Max Stat Bonuses
HP | ATK | DEF | Accele | Blast | Charge | |
---|---|---|---|---|---|---|
3★ | +4% | +7% | +3% | +5% | +3% | +5% |
4★ | +5% | +8% | +4% | +6% | +4% | +6% |
5★ | +6% | +9% | +5% | +7% | +5% | +7% |
SE | +6% | +9% | +5% | +13% | +9% | +15% |
Spirit Enhancement Effects and Skill
Icon | Effect Name | Effect Description | |
---|---|---|---|
MP Boost [II] | MP Gain Up When Over 100 MP [II / 20%] | ||
Doppel Adept [III] | Doppel Damage Up [III / 15%] & Magia Damage Up [I / 5%] | ||
Doppel Adept [IV] | Doppel Damage Up [IV / 20%] & Magia Damage Up [II / 7.5%] | ||
Aiming Adept [III] | Chance to Anti-Evade [III / 35%] | ||
Technical Adept [II] | Charge Disc Damage Up [II / 10%] | ||
MP Boost [III] | MP Gain Up When Over 100 MP [III / 22%] | ||
Blast Adept [II] | Blast Damage Up [II / 16.5%] | ||
Parry Adept [II] | Chance to Evade [II / 15%] | ||
Penetrate Adept [II] | Chance to Defense Pierce [II / 15%] | ||
Charge Adept [II] | Charged Attack Damage Up [II / 10%] | ||
Critical Adept [II] | Chance to Critical Hit [II / 15%] | ||
Magia Adept [II] | Magia Damage Up [II / 7.5%] | ||
Critical Force [VI] | Chance to Critical Hit [VI / 35%] (Self / 3 turns) | Cooldown: 8 Turns |
Connect
[JP] もう終わらせようよ [NA] Let's Finish This | ★★★ | ★★★★ | ★★★★★ | |
---|---|---|---|---|
Chance to Critical Hit | X / 75% | XII / 85% | 100% | |
Chance to Defense Pierce | - | - | 50% |
Magia
Stats shown are at Magia level 1, increasing with the scaling for each Magia level gained.
[JP] インビジブル・アサシン [NA] Invisible Assassin | ★★★ | ★★★★ | ★★★★★ | Scaling | |
---|---|---|---|---|---|
Damage One Enemy | III / 1024% | V / 1088% | VII / 1152% | 10% | |
Chance to Defense Pierce | - | - | Self / 1 Turn / 40% | - | |
Chase | Self / 1 Turn / 100% | Self / 1 Turn / 100% | Self / 1 Turn / 100% | - | |
Chance to Evade | - | Self / 1 Turn / 30% | Self / 1 Turn / 100% | - |
Doppel
Available at Magia level 5 after completing Kagami Masara/Abilities's Magical Girl Story.
Selene | Selene | |
---|---|---|
索漠のドッペル その姿は、凪 | Doppel of Dreariness Calm-Shaped | |
Doppel Effects | ||
Damage One Enemy | IX / 2763.2% | |
Chance to Defense Pierce | Self / 2 Turns / 50% | |
Chase | Self / 2 Turns / 100% | |
Evade | Self / 1 Turn / 100% | |
原案・監修:劇団イヌカレー(泥犬) Draft & Supervision: Gekidan INU CURRY (Doroinu) |
この感情の主はドッペルに関して特にこれといった感情を持ち合わせない。周囲の魔力活動を著しく低下させるドッペルは、どんなに激しい戦闘の際中であろうと周囲の魔力を凪の状態に変えてしまう。その魔法の凪の中にいる限り、敵も味方も関係なく、双方はいかなる魔法の効果も発揮することはできない。ドッペルと主の姿の融合は、感情の起伏に乏しい主の特徴が要因になっているらしい。
The master of this emotion has no particular feelings about the doppel. The doppel, which significantly reduces the magical activity around it, changes the magic around it to a state of calm, no matter how intense the battle may be. As long as one is in that magical calm, neither friend nor foe can exert any magical effects on the other. The fusion of the doppelgänger and the master's form is apparently due to the master's characteristic lack of emotional ups and downs.