Wave 2 / 3 Harold Harold AttributeIcon Flame HP 16000 5
Wave 3 / 3 Harold Harold AttributeIcon Flame HP 16000 - 17740 5
Missions Clear without losing any Magical Girls Clear within 15 turns Clear without using continue
3x
Magia Stone
Supporting Magical Girls
Lv 1x
Togame Momoko
Lv 1x
Memoria 1047 s
Possible drops
300x
CC
Bunny Ear Wrapping Paper⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
First Clear Reward Master Gem ++

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