Max Stat Bonuses

HP ATK DEF Accele Blast Charge
3★ +4% +7% +3% +5% +3% +5%
4★ +5% +8% +4% +6% +4% +6%
SE +5% +8% +4% +12% +8% +14%

Spirit Enhancement Effects and Skill

Icon Effect Name Effect Description
MP Gain Up When Over 100 MP.png MP Boost [II] MP Gain Up When Over 100 MP [II / 20%]
Doppel Damage Up.png Doppel Adept [III] Doppel Damage Up [III / 15%] & Magia Damage Up [I / 5%]
Doppel Damage Up.png Doppel Adept [IV] Doppel Damage Up [IV / 20%] & Magia Damage Up [II / 7.5%]
Anti-Evade.png Aiming Adept [III] Chance to Anti-Evade [III / 35%]
Charge Disc Damage Up.png Technical Adept [II] Charge Disc Damage Up [II / 10%]
MP Gain Up When Over 100 MP.png MP Boost [III] MP Gain Up When Over 100 MP [III / 22%]
Blast Up.png Blast Adept [II] Blast Damage Up [II / 16.5%]
Evade.png Parry Adept [II] Chance to Evade [II / 15%]
Defense Pierce.png Penetrate Adept [II] Chance to Defense Pierce [II / 15%]
Charge Up.png Charge Adept [II] Charged Attack Damage Up [II / 10%]
Critical.png Critical Adept [II] Chance to Critical Hit [II / 15%]
Magia Damage Up.png Magia Adept [II] Magia Damage Up [II / 7.5%]
Critical.png Critical Force [VI] Chance to Critical Hit [VI / 35%] (Self / 3 turns) Cooldown: 8 Turns

Connect

Critical.png [JP] もう終わらせようよ
[NA] Let's Finish This
★★★★★★★
Chance to Critical Hit X / 75%XII / 85%

Magia

Stats shown are at Magia level 1, increasing with the scaling for each Magia level gained.

Magia One.png [JP] インビジブル・アサシン
[NA] Invisible Assassin
★★★★★★★ Scaling
Damage One Enemy III / 1024%V / 1088% 10%
Chance to Chase Self / 1 Turn / 100%Self / 1 Turn / 100% -
Chance to Evade -Self / 1 Turn / 30% -


Note that Masara's magia was formerly mispelled as 'Imvisible Assassin'.

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