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m (Moved Battle Screen and Connect to their own pages.)
(MP Calculation: added Exceed Type)
 
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==Discs==
 
==Discs==
Discs are the major operation during a combat.
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Discs are the primary component of combat and is how the user determines how a turn will play out for their team.
   
There are three type of discs:
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There are three type of discs:
   
[[File:Accele.png|50px]] '''Accele''' discs
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=== '''Accele''' [[File:Accele.png|50px]] ===
 
* When used alone, an Accele disc deals damage to a single enemy, and restores the magia gauge of the attacker.
 
* When used alone, an Accele disc deals damage to a single enemy, and restores the magia gauge of the attacker.
 
** An Accele disc increases slightly more magia gauge when used as the 2nd or 3rd disc than the 1st.
 
** An Accele disc increases slightly more magia gauge when used as the 2nd or 3rd disc than the 1st.
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* Using 3 Accele discs in a same turn forms an '''Accele combo '''which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.
 
* Using 3 Accele discs in a same turn forms an '''Accele combo '''which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.
   
[[File:Blasth.png|50px]][[File:Blastv.png|50px]] '''Blast''' discs
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=== '''Blast''' [[File:Blastv.png|50px]][[File:Blasth.png|50px]] ===
 
* When used alone, a Blast disc deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
 
* When used alone, a Blast disc deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
 
** Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
 
** Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
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* Using 3 Blast discs in a same turn (mixing the 2 types is allowed) forms a '''Blast Combo''', increasing the damage of all 3 attacks.
 
* Using 3 Blast discs in a same turn (mixing the 2 types is allowed) forms a '''Blast Combo''', increasing the damage of all 3 attacks.
   
[[File:Charge.png|50px]] '''Charge''' discs
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=== '''Charge''' [[File:Charge.png|50px]] ===
* When used alone, a change disc deals damage to a single enemy, and increases the Charge count by 1.
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* When used alone, a Charge disc deals damage to a single enemy, slightly restores the magia gauge, and increases the Charge count by 1.
 
* Using 3 Charge discs in a same turn forms a '''Charge combo''', increasing the Charge count by 2 before the attack phase of the turn. Subsequent attacks increase the Charge count normally, which means up to 5 Charges if all 3 attacks are executed.
 
* Using 3 Charge discs in a same turn forms a '''Charge combo''', increasing the Charge count by 2 before the attack phase of the turn. Subsequent attacks increase the Charge count normally, which means up to 5 Charges if all 3 attacks are executed.
 
* Active Charge counts carry to the next turn and is reset upon the first non-Charge attack.
 
* Active Charge counts carry to the next turn and is reset upon the first non-Charge attack.
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* Using a non-Charge disc while there is an active Charge count will result in a '''Charged Attack'''. All Charge counts are consumed and the Charged disc will gain both a damage and an MP restoration multiplier that scales with the Charge count.
 
* Using a non-Charge disc while there is an active Charge count will result in a '''Charged Attack'''. All Charge counts are consumed and the Charged disc will gain both a damage and an MP restoration multiplier that scales with the Charge count.
 
** Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.
 
** Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.
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  +
== MP Calculation ==
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  +
{|class="article-table" style="text-align:right; margin:0 auto;"
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|+ Base MP of a Single Accele, Blast or Charge Disc
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! Position !! 1st Disc !! 2nd Disc !! 3rd Disc !! colspan=3 | (With Accele as 1st Disc)
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|-
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| A (Quests) || 7.0 || 10.5 || 14.0 || 10.0 || 13.5 || 17.0
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|-
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| B (Quests) || 0.0 || 0.0 || 0.0 || - || 3.0 || 3.0
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|-
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| C (Quests) || 2.0 || 3.0 || 4.0 || - || 6.0 || 7.0
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|- style="color:blue;"
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| A (Mirrors) || 10.5 || 15.8 || 21.0 || 13.5 || 18.8 || 24.0
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|- style="color:blue;"
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| B (Mirrors) || 0.0 || 0.0 || 0.0 || - || 3.0 || 3.0
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|- style="color:blue;"
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| C (Mirrors) || 3.0 || 4.5 || 6.0 || - || 7.5 || 9.0
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|}
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  +
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{| class="article-table" style="text-align:right; margin:0 auto;"
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|+ Character Type MP Modifier
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! Type !! Attacking (%) !! Attacked (%)
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|-
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| Magia || 120 || 120
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|-
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| Support || 120 || 100
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|-
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| Ultimate || 110 || 120
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|-
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| Heal || 100 || 120
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|-
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| Attack || 100 || 80
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|-
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| Exceed|| 90 || 100
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|-
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| Balanced || 90 || 90
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|-
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| Defense || 80 || 100
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|}
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{| class="article-table" style="text-align:right; margin:0 auto;"
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|+ MP Charged Bonus
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! Charge(s) !! Accele MP Modifier
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|-
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| 1 || 1.3
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|-
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| 2 || 1.6
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|-
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| 3 || 1.9
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|-
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| 4 || 2.2
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|-
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| 5 || 2.5
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|-
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| 6 || 2.7
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|-
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| 7 || 2.9
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|-
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| 8 || 3.1
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|-
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| 9 || 3.3
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|-
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| 10 || 3.5
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|-
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| 11 || 3.9
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|-
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| 12 || 4.3
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|-
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| 13 || 4.7
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|-
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| 14 || 5.1
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|-
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| 15 || 5.5
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|-
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| 16 || 6.0
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|-
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| 17 || 6.5
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|-
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| 18 || 7.0
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|-
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| 19 || 7.5
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|-
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| 20 || 8.0
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|}
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  +
== See ==
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* [[Damage Calculation]]
  +
[[Category:Gameplay Mechanics]]

Latest revision as of 10:05, June 19, 2020

DiscsEdit

Discs are the primary component of combat and is how the user determines how a turn will play out for their team.

There are three type of discs:

Accele Accele Edit

  • When used alone, an Accele disc deals damage to a single enemy, and restores the magia gauge of the attacker.
    • An Accele disc increases slightly more magia gauge when used as the 2nd or 3rd disc than the 1st.
  • An Accele disc in the first position will grant slight magia gauge restoration to all subsequent discs for the turn.
  • Using 3 Accele discs in a same turn forms an Accele combo which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.

Blast BlastvBlasth Edit

  • When used alone, a Blast disc deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
    • Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
  • A damage multiplier is applied to Blast discs depending on the position it is in the attack order. The first position has a 1.0x modifier, the second has a 1.1x modifier, and the third has a 1.2x damage modifier.
  • Using 3 Blast discs in a same turn (mixing the 2 types is allowed) forms a Blast Combo, increasing the damage of all 3 attacks.

Charge Charge Edit

  • When used alone, a Charge disc deals damage to a single enemy, slightly restores the magia gauge, and increases the Charge count by 1.
  • Using 3 Charge discs in a same turn forms a Charge combo, increasing the Charge count by 2 before the attack phase of the turn. Subsequent attacks increase the Charge count normally, which means up to 5 Charges if all 3 attacks are executed.
  • Active Charge counts carry to the next turn and is reset upon the first non-Charge attack.
    • You can store up to a maximum of 20 Charges.
  • Using a non-Charge disc while there is an active Charge count will result in a Charged Attack. All Charge counts are consumed and the Charged disc will gain both a damage and an MP restoration multiplier that scales with the Charge count.
    • Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.

MP Calculation Edit

Base MP of a Single Accele, Blast or Charge Disc
Position 1st Disc 2nd Disc 3rd Disc (With Accele as 1st Disc)
A (Quests) 7.0 10.5 14.0 10.0 13.5 17.0
B (Quests) 0.0 0.0 0.0 - 3.0 3.0
C (Quests) 2.0 3.0 4.0 - 6.0 7.0
A (Mirrors) 10.5 15.8 21.0 13.5 18.8 24.0
B (Mirrors) 0.0 0.0 0.0 - 3.0 3.0
C (Mirrors) 3.0 4.5 6.0 - 7.5 9.0


Character Type MP Modifier
Type Attacking (%) Attacked (%)
Magia 120 120
Support 120 100
Ultimate 110 120
Heal 100 120
Attack 100 80
Exceed 90 100
Balanced 90 90
Defense 80 100
MP Charged Bonus
Charge(s) Accele MP Modifier
1 1.3
2 1.6
3 1.9
4 2.2
5 2.5
6 2.7
7 2.9
8 3.1
9 3.3
10 3.5
11 3.9
12 4.3
13 4.7
14 5.1
15 5.5
16 6.0
17 6.5
18 7.0
19 7.5
20 8.0

See Edit

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