These Familiars worry that the Rooftop Witch might fly away. They flit about, checking locks and cleaning the school. They never forget to point out problems. They have the key to the door that leads to the rooftop where the Witch is, but because they are careless, they often lose it, so they decided every Familiar should have their own key. That means anyone can access the rooftop by defeating a Familiar. They hate intruders who enter their "well-secured" Labyrinth. If one of them finds an intruder, they will swarm about it, attacking with their precious keys in all sorts of dynamic ways.
These minions fretfully work to prevent the witch from flying away as she indulges in reverie.
They run around busily with tasks such as locking up or cleaning the schoolhouse, and they give safety checks their undivided attention.
They also supervise the key to the witch’s rooftop, but they’re so scatterbrained that they frequently lose track of it. To combat this, all the minions have taken to carrying many duplicate keys… which means intruders can gain access to the rooftop just by defeating a single minion. Their security’s a sieve.
They can’t stand having trespassers in their perfectly locked-up barrier; upon spotting one, all the nearby minions will convene and attack while swinging their precious keys around wildly.