Magia Record English Wiki
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* Active and passive memorias will be listed separately, and there is no relation between the tiers in the lists. Ie, there is no basis for considering a passive memoria in the S-tier to be equally good to an active in the S-tier.
 
* Active and passive memorias will be listed separately, and there is no relation between the tiers in the lists. Ie, there is no basis for considering a passive memoria in the S-tier to be equally good to an active in the S-tier.
 
* Notes are described with - for negative note, + for positive note and ~ for average.
 
* Notes are described with - for negative note, + for positive note and ~ for average.
  +
* Memoria who gives the carrier an icon over their health bar is considered slightly worse than those who do not, due to it being easier to guess the enemies setup for memoria which can be seen. Those who don't are refereed to as "invisible icon".
   
 
Some special notes on skill interactions:
 
Some special notes on skill interactions:
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{{TierListEntryP|The Sword Which Strikes in the Space Between Light and Dark| ~- II stat distribution<br />+ High Attack Up<br />+ High Attack Up on max HP<br />Great for girls who does not get focused on the first turn, either because there is no enemy hero left prioritising due to type advantage or because there is another character with lower DEF on the girls team of the same element. Similar ATK+ to [[I Made Friends!]] after taking damage makes it useful also after taking damage}}
 
{{TierListEntryP|The Sword Which Strikes in the Space Between Light and Dark| ~- II stat distribution<br />+ High Attack Up<br />+ High Attack Up on max HP<br />Great for girls who does not get focused on the first turn, either because there is no enemy hero left prioritising due to type advantage or because there is another character with lower DEF on the girls team of the same element. Similar ATK+ to [[I Made Friends!]] after taking damage makes it useful also after taking damage}}
   
{{TierListEntryP|Assistant Instructor of the Ryuushin Style|- I stat distribution<br />+ Provoke<br />+ Counter<br />A great memoria for tanks. The taunt chance is high enough to get one taunt of each turn on average, and a single provoke will usually save the initial target for that turn if she would normally die that turn, barring a crit or similar. Greatly increasing the survivability of attack oriented girls without forcing them to equip defensive memorias makes this memoria very strong. The high counter chance, while not as strong on a tank, does effectively increase the tanks dps a significant amount, since the tank will be able to survive multiple hits, and thus usually get of a few counters, dealing 80% of the tank's normal damage. The otherwise poor stat distribution is not that much of a problem here, since the tanks main objective is to keep herself and her allies alive. The carrier should if possible be put somewhere so that if she taunts a blast other girls are not caught in the wake of the attack. The second passive for a carrier of this memoria should be defensive, as to increase her tankiness. [[The Sunlight That Shines Into the Complex]] is a good second memoria here, allowing the carrier to cover even if the taunt failed, even if the carrier will then not counter}}
+
{{TierListEntryP|Assistant Instructor of the Ryuushin Style|- I stat distribution<br />+ Provoke<br />+ Counter<br />A great memoria for tanks. The taunt chance is high enough to get one taunt of each turn on average, and a single provoke will usually save the initial target for that turn if she would normally die that turn, barring a crit or similar. Greatly increasing the survivability of attack oriented girls without forcing them to equip defensive memorias makes this memoria very strong. The high counter chance, while not as strong on a tank, does effectively increase the tanks dps a significant amount, since the tank will be able to survive multiple hits, and thus usually get of a few counters, dealing 80% of the tank's normal damage. The otherwise poor stat distribution is not that much of a problem here, since the tanks main objective is to keep herself and her allies alive. The carrier should if possible be put somewhere so that if she taunts a blast other girls are not caught in the wake of the attack. The second passive for a carrier of this memoria should be defensive, as to increase her tankiness. [[The Sunlight That Shines Into the Complex]] is a good second memoria here, allowing the carrier to cover even if the taunt failed, even if the carrier will then not counter. An invisible icon memoria}}
 
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{{TierListEntryP|About to Leave in Haregi|+~ IV stat distribution<br />+ High Damage Up<br />+ Dazzle Edge<br />While the dazzle chance is rather low, dazzle effectively reduces the damage of the dazzled target by half, which makes for a very strong effect. This on top of the Damage Up and good stats makes for a solid memoria. May be played on anyone}}
 
{{TierListEntryP|About to Leave in Haregi|+~ IV stat distribution<br />+ High Damage Up<br />+ Dazzle Edge<br />While the dazzle chance is rather low, dazzle effectively reduces the damage of the dazzled target by half, which makes for a very strong effect. This on top of the Damage Up and good stats makes for a solid memoria. May be played on anyone}}
   
