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m (Charged disc rewording)
m (Moved Battle Screen and Connect to their own pages.)
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==The Combat Screen==
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==Discs==
[[File:Combat_Sample.png|thumb|300px]]
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Discs are the major operation during a combat.
This screen is the combat screen, where you'll be fighting the enemies.
 
# Menu buttons.
 
#* Menu
 
#* Number of wave
 
#* Number of items dropped. You will not get them until you clear the whole battle.
 
# Menu buttons.
 
#* Auto mode. This will be available to battles that you've cleared.
 
#* Animation speed.
 
# Current charge count
 
# Character status
 
## Support indicator. Only shows on the support character
 
## Attribute
 
## Abnormal status
 
## Health gauge
 
## Magia gauge
 
# Use magia
 
# Disks
 
## Connect gauge. See [[#Connect]]
 
## Attribute
 
## Disk type
 
## Support indicator. Only shows on the support character
 
# Use skills
 
   
==Disks==
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There are three type of discs:
   
Disks are the major operation during a combat.
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[[File:Accele.png|50px]] '''Accele''' discs
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* When used alone, an Accele disc deals damage to a single enemy, and restores the magia gauge of the attacker.
There are three type of disks:
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** An Accele disc increases slightly more magia gauge when used as the 2nd or 3rd disc than the 1st.
 
[[File:Accele.png|50px]] '''Accele''' disks
 
* When used alone, an accele disk deals damage to a single enemy, and restores the magia gauge of the attacker.
 
** An accele disk increases slightly more magia gauge when used as the 2nd or 3rd disk than the 1st.
 
 
* An Accele disc in the first position will grant slight magia gauge restoration to all subsequent discs for the turn.
 
* An Accele disc in the first position will grant slight magia gauge restoration to all subsequent discs for the turn.
* Using 3 accele disks in a same turn forms an '''accele combo '''which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.
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* Using 3 Accele discs in a same turn forms an '''Accele combo '''which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.
   
[[File:Blasth.png|50px]][[File:Blastv.png|50px]] '''Blast''' disks
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[[File:Blasth.png|50px]][[File:Blastv.png|50px]] '''Blast''' discs
* When used alone, a blast disk deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
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* When used alone, a Blast disc deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
 
** Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
 
** Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
* A damage multiplier is applied to blast discs depending on the position it is in the attack order. The first position has a 1.0x modifier, the second has a 1.1x modifier, and the third has a 1.2x damage modifier.
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* A damage multiplier is applied to Blast discs depending on the position it is in the attack order. The first position has a 1.0x modifier, the second has a 1.1x modifier, and the third has a 1.2x damage modifier.
* Using 3 blast disks in a same turn (mixing the 2 types is allowed) forms a '''blast combo''', increasing the damage of all 3 attacks.
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* Using 3 Blast discs in a same turn (mixing the 2 types is allowed) forms a '''Blast Combo''', increasing the damage of all 3 attacks.
 
[[File:Charge.png|50px]] '''Charge''' disks
 
* When used alone, a change disk deals damage to a single enemy, and increases the charge count by 1.
 
* Using 3 charge disks in a same turn forms a '''charge combo''', increasing the charge count by 2 before the attack phase of the turn. Subsequent attacks increase the charge count normally, which means up to 5 charges if all 3 attacks are executed.
 
* Active charge counts carry to the next turn and is reset upon the first non-Charge attack.
 
** You can store up to a maximum of 20 charges.
 
* Using a non-Charge disc while there is an active charge count will result in a '''Charged Attack'''. All charge counts are consumed and the charged disc will gain both a damage and an MP restoration multiplier that scales with the charge count.
 
** Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.
 
 
==Connect==
 
 
Every magic girl has a connect skill.
 
 
Every attack that a magic girl initiates charges up her connect gauge, which stores up to 3 charges.
 
   
To use a connect skill, the magic girl must have her connect gauge fully charged, then you can drag her disk (initiator) onto another magic girl (executor). In this way,
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[[File:Charge.png|50px]] '''Charge''' discs
* The executor will benefit from the connect skill of the initiator.
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* When used alone, a change disc deals damage to a single enemy, and increases the Charge count by 1.
* The connect gauge of the initiator will be cleared.
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* Using 3 Charge discs in a same turn forms a '''Charge combo''', increasing the Charge count by 2 before the attack phase of the turn. Subsequent attacks increase the Charge count normally, which means up to 5 Charges if all 3 attacks are executed.
* The executor will perform a normal attack instead, using the same disk (including the blast type).
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* Active Charge counts carry to the next turn and is reset upon the first non-Charge attack.
** All disk rules apply, including combos and connect gauge charging.
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** You can store up to a maximum of 20 Charges.
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* Using a non-Charge disc while there is an active Charge count will result in a '''Charged Attack'''. All Charge counts are consumed and the Charged disc will gain both a damage and an MP restoration multiplier that scales with the Charge count.
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** Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.

Revision as of 10:29, September 16, 2017

Discs

Discs are the major operation during a combat.

There are three type of discs:

Accele Accele discs

  • When used alone, an Accele disc deals damage to a single enemy, and restores the magia gauge of the attacker.
    • An Accele disc increases slightly more magia gauge when used as the 2nd or 3rd disc than the 1st.
  • An Accele disc in the first position will grant slight magia gauge restoration to all subsequent discs for the turn.
  • Using 3 Accele discs in a same turn forms an Accele combo which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.

BlasthBlastv Blast discs

  • When used alone, a Blast disc deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
    • Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
  • A damage multiplier is applied to Blast discs depending on the position it is in the attack order. The first position has a 1.0x modifier, the second has a 1.1x modifier, and the third has a 1.2x damage modifier.
  • Using 3 Blast discs in a same turn (mixing the 2 types is allowed) forms a Blast Combo, increasing the damage of all 3 attacks.

Charge Charge discs

  • When used alone, a change disc deals damage to a single enemy, and increases the Charge count by 1.
  • Using 3 Charge discs in a same turn forms a Charge combo, increasing the Charge count by 2 before the attack phase of the turn. Subsequent attacks increase the Charge count normally, which means up to 5 Charges if all 3 attacks are executed.
  • Active Charge counts carry to the next turn and is reset upon the first non-Charge attack.
    • You can store up to a maximum of 20 Charges.
  • Using a non-Charge disc while there is an active Charge count will result in a Charged Attack. All Charge counts are consumed and the Charged disc will gain both a damage and an MP restoration multiplier that scales with the Charge count.
    • Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.
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