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==Disks==
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==Discs==
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Discs are the primary component of combat and is how the user determines how a turn will play out for their team.
   
Disks are the major operation during a combat.
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There are three type of discs:
   
There are three type of disks:
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=== '''Accele''' [[File:Accele.png|50px]] ===
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* When used alone, an Accele disc deals damage to a single enemy, and restores the magia gauge of the attacker.
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** An Accele disc increases slightly more magia gauge when used as the 2nd or 3rd disc than the 1st.
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* An Accele disc in the first position will grant slight magia gauge restoration to all subsequent discs for the turn.
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* Using 3 Accele discs in a same turn forms an '''Accele combo '''which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.
   
[[File:Accele.png|50px]] '''Accele''' disks
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=== '''Blast''' [[File:Blastv.png|50px]][[File:Blasth.png|50px]] ===
* When used alone, an accele disk deals damage to a single enemy, and restores the magia gauge of the attacker.
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* When used alone, a Blast disc deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
** An accele disk increases slightly more magia gauge when used as the 2nd or 3rd disk than the 1st.
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** Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
* When used with charges, the attacker restores more magia gauge, and the charge count is reset.
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* A damage multiplier is applied to Blast discs depending on the position it is in the attack order. The first position has a 1.0x modifier, the second has a 1.1x modifier, and the third has a 1.2x damage modifier.
* Using 3 accele disks in a same round forms an '''accele combo''', restoring the magia gauge of all members immediately. Subsequent attacks benefits the attacker normally.
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* Using 3 Blast discs in a same turn (mixing the 2 types is allowed) forms a '''Blast Combo''', increasing the damage of all 3 attacks.
   
[[File:Blasth.png|50px]][[File:Blastv.png|50px]] '''Blast''' disks
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=== '''Charge''' [[File:Charge.png|50px]] ===
* When used alone, a blast disk deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
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* When used alone, a Charge disc deals damage to a single enemy, slightly restores the magia gauge, and increases the Charge count by 1.
** Blast attacks do ''not'' restores the magia gauge.
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* Using 3 Charge discs in a same turn forms a '''Charge combo''', increasing the Charge count by 2 before the attack phase of the turn. Subsequent attacks increase the Charge count normally, which means up to 5 Charges if all 3 attacks are executed.
* When used with charges, the attack deals more damage, and the charge count is reset.
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* Active Charge counts carry to the next turn and is reset upon the first non-Charge attack.
* Using 3 blast disks in a same round (mixing the 2 types is allowed) forms a '''blast combo''', increasing the damage of all 3 attacks.
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** You can store up to a maximum of 20 Charges.
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* Using a non-Charge disc while there is an active Charge count will result in a '''Charged Attack'''. All Charge counts are consumed and the Charged disc will gain both a damage and an MP restoration multiplier that scales with the Charge count.
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** Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.
   
[[File:Charge.png|50px]] '''Charge''' disks
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== MP Calculation ==
* When used alone, a change disk deals damage to a single enemy, and increases the charge count by 1.
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* Using 3 charge disks in a same round forms a '''charge combo''', increasing the charge count by 2 immediately. Subsequent attacks increases the charge count normally, which means up to 5 charges if all 3 attacks are executed.
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{|class="article-table" style="text-align:right; margin:0 auto;"
* The charge count can carry to the next round, and is not reset until the next non-charge attack, at which time all charges are used to enhance that attack.
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|+ Base MP of a Single Accele, Blast or Charge Disc
** You can store up to 20 charges.
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! Position !! 1st Disc !! 2nd Disc !! 3rd Disc !! colspan=3 | (With Accele as 1st Disc)
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|-
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| A (Quests) || 7.0 || 10.5 || 14.0 || 10.0 || 13.5 || 17.0
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|-
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| B (Quests) || 0.0 || 0.0 || 0.0 || - || 3.0 || 3.0
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|-
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| C (Quests) || 2.0 || 3.0 || 4.0 || - || 6.0 || 7.0
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|- style="color:blue;"
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| A (Mirrors) || 10.5 || 15.8 || 21.0 || 13.5 || 18.8 || 24.0
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|- style="color:blue;"
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| B (Mirrors) || 0.0 || 0.0 || 0.0 || - || 3.0 || 3.0
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|- style="color:blue;"
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| C (Mirrors) || 3.0 || 4.5 || 6.0 || - || 7.5 || 9.0
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|}
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{|class="article-table" style="text-align:right; margin:0 auto;"
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|+ Character Type MP Modifier
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! Type !! Attacking (%) !! Attacked (%)
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|-
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| Magia || 120 || 120
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|-
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| Support || 120 || 100
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|-
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| Ultimate || 110 || 120
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|-
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| Heal || 100 || 120
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|-
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| Attack || 100 || 80
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|-
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| Balanced || 90 || 90
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|-
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| Defense || 80 || 100
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|}
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{|class="article-table" style="text-align:right; margin:0 auto;"
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|+ MP Charged Bonus
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! Charge(s) !! Accele MP Modifier
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|-
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| 1 || 1.3
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|-
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| 2 || 1.6
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|-
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| 3 || 1.9
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|-
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| 4 || 2.2
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|-
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| 5 || 2.5
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|-
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| 6 || 2.7
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|-
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| 7 || 2.9
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|-
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| 8 || 3.1
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|-
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| 9 || 3.3
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|-
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| 10 || 3.5
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|-
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| 11 || 3.9
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|-
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| 12 || 4.3
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|-
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| 13 || 4.7
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|-
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| 14 || 5.1
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|-
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| 15 || 5.5
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|-
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| 16 || 6.0
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|-
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| 17 || 6.5
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|-
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| 18 || 7.0
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|-
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| 19 || 7.5
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|-
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| 20 || 8.0
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|}
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== See ==
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* [[Damage Calculation]]
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[[Category:Gameplay Mechanics]]