{{TierListEntryP|Towards the Light!|- I stat distribution<br />+ High Blast Up<br />Very high increase in blast damage for the carrier, making it ''the'' choice for blast gorillas, and strong on other blast oriented girls. The carrier will however go significantly over cap if recipient of a Blast Up connect as noted above, this should be taken into consideration when equipping this memoria. As an example in a [[Nanami Yachiyo]] and [[Tart]] duo Yachiyo should absolutely equip this memoria, however Tart might be better off going Damage Up or Attack Up memorias}}
+
{{TierListEntryP|Towards the Light!|- I stat distribution<br />+ High Blast Up<br />Very high increase in blast damage for the carrier, making it ''the'' choice for blast gorillas, and strong on other blast oriented girls. The carrier will however go significantly over cap if recipient of a Blast Up connect as noted above, this should be taken into consideration when equipping this memoria. As an example in a [[Nanami Yachiyo]] and [[Tart]] duo Yachiyo should absolutely equip this memoria, however Tart might be better off going Damage Increase or Attack Up memorias}}
 
|}
 
|}
   
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|-
 
|-
   
{{TierListEntryP|My Bible|- I stat distribution<br />+ High Damage Up<br />~ Anti-Curse<br />The Anti-Curse is good versus [[Magical Halloween Theater]], which is very commonly used (Also good versus [[Yusa Hazuki]] connect, however she is not commonly used). The Damage Up makes the memoria versatile, and may be played on anyone, however it might be advisable to put it on characters who expect to live past 3rd turn, to make use of the anti-curse versus Haloween Theater.}}
+
{{TierListEntryP|My Bible|- I stat distribution<br />+ High Damage Increase <br />~ Anti-Curse<br />The Anti-Curse is good versus [[Magical Halloween Theater]], which is very commonly used (Also good versus [[Yusa Hazuki]] connect, however she is not commonly used). The Damage Increase makes the memoria versatile, and may be played on anyone, however it might be advisable to put it on characters who expect to live past 3rd turn, to make use of the anti-curse versus Haloween Theater. An invisible icon memoria}}
   
 
{{TierListEntryP|The Sunlight That Shines Into the Complex|-~ II stat distribution<br />+ High Defence Up<br />~+ Fairly high chance to Guardian<br />This memoria makes the carrier a lot tankier due to the high Defense Up. The main component is however that it offers similar, but less, survivability to offensively oriented girls as [[Assistant Instructor of the Ryuushin Style]]. The cover chance is lower, and the carrier will only cover one girl from a blast. It should be noted that as Provoke's chance is determined once, cover's chance is determined once per targeted girl, which in the case of blasts targeting two girls give this memoria a similar chance of protection as Ryuushin Style, even if for only one of the girls. While weaker on a tank than Ryuushin Style, Complex makes the carrier a lot tankier, which may allow for more offensive tanks to carry this, giving a slight cover chance, but also the option to go an offensive memoria such as [[I Made Friends!]] on her second passive slot. Also works very well on a girl already carrying Ryuushin Style, gaining the benefit of both memorias.}}
 
{{TierListEntryP|The Sunlight That Shines Into the Complex|-~ II stat distribution<br />+ High Defence Up<br />~+ Fairly high chance to Guardian<br />This memoria makes the carrier a lot tankier due to the high Defense Up. The main component is however that it offers similar, but less, survivability to offensively oriented girls as [[Assistant Instructor of the Ryuushin Style]]. The cover chance is lower, and the carrier will only cover one girl from a blast. It should be noted that as Provoke's chance is determined once, cover's chance is determined once per targeted girl, which in the case of blasts targeting two girls give this memoria a similar chance of protection as Ryuushin Style, even if for only one of the girls. While weaker on a tank than Ryuushin Style, Complex makes the carrier a lot tankier, which may allow for more offensive tanks to carry this, giving a slight cover chance, but also the option to go an offensive memoria such as [[I Made Friends!]] on her second passive slot. Also works very well on a girl already carrying Ryuushin Style, gaining the benefit of both memorias.}}
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{{TierListEntryP|Warm Christmas|~ III stat distribution<br />~ Decent Blast Up<br />~ Charged Damage Up<br />Charged Damage Up have limited usage, giving a lower damage increase than Damage Up memorias even on charged attacks and forcing the carrier of the memoria to consume the charge to get any use of the effect, which can often disrupt puella chains. The Blast Up is fairly high, but not as high as to go significantly over the Blast Up cap if the carrier is recipient of a Blast Up connect. The memoria might see use there the carrier is expected to often be the blaster in a Charge-Blast chain, however it should be taken care not to waste this effect on an overkill}}
 
{{TierListEntryP|Warm Christmas|~ III stat distribution<br />~ Decent Blast Up<br />~ Charged Damage Up<br />Charged Damage Up have limited usage, giving a lower damage increase than Damage Up memorias even on charged attacks and forcing the carrier of the memoria to consume the charge to get any use of the effect, which can often disrupt puella chains. The Blast Up is fairly high, but not as high as to go significantly over the Blast Up cap if the carrier is recipient of a Blast Up connect. The memoria might see use there the carrier is expected to often be the blaster in a Charge-Blast chain, however it should be taken care not to waste this effect on an overkill}}
   
{{TierListEntryP|Without Conveying Our Feelings...|- 3 star stats <br />+ Damage Cut<br />~ Decent Damage Increase<br />Giving the carrier damage cut, which as noted above greatly increases the survivability of the carrier, on top of giving some damage increase makes for a solid memoria, very good on offensive girls who expect to take some focus fire, but would prefer to survive the first turn}}
+
{{TierListEntryP|Without Conveying Our Feelings...|- 3 star stats <br />+ Damage Cut<br />~ Decent Damage Increase<br />Giving the carrier damage cut, which as noted above greatly increases the survivability of the carrier, on top of giving some damage increase makes for a solid memoria, very good on offensive girls who expect to take some focus fire, but would prefer to survive the first turn. An invisible icon memoria}}
   
