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(Undo revision 53911 by KitYanagi (talk)) |
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local counter = 0 |
local counter = 0 |
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− | local skills = frame:expandTemplate{ title = 'Template:'.. girl .. ', args = {'Get', "Connect effect 1", "Connect effect 2", "Connect effect 3", "Connect effect 4", "Connect effect 5", "Connect effect 6"}} |
+ | local skills = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Connect effect 1", "Connect effect 2", "Connect effect 3", "Connect effect 4", "Connect effect 5", "Connect effect 6"}} |
--skills can look something like HP Restore¤MP Restore to Nanami Yachiyo¤Attack Up¤¤¤ |
--skills can look something like HP Restore¤MP Restore to Nanami Yachiyo¤Attack Up¤¤¤ |
Revision as of 18:27, 3 January 2020
Documentation for this module may be created at Module:EffectCounter/doc
local p = {}
-- Returns a string as Girl_A_name,Girl_A_effect;Girl_B_name,Girl_B_effect; (...)¤Memoria_A_name,Memoria_A_Effect;(...)
-- The girls and memorias are listed in lexicographical order
-- Only Girls and memoria with the relevant effect are included
--[[
----------------
----- NOTE -----
-- If the code raises a node limit exceeded error, reduce the amount of frame:expandTemplate calls, girls_effect should be the simple and natural target
About:
The preprocessor node count measures the complexity of the page (not the volume of data). As the parser is expanding a page, it creates a data structure known as a tree that corresponds to the HTML structure of the page. Each node of the tree that is visited during expansion is counted towards the preprocessor node count. If this count is exceeded, the parser will abort parsing with the error "Node-count limit exceeded" visible in the generated HTML.
The count starts with 1 for plain text. A pair of nowiki tags counts for 3, a header for 2, etc. A link does not contribute to the count. For the expansion of #switch every checked condition adds 2 to the count. In the case of multiple expansions of the same template the content of a template without arguments counts only once, but that of a template with arguments (even if constant) counts multiple times. In contrast to this, the result of an expansion can be used multiple times while counting only once if it is assigned to a template parameter, and that template has multiple uses of this parameter.
Pages exceeding this limit are automatically categorized into Category:Pages where node count is exceeded.
---------------
--]]
function p.main(frame)
local character_list_page = frame.args['CharacterListSource']
local memoria_list_page = frame.args['MemoriaListSource']
local effect = frame.args['effect']:lower()
return p.render(frame, character_list_page, memoria_list_page, effect)
end
function girls_effect(frame, girl, effect, lvl)
local nskill = ""
local connect_effects = nil
local passive_ex_effects = nil
local skill_se_effects = {}
local magia_effects = nil
local counter = 0
local skills = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Connect effect 1", "Connect effect 2", "Connect effect 3", "Connect effect 4", "Connect effect 5", "Connect effect 6"}}
--skills can look something like HP Restore¤MP Restore to Nanami Yachiyo¤Attack Up¤¤¤
--(skills .. ¤) concatenates a ¤ character to the end in case none exist
--gmatch splits up the string according to the regular expression (space)*(any character but ¤)*(space)*(¤)
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do
counter = counter + 1
if skill ~= "" then --Not all 6 connect effects are filled out. Must check for empty string.