Revision as of 19:02, October 21, 2019

Discs

Discs are the primary component of combat and is how the user determines how a turn will play out for their team.

There are three type of discs:

Accele Accele

  • When used alone, an Accele disc deals damage to a single enemy, and restores the magia gauge of the attacker.
    • An Accele disc increases slightly more magia gauge when used as the 2nd or 3rd disc than the 1st.
  • An Accele disc in the first position will grant slight magia gauge restoration to all subsequent discs for the turn.
  • Using 3 Accele discs in a same turn forms an Accele combo which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.

Blast BlastvBlasth

  • When used alone, a Blast disc deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
    • Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
  • A damage multiplier is applied to Blast discs depending on the position it is in the attack order. The first position has a 1.0x modifier, the second has a 1.1x modifier, and the third has a 1.2x damage modifier.
  • Using 3 Blast discs in a same turn (mixing the 2 types is allowed) forms a Blast Combo, increasing the damage of all 3 attacks.

Charge Charge

  • When used alone, a Charge disc deals damage to a single enemy, slightly restores the magia gauge, and increases the Charge count by 1.
  • Using 3 Charge discs in a same turn forms a Charge combo, increasing the Charge count by 2 before the attack phase of the turn. Subsequent attacks increase the Charge count normally, which means up to 5 Charges if all 3 attacks are executed.
  • Active Charge counts carry to the next turn and is reset upon the first non-Charge attack.
    • You can store up to a maximum of 20 Charges.
  • Using a non-Charge disc while there is an active Charge count will result in a Charged Attack. All Charge counts are consumed and the Charged disc will gain both a damage and an MP restoration multiplier that scales with the Charge count.
    • Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.

MP Calculation

Base MP of a Single Accele, Blast or Charge Disc
Position 1st Disc 2nd Disc 3rd Disc (With Accele as 1st Disc)
A (Quests) 7.0 10.5 14.0 10.0 13.5 17.0
B (Quests) 0.0 0.0 0.0 - 3.0 3.0
C (Quests) 2.0 3.0 4.0 - 6.0 7.0
A (Mirrors) 10.5 15.8 21.0 13.5 18.8 24.0
B (Mirrors) 0.0 0.0 0.0 - 3.0 3.0
C (Mirrors) 3.0 4.5 6.0 - 7.5 9.0


Character Type MP Modifier
Type Attacking (%) Attacked (%)
Magia 120 120
Support 120 100
Ultimate 110 120
Heal 100 120
Attack 100 80
Balanced 90 90
Defense 80 100


MP Charged Bonus
Charge(s) Accele MP Modifier
1 1.3
2 1.6
3 1.9
4 2.2
5 2.5
6 2.7
7 2.9
8 3.1
9 3.3
10 3.5
11 3.9
12 4.3
13 4.7
14 5.1
15 5.5
16 6.0
17 6.5
18 7.0
19 7.5
20 8.0

See

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