Max Stat Bonuses

HP ATK DEF Accele Blast Charge
2★ +4% +2% +6% +2% +4% +4%
3★ +5% +3% +7% +3% +5% +5%
4★ +6% +4% +8% +4% +6% +6%
5★ +7% +5% +9% +5% +7% +7%
SE +7% +5% +9% +9% +13% +12%

Spirit Enhancement Effects and Skill

Icon Effect Name Effect Description
MP Gain Up When Over 100 MP.png MP Boost [II] MP Gain Up When Over 100 MP [II / 20%]
Provoke.png Provoke Adept [II] Chance to Provoke [II / 15%]
Accele Up.png Accele Adept [II] Accele MP Gain Up [II / 12.5%]
Doppel Damage Up.png Doppel Adept [I] Doppel Damage Up [I / 15%] & Magia Damage Up [I / 5%]
Doppel Damage Up.png Doppel Adept [I] Doppel Damage Up [I / 15%] & Magia Damage Up [I / 5%]
Endure.png Fortitude Adept Endure (Quests only)
MP Gain Up When Over 100 MP.png MP Boost [II] MP Gain Up When Over 100 MP [II / 20%]
MP Gain Up.png Morale Adept [III] MP Gain Up [III / 10%]
MP Gain Up.png Clever Adept [II] MP Gain Up [II / 7.5%] & MP Up When Attacked By Weak Element [I / 2 MP]
Charge Disc Damage Up.png Technical Adept [II] Charge Disc Damage Up [II / 10%]
Charge Disc Damage Up.png Technical Adept [II] Charge Disc Damage Up [II / 10%]
Damage Cut.png Shield Adept [II] Damage Cut [II / 10%]
Blast Damage Cut.png Blast Shield [III] Blast Damage Cut [III / 15%]
Anti-Debuff.png Anti Debuff [III] Anti-Debuff [3 Debuffs] (Self / 3 Turns) Cooldown: 6 Turns

Connect

Damage Cut.png [JP] 私が必要なら、いくらでも
[NA] Anything You Need From Me
★★★★★★★★★★★★★★
Damage Cut VII / 60%X / 75%XV /100%XV /100%
Attack Up ---VI / 32.5%
Defense Up to Tamaki Iroha ---40%

Magia

Stats shown are at Magia level 1, increasing with the scaling for each Magia level gained.

Magia All.png [JP] フォルターゲフェングニス
[NA] Foltergefängnis
★★★★★★★★★★★★★★ Scaling
Damage All Enemies I / 300%III / 320%V / 340%VI / 350% 10%
Defense Up Allies / 3 Turns / 26.3%Allies / 3 Turns / 33.8%Allies / 3 Turns / 41.3%Allies / 3 Turns / 48.8% 2.5%
Damage Cut --Allies / 3 Turns / 32.5%Allies / 3 Turns / 37.5% 2.5%

Doppel

Theresia Theresia Theresia
無色透明のドッペル
その姿は、審問椅子
Doppel of Colorless Transparency
Torture Chair Shaped
Doppel Effects
Random Damage Effect & Random Pattern
Pattern 1: Damage All Enemies [880%] & Defense Up (Allies / 3 Turns / 73.8%) & Damage Cut (Allies / 3 Turns / 50%) & HP Restore (Allies / 28%)
Pattern 2: Damage All Enemies [902%] & Chance to Burn (All Enemies / 3 Turns / 50%) & Chance to Darkness (All Enemies / 1 Turn / 47.5%) & Chance to Bind (All Enemies / 1 Turn / 50%)
原案・監修:劇団イヌカレー(泥犬)
Draft & Supervision: Gekidan INU CURRY (Doroinu)

この感情の主は具現化されたこの姿に苦痛と共に満たされた思いをもつ。
このドッペルは椅子が本体ではなく、透明な姿をもつドッペル本体が椅子の上に座り責め苦を受け続けている。
この透明なドッペルは自身から流れ落ちる血液を使い相手を攻撃する。
ただしあまりドッペルのコントロールはうまくいっておらず、
通常時の左耳から現れる透明なドッペルとは別に、右耳から可視のドッペルが現れた場合、そのドッペルは敵味方の区別なく絶叫と共に振子ギロチンを振り回し大暴れする。

The master of this emotion feels both pain and satisfaction from her Doppel's form. The main body of this Doppel is not the chair, but an invisible entity that is tortured endlessly while sitting atop it. This transparent Doppel uses its own blood to attack its enemies; however, it is not so easily controlled, and should the visible Doppel emerge from its master's right ear, instead of the invisible one that typically appears from her left ear, it will scream and go on a rampage, swinging its guillotine at allies and enemies alike.

The master of this emotion is pained at the sight of its materialized form, but feels some sense of fulfillment as well. This Doppel’s main body isn’t the chair, but rather an invisible form that sits above the chair in a continual state of torment. The invisible Doppel uses the blood flowing from itself to attack its enemies. However, this Doppel also proves rather difficult to control. Apart from the invisible Doppel that’s normally created from its master’s left ear, a visible one may sometimes appear from her right ear instead. In these cases, the Doppel will make no distinction between enemy and ally, wildly swinging its pendulum guillotine in a violent, shrieking rampage.

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