 
{{TierListEntryP|Surrounded by White Wings|- 3 star stats<br />+ Fairly High Blast Up<br />Entirely superseded by [[Towards the Light!]]}}
 
{{TierListEntryP|Surrounded by White Wings|- 3 star stats<br />+ Fairly High Blast Up<br />Entirely superseded by [[Towards the Light!]]}}
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! style="text-align:center;" |Notes
 
! style="text-align:center;" |Notes
 
|-
 
|-
{{TierListEntryP|Walking an Entwined Path|- Bad stats due to not being able to be limit broken, having an effective ceiling of ATK: 1324 and HP: 1084<br />+ High Damage Up<br />- HP regen<br />While HP regen has too low effect to matter, the Damage Up makes the memoria usable. However due to its low stats this memoria, leaving the carrier out of potentially 800 ATK, it is not highly valued}}
+
{{TierListEntryP|Walking an Entwined Path|- Bad stats due to not being able to be limit broken, having an effective ceiling of ATK: 1324 and HP: 1084<br />+ High Damage Increase <br />- HP regen<br />While HP regen has too low effect to matter, the Damage Increase makes the memoria usable. However due to its low stats this memoria, leaving the carrier out of potentially 800 ATK, it is not highly valued. An invisible icon memoria}}
   
 
{{TierListEntryP|A Pleasant Imbalance|-~II stat distribution<br />+ High Attack Up on max HP<br />Giving the same stats and ATK+ on max hp as [[The Sword Which Strikes in the Space Between Light and Dark]], but not giving the non-conditional ATK+ offered by Light and Dark, this memoria was greatly powercreeped by Light and Dark. It is still usable on girls who are guaranteed not to get hit by an opponent on the first round due to allies with lower DEF being targeted first}}
 
{{TierListEntryP|A Pleasant Imbalance|-~II stat distribution<br />+ High Attack Up on max HP<br />Giving the same stats and ATK+ on max hp as [[The Sword Which Strikes in the Space Between Light and Dark]], but not giving the non-conditional ATK+ offered by Light and Dark, this memoria was greatly powercreeped by Light and Dark. It is still usable on girls who are guaranteed not to get hit by an opponent on the first round due to allies with lower DEF being targeted first}}
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{{TierListEntryP|Starlight Power!|- I stat distribution<br />~+ High Critical Up<br />~ Charged Damage Up<br />Charged Damage Up have limited usage, giving a lower damage increase than Damage Up memorias even on charged attacks and forcing the carrier of the memoria to comsume the charge to get any use of the effect, which can often disrupt puella chains. The crit+ is high enough to get a decent amount of crits of, however the risk of significantly overkilling with these crits due to the offensive nature of the battles in mirrors makes the effective usability of this effect somewhat lower that what might be initially assumed. The memoria might be useful in a charge composition, but even for those other damage memorias does the job better}}
 
{{TierListEntryP|Starlight Power!|- I stat distribution<br />~+ High Critical Up<br />~ Charged Damage Up<br />Charged Damage Up have limited usage, giving a lower damage increase than Damage Up memorias even on charged attacks and forcing the carrier of the memoria to comsume the charge to get any use of the effect, which can often disrupt puella chains. The crit+ is high enough to get a decent amount of crits of, however the risk of significantly overkilling with these crits due to the offensive nature of the battles in mirrors makes the effective usability of this effect somewhat lower that what might be initially assumed. The memoria might be useful in a charge composition, but even for those other damage memorias does the job better}}
   
{{TierListEntryP|Stance on Art|-~ II stat distribution<br />~- Anti-Poison<br />~ Damage Up Versus Enemies Affected With '''Status Ailments'''<br />Anti-Poison is not very usable, firstly only [[Alina Gray]], [[Miyako Hinano]], and [[Haruna Konomi]]'s connects apply poison, which of only the two former are commonly used in mirrors, and [[Science Drunkard]], [[LOVE Chemistry]] and [[After-school Invisible Girl]] apply poison, of which none are used in mirrors. Secondly even if affected by poison, the effect only does 5% of max HP per stack, which is hard to rack up to a significant damage number. The Damage Up Versus Enemies Affected With '''Status Ailments''' increase is significant, however applying status ailments in mirrors is unreliable, leaving the memoria the risk of being worth nothing but it's stats. In teams focusing on status aliments this memoria might have a purpose, however more than 2/3 of the carrier's attacks would need to be on girls affected with status aliment to legitimise the use of this memoria over normal Damage Up memorias.}}
+
{{TierListEntryP|Stance on Art|-~ II stat distribution<br />~- Anti-Poison<br />~ Damage Up Versus Enemies Affected With '''Status Ailments'''<br />Anti-Poison is not very usable, firstly only [[Alina Gray]], [[Miyako Hinano]], and [[Haruna Konomi]]'s connects apply poison, which of only the two former are commonly used in mirrors, and [[Science Drunkard]], [[LOVE Chemistry]] and [[After-school Invisible Girl]] apply poison, of which none are used in mirrors. Secondly even if affected by poison, the effect only does 5% of max HP per stack, which is hard to rack up to a significant damage number. The Damage Up Versus Enemies Affected With '''Status Ailments''' increase is significant, however applying status ailments in mirrors is unreliable, leaving the memoria the risk of being worth nothing but it's stats. In teams focusing on status aliments this memoria might have a purpose, however more than 2/3 of the carrier's attacks would need to be on girls affected with status aliment to legitimise the use of this memoria over normal Damage Up memorias. An invisible icon memoria}}
   
