Discs
Discs are the primary component of combat and is how the user determines how a turn will play out for their team.
There are three type of discs:
Accele
- When used alone, an Accele disc deals damage to a single enemy, and restores the magia gauge of the attacker.
- An Accele disc increases slightly more magia gauge when used as the 2nd or 3rd disc than the 1st.
- An Accele disc in the first position will grant slight magia gauge restoration to all subsequent discs for the turn.
- Using 3 Accele discs in a same turn forms an Accele combo which restores the magia gauge of all members before the attack phase of the turn by a base amount of 20.
Blast
- When used alone, a Blast disc deals damage to a line of enemies, either a row or a column, depending on the type noted on the top right corner.
- Blast attacks have no base magia gauge restoration. They can, however, restore a minor amount if an Accele disc is in the first position.
- A damage multiplier is applied to Blast discs depending on the position it is in the attack order. The first position has a 1.0x modifier, the second has a 1.1x modifier, and the third has a 1.2x damage modifier.
- Using 3 Blast discs in a same turn (mixing the 2 types is allowed) forms a Blast Combo, increasing the damage of all 3 attacks.
Charge
- When used alone, a Charge disc deals damage to a single enemy, slightly restores the magia gauge, and increases the Charge count by 1.
- Using 3 Charge discs in a same turn forms a Charge combo, increasing the Charge count by 2 before the attack phase of the turn. Subsequent attacks increase the Charge count normally, which means up to 5 Charges if all 3 attacks are executed.
- Active Charge counts carry to the next turn and is reset upon the first non-Charge attack.
- You can store up to a maximum of 20 Charges.
- Using a non-Charge disc while there is an active Charge count will result in a Charged Attack. All Charge counts are consumed and the Charged disc will gain both a damage and an MP restoration multiplier that scales with the Charge count.
- Charged Accele discs have a higher MP restoration multiplier whereas Charged Blast discs have a higher damage multiplier.
MP Calculation
Position | 1st Disc | 2nd Disc | 3rd Disc | (With Accele as 1st Disc) | ||
---|---|---|---|---|---|---|
A (Quests) | 7.0 | 10.5 | 14.0 | 10.0 | 13.5 | 17.0 |
B (Quests) | 0.0 | 0.0 | 0.0 | - | 3.0 | 3.0 |
C (Quests) | 2.0 | 3.0 | 4.0 | - | 6.0 | 7.0 |
A (Mirrors) | 10.5 | 15.8 | 21.0 | 13.5 | 18.8 | 24.0 |
B (Mirrors) | 0.0 | 0.0 | 0.0 | - | 3.0 | 3.0 |
C (Mirrors) | 3.0 | 4.5 | 6.0 | - | 7.5 | 9.0 |
Type | Attacking (%) | Attacked (%) |
---|---|---|
Magia | 120 | 120 |
Support | 120 | 100 |
Ultimate | 110 | 120 |
Heal | 100 | 120 |
Attack | 100 | 80 |
Exceed | 90 | 100 |
Balanced | 90 | 90 |
Defense | 80 | 100 |
Charge(s) | Accele MP Modifier |
---|---|
1 | 1.3 |
2 | 1.6 |
3 | 1.9 |
4 | 2.2 |
5 | 2.5 |
6 | 2.7 |
7 | 2.9 |
8 | 3.1 |
9 | 3.3 |
10 | 3.5 |
11 | 3.9 |
12 | 4.3 |
13 | 4.7 |
14 | 5.1 |
15 | 5.5 |
16 | 6.0 |
17 | 6.5 |
18 | 7.0 |
19 | 7.5 |
20 | 8.0 |