formated_skill = "Chance to " .. skill .. " on Attack to"
formated_skill = formated_skill:match(".*Chance to (.-) on Attack.*to.*")
formated_skill = (formated_skill .. " ("):match("(.-) %(.*") --Include connects to unique targets, all on edges, chance skills, and region specific (region given in parantheses)
if formated_skill:lower() == effect then
connect_effects = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Connect " .. counter .. " / " .. lvl}}
if connect_effects == "" or connect_effects == "{{{ Connect " .. counter .. " / " .. lvl .."\n }}}" then
connect_effects = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Connect " .. counter .. " effect / " .. lvl}} .. " / [" .. frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Connect " .. counter .. " chance / " .. lvl}} .. "]"
end
end
end
end
skill = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', 'EX effect 1'}}
if skill:lower() == effect then
passive_ex_effects = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', 'EX 1 max'}}
else
skill = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', 'EX effect 2'}}
if skill:lower() == effect then
passive_ex_effects = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', 'EX 2 max'}}
end
end
-- expandTemplate 'Get' will only retrieve 6 per call
skills = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', 'Passive 1 effect', 'Passive 2 effect', 'Passive 3 effect', 'Passive 4 effect', 'Passive 5 effect', 'Passive 6 effect'}}
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do
if skill ~= "" then
for subskill in (skill .. "&"):gmatch("%s*(.-)&%s*") do
target_duration = nil
if subskill:find("%(") then
target_duration = subskill:match(".*(%(.-%))")
else
target_duration = skill:match(".*(%(.-%))")
end
subskill = (subskill.. "("):match("(.-)%(.*") -- Remove target and duration
if subskill:find("%[") then
skill0, value = subskill:match("(.-)%s*%[(.-)]")
else
skill0, value = subskill, "100%"
end
formated_skill = "Chance to " .. skill0 .. " on Attack" .. " to"
skill0 = (formated_skill):match(".*Chance to (.-)%s- on Attack.*to.*") --Include connects to unique targets, all on edges, and chance skills
if skill0:lower() == effect then
local unique = true
for k,v in pairs(skill_se_effects) do
if v == value then unique = false end
end
if unique then
if target_duration then
table.insert(skill_se_effects, value .. " " .. target_duration)
else
table.insert(skill_se_effects, value)
end
end
end
end
end
end
skills = skills .. "¤" .. frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', 'Passive 7 effect', 'Passive 8 effect', 'Passive 9 effect', 'Passive 10 effect', 'Passive 11 effect', 'Passive 12 effect'}}
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do
if skill ~= "" then
for subskill in (skill .. "&"):gmatch("%s*(.-)&%s*") do
target_duration = nil
if subskill:find("%(") then
target_duration = subskill:match(".*(%(.-%))")
else
target_duration = skill:match(".*(%(.-%))")
end
subskill = (subskill.. "("):match("(.-)%(.*") -- Remove target and duration
if subskill:find("%[") then
skill0, value = subskill:match("(.-)%s*%[(.-)]")
else
skill0, value = subskill, "100%"
end
formated_skill = "Chance to " .. skill0 .. " on Attack" .. " to"
skill0 = (formated_skill):match(".*Chance to (.-)%s- on Attack.*to.*") --Include connects to unique targets, all on edges, and chance skills
if skill0:lower() == effect then
local unique = true
for k,v in pairs(skill_se_effects) do
if v == value then unique = false end
end
if unique then
if target_duration then
table.insert(skill_se_effects, value .. " " .. target_duration)
else
table.insert(skill_se_effects, value)
end
end
end
end
end
end
skills = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', 'Passive 13 effect', 'Active 1 effect'}}
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do
if skill ~= "" then
for subskill in (skill .. "&"):gmatch("%s*(.-)&%s*") do
target_duration = nil
if subskill:find("%(") then
target_duration = subskill:match(".*(%(.-%))")
else
target_duration = skill:match(".*(%(.-%))")
end
subskill = (subskill.. "("):match("(.-)%(.*") -- Remove target and duration
if subskill:find("%[") then
skill0, value = subskill:match("(.-)%s*%[(.-)]")
else
skill0, value = subskill, "100%"
end
formated_skill = "Chance to " .. skill0 .. " on Attack" .. " to"
skill0 = (formated_skill):match(".*Chance to (.-)%s- on Attack.*to.*") --Include connects to unique targets, all on edges, and chance skills
if skill0:lower() == effect then
local unique = true
for k,v in pairs(skill_se_effects) do
if v == value then unique = false end
end
if unique then
if target_duration then
table.insert(skill_se_effects, value .. " " .. target_duration)
else
table.insert(skill_se_effects, value)
end
end
end
end
end
end
counter = 0