{{TierListEntryP|The Thing Before Your Gaze Is...|- 2 star stats<br />~ Evade<br />While evade completely nullifies an attack, making the carrier survive a turn she would otherwise die from, barring a crit, the evade chance is rather low, and there is too many effects ignoring or disabling evade, such as [[Twin Shadows Sneaking Up]], any status aliment etc., to be useful}}
+
{{TierListEntryP|The Thing Before Your Gaze Is...|- 2 star stats<br />~ Evade<br />While evade completely nullifies an attack, making the carrier survive a turn she would otherwise die from, barring a crit, the evade chance is rather low, and there is too many effects ignoring or disabling evade, such as [[Twin Shadows Sneaking Up]], any status aliment etc., to be useful. An invisible icon memoria}}
   
{{TierListEntryP|A World Once Empty|- 2 star stats<br />~ Evade<br />While evade completely nullifies an attack, making the carrier survive a turn she would otherwise die from, barring a crit, the evade chance is rather low, and there is too many effects ignoring or disabling evade, such as [[Twin Shadows Sneaking Up]], any status aliment etc., to be useful. Superseded by [[The Thing Before Your Gaze Is...]] due to stat difference}}
+
{{TierListEntryP|A World Once Empty|- 2 star stats<br />~ Evade<br />While evade completely nullifies an attack, making the carrier survive a turn she would otherwise die from, barring a crit, the evade chance is rather low, and there is too many effects ignoring or disabling evade, such as [[Twin Shadows Sneaking Up]], any status aliment etc., to be useful. Superseded by [[The Thing Before Your Gaze Is...]] due to stat difference. An invisible icon memoria}}
   
 
{{TierListEntryP|Now the Two of Us Watch Over|- 3 star stats <br />- Low Defence Up<br />~- Low Defense Up When At Critical Health<br />This memoria is completely superseded by [[First Handmade Chocolate]]}}
 
{{TierListEntryP|Now the Two of Us Watch Over|- 3 star stats <br />- Low Defence Up<br />~- Low Defense Up When At Critical Health<br />This memoria is completely superseded by [[First Handmade Chocolate]]}}
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{{TierListEntryP|As a Fashion Model|- 3 star stats <br />+ High Defence Up<br />Giving the same Defence Up as [[The Sunlight That Shines Into the Complex]], [[The Mao Family is Lively Today As Well]] and [[A Rough Welcome in the Sewers]], but nothing else makes this memoria entirely superseded}}
 
{{TierListEntryP|As a Fashion Model|- 3 star stats <br />+ High Defence Up<br />Giving the same Defence Up as [[The Sunlight That Shines Into the Complex]], [[The Mao Family is Lively Today As Well]] and [[A Rough Welcome in the Sewers]], but nothing else makes this memoria entirely superseded}}
   
{{TierListEntryP|Blissful World|- 2 star stats <br />+ Damage Cut<br />Giving the same Damage Cut as [[Without Conveying Our Feelings...]], but nothing else, on top of the lower stats, makes this memoria entirely superseded}}
+
{{TierListEntryP|Blissful World|- 2 star stats <br />+ Damage Cut<br />Giving the same Damage Cut as [[Without Conveying Our Feelings...]], but nothing else, on top of the lower stats, makes this memoria entirely superseded. An invisible icon memoria}}
   
 
{{TierListEntryP|Runway to the World|- 2 star stats<br />~ Decent Blast Up<br />Entirely superseded by [[Towards the Light!]]}}
 
{{TierListEntryP|Runway to the World|- 2 star stats<br />~ Decent Blast Up<br />Entirely superseded by [[Towards the Light!]]}}

Revision as of 17:18, 14 June 2018

This page is created by TFF, to assure consistency this page is locked, remarks should be noted here or (preferably) in the #wiki channel on discord.

While this is called a tier list, and the memorias will be listed in tiers, the key aspect should be noted to be the notes on the memorias. In other words, do not blindly assume a memoria in a higher tier is great for all intents and purposes. While Towards the Light! is ranked highly, don't go it on Ayano Rika.

Due to the sheer amount of memorias only 4-star and particular special mentiones will be listed, if you cannot find a 1-, 2- or 3-star memoria listed here, you may assume it to belong in the F-tier.

The memorias are ranked mainly for mirrors, but will mostly hold true for normal questing too.

The order of the memorias within each tier is arbitrary, and thus does not reflect any difference in power level within the tier.

