(this page is currently bare bones but it's something.) |
(apparently this formula doesn't apply after Level 10 or so) |
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− | Memoria can earn experience by sacrificing other memoria. By leveling up a memoria, its stat bonuses will increase. |
+ | Memoria can earn experience by sacrificing other memoria. By leveling up a memoria, its stat bonuses will increase. The experience curve is the same across different rarity, but higher rarity allows higher maximum level. |

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− | The experience curve is the same across different rarity, but higher rarity allows higher maximum level. Memoria's experience curve is an arithmetic progression, with each next level requiring an extra <math>90 + 10n</math> experience where ''n'' is the current level. The total experience needed to reach level ''n'' is equal to <math>5n^2 + 85n - 90</math> |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |

## Revision as of 14:08, 30 September 2017

Memoria can earn experience by sacrificing other memoria. By leveling up a memoria, its stat bonuses will increase. The experience curve is the same across different rarity, but higher rarity allows higher maximum level.

Each copy of a memoria gives by default 100 EXP per its rarity level; occasionally it results in *super successful*, which gives 50% more experience, or more rarely, *ultra successful*, which gives 100% more. The probability of the bonus is not known for now.

Each memoria starts with a base level of 10, 15, 20 or 30 depending on its rarity; Limit Breaking memoria increases the cap by 5 each, up to 20 more levels and gives more EXP than normally.

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