skills = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Magia effect 1", "Magia effect 2", "Magia effect 3", "Magia effect 4", "Magia effect 5", "Magia effect 6"}}
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do
counter = counter + 1
if skill ~= "" then
formated_skill = "Chance to " .. skill .. " on Attack to"
formated_skill = formated_skill:match(".*Chance to (.-) on Attack.*to.*")
formated_skill = (formated_skill .. " ("):match("(.-) %(.*") --Include connects to unique targets, all on edges, chance skills, and region specific (region given in parantheses) ls, and region specific (region given in parantheses)
if formated_skill:lower() == effect then
magia_effects = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Magia " .. counter .. " / " .. lvl}}
if magia_effects == "" or magia_effects == "{{{ Magia " .. counter .. " / " .. lvl .."\n }}}" then
magia_effects = frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Magia " .. counter .. " effect / " .. lvl}} .. " / [" .. frame:expandTemplate{ title = 'Template:'.. girl .. ' Abilities', args = {'Get', "Magia " .. counter .. " chance / " .. lvl}} .. "]"
end
end
end
end
return connect_effects, passive_ex_effects, skill_se_effects, magia_effects
end
function p.render(frame, character_list_page, memoria_list_page, effect)
local girls = frame:expandTemplate{ title = character_list_page }
local memos = frame:expandTemplate{ title = memoria_list_page }
local connects = {}
local passives_ex = {}
local skills_se = {}
local magias = {}
local memorias = {}
for girl in (girls .. ";"):gmatch("%s*([^;]*)%s*;") do
min_lvl, max_lvl = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', 'base_rarity', 'max_rarity'}}:match("^(.*)¤(.*)$")
if min_lvl == nil then
table.insert(connects, girl .. "¬Unknown. Could not get abilities")
table.insert(passives_ex, girl .. "¬Unknown. Could not get abilities")
table.insert(skills_se, girl .. "¬Unknown. Could not get abilities")
table.insert(magias, girl .. "¬Unknown. Could not get abilities")
else
effects_nr = max_lvl - min_lvl + 1
result, connect_effects, ex_effects, se_effects, magia_effects = pcall(girls_effect, frame, girl, effect, effects_nr)
if result then -- If pcall returns not error
if connect_effects then
table.insert(connects, girl .. "¬" .. connect_effects)
end
if ex_effects then
table.insert(passives_ex, girl .. "¬" .. ex_effects)
end
for index = 1, #se_effects do
table.insert(skills_se, girl .. "¬" .. se_effects[index])
end
if magia_effects then
table.insert(magias, girl .. "¬" .. magia_effects)
end
else
table.insert(connects, girl .. "¬Unknown. Could not get abilities / " .. tostring(result))
table.insert(passives_ex, girl .. "¬Unknown. Could not get abilities / " .. tostring(result))
table.insert(skills_se, girl .. "¬Unknown. Could not get abilities / " .. tostring(result))
table.insert(magias, girl .. "¬Unknown. Could not get abilities / " .. tostring(result))
end
end
end
for memo in (memos .. ";"):gmatch("%s*([^;]*)%s*;") do
skills = frame:expandTemplate{ title = 'Template:'.. memo, args = {'Get', 'effect2'}}
for subskill in (skills .. "&"):gmatch("%s*(.-)&%s*") do
target_duration = nil
if subskill:find("%(") then
target_duration = subskill:match(".*(%(.-%))")
else
target_duration = skills:match(".*(%(.-%))")
end
subskill = (subskill.. "("):match("(.-)%(.*") -- Remove target and duration
if subskill:find("%[") then
skill, value = subskill:match("(.-)%s*%[(.-)]")
else
skill, value = subskill, "100%"
end
formated_skill = "Chance to " .. skill .. " on Attack" .. " to"
skill = (formated_skill):match(".*Chance to (.-)%s- on Attack.*to.*") --Include connects to unique targets, all on edges, and chance skills
if skill:lower() == effect then
if target_duration then
table.insert(memorias, memo .. "¬" .. value .. " " .. target_duration)
else
table.insert(memorias, memo .. "¬" .. value)
end
end
end
end
table.sort(connects)
table.sort(passives_ex)
table.sort(skills_se)
table.sort(magias)
table.sort(memorias)
output = ""
if connects[1] then
output = connects[1]
for id= 2, #connects do
output = output .. ";" .. connects[id]
end
end
output = output .. "¤"
if passives_ex[1] then
output = output .. passives_ex[1]
for id= 2, #passives_ex do
output = output .. ";" .. passives_ex[id]
end
end
output = output .. "¤"
if skills_se[1] then
output = output .. skills_se[1]
for id= 2, #skills_se do
output = output .. ";" .. skills_se[id]
end
end
output = output .. "¤"
if magias[1] then
output = output .. magias[1]
for id= 2, #magias do
output = output .. ";" .. magias[id]
end
end
output = output .. "¤"
if memorias[1] then
output = output .. memorias[1]
for id= 2, #memorias do
output = output .. ";" .. memorias[id]
end
end
if output == "¤¤¤¤" then
return result
else
return output
end
end
return p