The memorias are ranked based on the following guidelines:

  • Memorias are assumed MLB and max rank where possible (Walking an Entwined Path etc. is assumed as high level as possible)
  • Higher ATK or DEF is preferred over higher HP, and memoria's stat distribution are noted based on how much stats they have in their preferred stat. Normal 4 star memoria follows the format below, higher number being better:
    • V 2200+
    • IV 2100 to 2199
    • III 2000 to 2099
    • II 1900 to 1999
    • I 1899-
  • Stat distribution is more important for active memorias than for passive memorias, due to their effect seeing less use.
  • Effects are evaluated based on their actual effectiveness. This means that while Here With You has Magia Damage Up [IX / 25%], ie effect IX, it is still strictly worse than My Bible which has Damage Increase [V / 25%] & Anti-Curse [100%], ie V. They have the same percent increase, but My Bible works on all attacks, including magia, while Here With You solely works on magia.
  • Effects are evaluated based on their impact and limitations as described in Damage Calculation. This implies, amongst others, that Attack Up is superior to Damage Up at equal percent, and that Blast Up is somewhat harder to build around due to it's relatively low cap compared to its effectiveness.
  • Cooldowns are considered halved and rounded down when considered, mirroring how they work in mirror. This implies that there is no effective difference between a cooldown of 4 and 5, both will here be referred to as 3rd turn memoria.
  • For active memorias, cooldown is a relatively large factor in the evaluation of the memoria. Memorias available on the 3rd turn have a great preference, 4th turn may be considered useful, and other memorias are all considered F-tier, no matter their effects.
  • Active and passive memorias will be listed separately, and there is no relation between the tiers in the lists. Ie, there is no basis for considering a passive memoria in the S-tier to be equally good to an active in the S-tier.
  • Notes are described with - for negative note, + for positive note and ~ for average.
  • Memoria who gives the carrier an icon over their health bar is considered slightly worse than those who do not, due to it being easier to guess the enemies setup for memoria which can be seen. Those who don't are refereed to as "invisible icon".

Some special notes on skill interactions:

  • Evade is cancelled by any Status Ailment
  • Crit does not stack, if recipient of two Critical Chance Up effects the highest percentage is used. This makes crit memorias and crit connects a bad combo.
  • Evade does not stack
  • Evade does not work on counter, chase etc.
  • A girl will not counter, taunt, cover etc. if the girl cannot take any action due to stun, charm etc.
  • The AI will assume no crits, no evades, no intervening from other girls through cover etc. and no Damage Cut from the receiving girl when chosing targets, this means that any evade, cover etc. will greatly increase your girls probability of surviving the round, and Damage Cut generally increases the chance for that girl. Damage negating memorias are thus considered great due to their ability to keep the girl alive to the following turn, not only for the damage negated.
  • The AI will focus the target with the lowest DEF, if it has type advantage the target will be a girl of the weak element.
  • Blast Up has a cap at +100%, implying that a carrier of Towards the Light! will reach the cap and somewhat waste the effect if she is recipient of any Blast Up connect.
  • Chance to overkill is considered worse than barely, but consistently, finishing a girl. This means Crit, large Blast Up, chance to Armour Pierce etc. is considered somewhat harshly compared to other effects.
LISTS NOT FINISHED, CURRENTLY VERY TENTATIVE, WILL BE COMPLETED ASAP.
TODO
MENTION PASSIVE ICON VISIBILITY

Passives

S-tier

Name Notes
Memoria 1122 sI Made Friends!
HP: 1800 ATK: 2200
Chance to Critical Hit [IV / 25%] & Attack Up [IV / 20%]
+ V stat distribution
+ High Attack Up
~+ Critical Up
The combination of great stats and high ATK+ is amazing. The crit+ is high enough to get a decent amount of crits of, however the risk of significantly overkilling with these crits due to the offensive nature of the battles in mirrors makes the effective usability of this effect somewhat lower that what might be initially assumed. This is generally good on anyone and anything, but should primarily be put on offensive girls who do not expect go get critical from other sources
Memoria 1209 sThe Sword Which Strikes in the Space Between Light and Dark
HP: 2115 ATK: 1915
Attack Up [IV / 20%] & Attack Up While At Max Health [V / 25%]
~- II stat distribution
+ High Attack Up
+ High Attack Up on max HP
Great for girls who does not get focused on the first turn, either because there is no enemy hero left prioritising due to type advantage or because there is another character with lower DEF on the girls team of the same element. Similar ATK+ to I Made Friends! after taking damage makes it useful also after taking damage
Memoria 1203 sAssistant Instructor of the Ryuushin Style
HP: 2205 ATK: 1805
Chance to Counter [V / 30%] & Chance to Provoke [VI / 35%]
- I stat distribution
+ Provoke
+ Counter
A great memoria for tanks. The taunt chance is high enough to get one taunt of each turn on average, and a single provoke will usually save the initial target for that turn if she would normally die that turn, barring a crit or similar. Greatly increasing the survivability of attack oriented girls without forcing them to equip defensive memorias makes this memoria very strong. The high counter chance, while not as strong on a tank, does effectively increase the tanks dps a significant amount, since the tank will be able to survive multiple hits, and thus usually get of a few counters, dealing 80% of the tank's normal damage. The otherwise poor stat distribution is not that much of a problem here, since the tanks main objective is to keep herself and her allies alive. The carrier should if possible be put somewhere so that if she taunts a blast other girls are not caught in the wake of the attack. The second passive for a carrier of this memoria should be defensive, as to increase her tankiness. The Sunlight That Shines Into the Complex is a good second memoria here, allowing the carrier to cover even if the taunt failed, even if the carrier will then not counter. An invisible icon memoria

