(apparently this formula doesn't apply after Level 10 or so)
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Memoria can earn experience by sacrificing other memoria. By leveling up a memoria, its stat bonuses will increase. The experience curve is the same across different rarity, but higher rarity allows higher maximum level.
 
Memoria can earn experience by sacrificing other memoria. By leveling up a memoria, its stat bonuses will increase. The experience curve is the same across different rarity, but higher rarity allows higher maximum level.
   
Each copy of a memoria gives by default 100 EXP per its rarity level; occasionally it results in ''super successful'', which gives 50% more experience, or more rarely, ''ultra successful'', which gives 100% more. The probability of the bonus is not known for now.
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Each copy of a memoria gives by default 100 EXP per its rarity level and is influenced by its level and in case of 3* and 4*, using dupes; occasionally it results in ''super successful'', which gives 50% more experience, or more rarely, ''ultra successful'', which gives 100% more. The probability of the bonus is not known for now.
   
 
Each memoria starts with a base level of 10, 15, 20 or 30 depending on its rarity; Limit Breaking memoria increases the cap by 5 each, up to 20 more levels and gives more EXP than normally.
 
Each memoria starts with a base level of 10, 15, 20 or 30 depending on its rarity; Limit Breaking memoria increases the cap by 5 each, up to 20 more levels and gives more EXP than normally.

Revision as of 12:03, 21 October 2017

Memoria can earn experience by sacrificing other memoria. By leveling up a memoria, its stat bonuses will increase. The experience curve is the same across different rarity, but higher rarity allows higher maximum level.

Each copy of a memoria gives by default 100 EXP per its rarity level and is influenced by its level and in case of 3* and 4*, using dupes; occasionally it results in super successful, which gives 50% more experience, or more rarely, ultra successful, which gives 100% more. The probability of the bonus is not known for now.

Each memoria starts with a base level of 10, 15, 20 or 30 depending on its rarity; Limit Breaking memoria increases the cap by 5 each, up to 20 more levels and gives more EXP than normally.

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