A-tier

Name Notes
Memoria 1161 sAbout to Leave in Haregi
HP: 1902 ATK: 2102
Chance to Dazzle on Attack [III / 20%] (1 Turn) & Damage Up [V / 25%]
+~ IV stat distribution
+ High Damage Up
+ Dazzle Edge
While the dazzle chance is rather low, dazzle effectively reduces the damage of the dazzled target by half, which makes for a very strong effect. This on top of the Damage Up and good stats makes for a solid memoria. May be played on anyone
Memoria 1069 sTowards the Light!
HP: 2200 ATK: 1800
Blast Damage Up [V / 35%]
- I stat distribution
+ High Blast Up
Very high increase in blast damage for the carrier, making it the choice for blast gorillas, and strong on other blast oriented girls. The carrier will however go significantly over cap if recipient of a Blast Up connect as noted above, this should be taken into consideration when equipping this memoria. As an example in a Nanami Yachiyo and Tart duo Yachiyo should absolutely equip this memoria, however Tart might be better off going Damage Increase or Attack Up memorias

B-tier

Name Notes
Memoria 1130 sMy Bible
HP: 2202 ATK: 1802
Damage Increase [V / 25%] & Anti-Curse
- I stat distribution
+ High Damage Increase
~ Anti-Curse
The Anti-Curse is good versus Magical Halloween Theater, which is very commonly used (Also good versus Yusa Hazuki connect, however she is not commonly used). The Damage Increase makes the memoria versatile, and may be played on anyone, however it might be advisable to put it on characters who expect to live past 3rd turn, to make use of the anti-curse versus Haloween Theater. An invisible icon memoria
Memoria 1190 sThe Sunlight That Shines Into the Complex
HP: 2105 ATK: 1905
Chance to Guardian [III / 20%] & Defense Up [IV / 30%]
-~ II stat distribution
+ High Defence Up
~+ Fairly high chance to Guardian
This memoria makes the carrier a lot tankier due to the high Defense Up. The main component is however that it offers similar, but less, survivability to offensively oriented girls as Assistant Instructor of the Ryuushin Style. The cover chance is lower, and the carrier will only cover one girl from a blast. It should be noted that as Provoke's chance is determined once, cover's chance is determined once per targeted girl, which in the case of blasts targeting two girls give this memoria a similar chance of protection as Ryuushin Style, even if for only one of the girls. While weaker on a tank than Ryuushin Style, Complex makes the carrier a lot tankier, which may allow for more offensive tanks to carry this, giving a slight cover chance, but also the option to go an offensive memoria such as I Made Friends! on her second passive slot. Also works very well on a girl already carrying Ryuushin Style, gaining the benefit of both memorias.

C-tier

Name Notes
Memoria 1156 sWarm Christmas
HP: 2002 ATK: 2002
Charged Attack Damage Up [V / 15%] & Blast Damage Up [III / 25%]
~ III stat distribution
~ Decent Blast Up
~ Charged Damage Up
Charged Damage Up have limited usage, giving a lower damage increase than Damage Up memorias even on charged attacks and forcing the carrier of the memoria to consume the charge to get any use of the effect, which can often disrupt puella chains. The Blast Up is fairly high, but not as high as to go significantly over the Blast Up cap if the carrier is recipient of a Blast Up connect. The memoria might see use there the carrier is expected to often be the blaster in a Charge-Blast chain, however it should be taken care not to waste this effect on an overkill
Memoria 1219 sWithout Conveying Our Feelings...
HP: 1355 ATK: 1655
Damage Increase [III / 15%] & Damage Cut [III / 15%]
- 3 star stats
+ Damage Cut
~ Decent Damage Increase
Giving the carrier damage cut, which as noted above greatly increases the survivability of the carrier, on top of giving some damage increase makes for a solid memoria, very good on offensive girls who expect to take some focus fire, but would prefer to survive the first turn. An invisible icon memoria
Memoria 1054 sSurrounded by White Wings
HP: 1500 ATK: 1500
Blast Damage Up [IV / 30%]
- 3 star stats
+ Fairly High Blast Up
Entirely superseded by Towards the Light!

D-tier

Name Notes
Memoria 1144 sWalking an Entwined Path
HP: 2207 ATK: 1807
Damage Increase [VI / 30%] & Regenerate HP [IV / 5%]
- Bad stats due to not being able to be limit broken, having an effective ceiling of ATK: 1324 and HP: 1084
+ High Damage Increase
- HP regen
While HP regen has too low effect to matter, the Damage Increase makes the memoria usable. However due to its low stats this memoria, leaving the carrier out of potentially 800 ATK, it is not highly valued. An invisible icon memoria
Memoria 1138 sA Pleasant Imbalance
HP: 2102 ATK: 1902
Attack Up While At Max Health [V / 25%]
-~II stat distribution
+ High Attack Up on max HP
Giving the same stats and ATK+ on max hp as The Sword Which Strikes in the Space Between Light and Dark, but not giving the non-conditional ATK+ offered by Light and Dark, this memoria was greatly powercreeped by Light and Dark. It is still usable on girls who are guaranteed not to get hit by an opponent on the first round due to allies with lower DEF being targeted first
Memoria 1127 sA Rough Welcome in the Sewers
HP: 1655 ATK: 1355
Defense Up [IV / 30%] & Anti-Stun
- 3 star stats
+ High Defence Up
- Anti-Stun
Giving the same Defence Up as The Sunlight That Shines Into the Complex, but exchanging the cover for anti-stun, which only serves a purpose versus Continuous Practice and Alina Gray connect, on top of the lower stats due to rarity makes this memoria largely superseded. It may however serve a purpose for girls who does not want to be damaged and left as the last man standing, such as a blast gorilla carrying The Sword Which Strikes in the Space Between Light and Dark
[[File:Memoria Template:The Mao Family is Lively Today As Well_s.png|30px|link=The Mao Family is Lively Today As Well]]The Mao Family is Lively Today As Well
HP: Template:The Mao Family is Lively Today As Well ATK: Template:The Mao Family is Lively Today As Well
Template:The Mao Family is Lively Today As Well
- 3 star stats
+ High Defence Up
- Status Ailment Resistance Up
Giving the same Defence Up as The Sunlight That Shines Into the Complex, but exchanging the cover for Status Ailment Resistance Up, which rarely servers a purpose in mirrors, on top of the lower stats due to rarity makes this memoria largely superseded. It may however serve a purpose for girls who does not want to be damaged and left as the last man standing, such as a blast gorilla carrying The Sword Which Strikes in the Space Between Light and Dark
Memoria 1169 sFirst Handmade Chocolate
HP: 1430 ATK: 1580
Defense Up [III / 22.5%] & Defense Up When At Critical Health [IV / 50%]
- 3 star stats
~ Decent Defence Up
~ Defense Up When At Critical Health
Giving decent Defence when above 20% health and a lot when below this memoria should only be used by girls who expect to take many hits and survive, allowing them to enter the 20% zone with enough health to make use of the increased defence

E-tier

Name Notes
Memoria 1196 sStarlight Power!
HP: 2210 ATK: 1810
Chance to Critical Hit [IV / 25%] & Charged Attack Damage Up [IV / 12.5%]
- I stat distribution
~+ High Critical Up
~ Charged Damage Up
Charged Damage Up have limited usage, giving a lower damage increase than Damage Up memorias even on charged attacks and forcing the carrier of the memoria to comsume the charge to get any use of the effect, which can often disrupt puella chains. The crit+ is high enough to get a decent amount of crits of, however the risk of significantly overkilling with these crits due to the offensive nature of the battles in mirrors makes the effective usability of this effect somewhat lower that what might be initially assumed. The memoria might be useful in a charge composition, but even for those other damage memorias does the job better
Memoria 1180 sStance on Art
HP: 2107 ATK: 1907
Anti-Poison & Damage Up Versus Enemies Affected With Status Ailments [V / 35%]
-~ II stat distribution
~- Anti-Poison
~ Damage Up Versus Enemies Affected With Status Ailments
Anti-Poison is not very usable, firstly only Alina Gray, Miyako Hinano, and Haruna Konomi's connects apply poison, which of only the two former are commonly used in mirrors, and Science Drunkard, LOVE Chemistry and After-school Invisible Girl apply poison, of which none are used in mirrors. Secondly even if affected by poison, the effect only does 5% of max HP per stack, which is hard to rack up to a significant damage number. The Damage Up Versus Enemies Affected With Status Ailments increase is significant, however applying status ailments in mirrors is unreliable, leaving the memoria the risk of being worth nothing but it's stats. In teams focusing on status aliments this memoria might have a purpose, however more than 2/3 of the carrier's attacks would need to be on girls affected with status aliment to legitimise the use of this memoria over normal Damage Up memorias. An invisible icon memoria
Memoria 1117 sThe Thing Before Your Gaze Is...
HP: 902 ATK: 1102
Chance to Evade [III / 20%]
- 2 star stats
~ Evade
While evade completely nullifies an attack, making the carrier survive a turn she would otherwise die from, barring a crit, the evade chance is rather low, and there is too many effects ignoring or disabling evade, such as Twin Shadows Sneaking Up, any status aliment etc., to be useful. An invisible icon memoria
Memoria 1041 sA World Once Empty
HP: 1010 ATK: 1010
Chance to Evade [III / 20%]
- 2 star stats
~ Evade
While evade completely nullifies an attack, making the carrier survive a turn she would otherwise die from, barring a crit, the evade chance is rather low, and there is too many effects ignoring or disabling evade, such as Twin Shadows Sneaking Up, any status aliment etc., to be useful. Superseded by The Thing Before Your Gaze Is... due to stat difference. An invisible icon memoria
Memoria 1216 sNow the Two of Us Watch Over
HP: 1585 ATK: 1435
Defense Up When At Critical Health [III / 40%] & Defense Up [II / 15%]
- 3 star stats
- Low Defence Up
~- Low Defense Up When At Critical Health
This memoria is completely superseded by First Handmade Chocolate
Memoria 1050 sAs a Fashion Model
HP: 1650 ATK: 1350
Defense Up [IV / 30%]
- 3 star stats
+ High Defence Up
Giving the same Defence Up as The Sunlight That Shines Into the Complex, The Mao Family is Lively Today As Well and A Rough Welcome in the Sewers, but nothing else makes this memoria entirely superseded
Memoria 1037 sBlissful World
HP: 1110 ATK: 910
Damage Cut [III / 15%]
- 2 star stats
+ Damage Cut
Giving the same Damage Cut as Without Conveying Our Feelings..., but nothing else, on top of the lower stats, makes this memoria entirely superseded. An invisible icon memoria
Memoria 1027 sRunway to the World
HP: 1105 ATK: 905
Blast Damage Up [III / 25%]
- 2 star stats
~ Decent Blast Up
Entirely superseded by Towards the Light!

F-tier

Name Notes
Memoria 1176 sThe Third Magical Girl
HP: 1907 ATK: 2107
Charged Attack Damage Up [V / 15%] & Accele MP Gain Up [V / 20%]
~+ IV stat distribution
~ Charged Damage Up
- Accele MP Gain Up
Charged Damage Up have limited usage, giving a lower damage increase than Damage Up memorias even on charged attacks and forcing the carrier of the memoria to comsume the charge to get any use of the effect, which can often disrupt puella chains. Accele MP up is inherently useless in mirrors. The memoria might be useful in a charge composition, but even for those other damage memorias does the job better. The actual effects of this memoria is incorrect in-game, leaving the Accele MP Up the main component of the memoria.
Memoria 1207 sThe Hand Arisa Held
HP: 2110 ATK: 1910
Anti-Bind & Anti-Stun
~- II stat distribution
- Anti-Stun
- Anti-Bind
Anti-bind only has a purpose versus a Tomoe Mami connect, and Anti-Stun only serves a purpose versus Continuous Practice and Alina Gray connect, but countering these effects is not worth using a memoria slot on
Memoria 1070 sEverlasting Light
HP: 2100 ATK: 1900
Regenerate HP [III / 4%] & Anti-Bind
~- II stat distribution
- HP regen
- Anti-Bind
Two pointless effects, HP regen having too low effect to matter and Anti-bind only has a purpouse versus a Tomoe Mami connect
Memoria 1120 sA Bygone Time
HP: 1900 ATK: 2100
Regenerate HP [V / 6%]& Magia Damage Up [IV / 12.5%]
~+ IV stat distribution
- HP regen
- Magia Damage Up
Two pointless effects, HP regen having too low effect to matter and Magia Damage Up giving less or equal damage on magias to Attack Up or Damage Up memorias, while not boosting anything else
Memoria 1175 sHope and Despair
HP: 1807 ATK: 1657
MP Gain Up [V / 15%] & Magia Damage Up [IX / 25%]
- Low stats
- Melissa de Vignolles personal
- MP Gain Up
- Magia Damage Up
Two pointless effects, MP up is inherently useless in mirrors and magia Damage Up giving less or equal damage on magias to Attack Up or Damage Up memorias, while not boosting anything else
Memoria 1192 sI Can Make a Serious Face Too, You Know?
HP: 2005 ATK: 2005
Regenerate HP [V / 6%] & Magia Damage Up [IV / 12.5%]
~ III stat distribution
- HP regen
- Magia Damage Up
Two pointless effects, HP regen having too low effect to matter and Magia Damage Up giving less or equal damage on magias to Attack Up or Damage Up memorias, while not boosting anything else
Memoria 1107 sHere With You
HP: 1802 ATK: 2202
Magia Damage Up [IX / 25%]
+ V stat distribution
- Magia Damage Up
A Pointless effect, giving less or equal damage on magias to Attack Up or Damage Up memorias, while not boosting anything else
Memoria 1072 sBlack Tea of Victory
HP: 2000 ATK: 2000
MP Up When Attacked By Weak Attribute [V / 6 MP]
~ III stat distribution
- MP Up on Weak
A pointless effect, as any character getting MP from it will soon be dead
Memoria 1221 sBeing Wrapped In Self-Reproach
HP: 1900 ATK: 2102
Anti-Skill Seal & Accele MP Gain Up [III / 15%]
~+ IV stat distribution
- Accele MP Gain Up
- Anit-Skill Seal
Anti-Skill Seal only has a purpose versus a Shion Chisato connect or personal, as well as Napping to Your Heart's Content on a Day Off, none of which are commonly used, making Anti-Skill Seal a pointless effect. Accele MP up is inherently useless in mirrors
Memoria 1181 sSmile to Everyone!
HP: 1000 ATK: 1000
CC Gain Up [II / 10%] (Does Not Work on Supports)
Meant for CC grind, don't use this if you need strength
Memoria 1148 sMemoria Circuit - Core
HP: 0 ATK: 0
Defense Up [I / 7.5%]
Meant for memoria exp, don't use this if you need strength
Memoria 1158 sEveryone Has Gathered
HP: 1000 ATK: 1000
Episode Experience Gain Increased [II / 20%]
Meant for episode exp grind, don't use this if you need strength
Memoria 1152 sThe Story That Starts Here
HP: 1000 ATK: 1000
MP Gauge Increased On Battle Start [10% full]
Gives a slight head-start in MP buildup, but the low stats and uselessness of MP in mirrors leaves the memoria pointless

Actives

S-tier

Name Notes

A-tier

Name Notes

B-tier

Name Notes

C-tier

Name Notes

D-tier

Name Notes

E-tier

Name Notes

F-tier

Name Notes