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+ | |||
local p = {} |
local p = {} |
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-- Only Girls and memoria with the relevant effect are included |
-- Only Girls and memoria with the relevant effect are included |
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+ | --[[ |
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+ | ---------------- |
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+ | ----- NOTE ----- |
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+ | -- If the code raises a node limit exceeded error, reduce the amount of frame:expandTemplate calls, girls_effect should be the simple and natural target |
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+ | About: |
||
+ | The preprocessor node count measures the complexity of the page (not the volume of data). As the parser is expanding a page, it creates a data structure known as a tree that corresponds to the HTML structure of the page. Each node of the tree that is visited during expansion is counted towards the preprocessor node count. If this count is exceeded, the parser will abort parsing with the error "Node-count limit exceeded" visible in the generated HTML. |
||
+ | |||
+ | The count starts with 1 for plain text. A pair of nowiki tags counts for 3, a header for 2, etc. A link does not contribute to the count. For the expansion of #switch every checked condition adds 2 to the count. In the case of multiple expansions of the same template the content of a template without arguments counts only once, but that of a template with arguments (even if constant) counts multiple times. In contrast to this, the result of an expansion can be used multiple times while counting only once if it is assigned to a template parameter, and that template has multiple uses of this parameter. |
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+ | |||
+ | Pages exceeding this limit are automatically categorized into Category:Pages where node count is exceeded. |
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+ | --------------- |
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+ | --]] |
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function p.main(frame) |
function p.main(frame) |
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Line 12: | Line 25: | ||
return p.render(frame, character_list_page, memoria_list_page, effect) |
return p.render(frame, character_list_page, memoria_list_page, effect) |
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end |
end |
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− | |||
function girls_effect(frame, girl, effect, lvl) |
function girls_effect(frame, girl, effect, lvl) |
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− | local |
+ | local nskill = "" |
local connect_effects = nil |
local connect_effects = nil |
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+ | local passive_ex_effects = nil |
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+ | local skill_se_effects = {} |
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local magia_effects = nil |
local magia_effects = nil |
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+ | local counter = 0 |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | -- skills will look like HP Restore¤MP Restore to Nanami Yachiyo¤ ... ¤Attack Up |
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+ | -- (skills .. ¤) concatenates a ¤ character to the end of the string |
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+ | -- gmatch splits up the string, passing all series of non-¤ as a space-stripped string |
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+ | for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do |
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+ | counter = counter + 1 |
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+ | if skill ~= "" then --Not all 6 connect effects are filled out. Must check for empty string. |
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+ | formated_skill = "Chance to " .. skill .. " on Attack to" |
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⚫ | |||
+ | formated_skill = (formated_skill .. " ("):match("(.-) %(.*") --Include connects to unique targets, all on edges, chance skills, and region specific (region given in parantheses) |
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+ | if formated_skill:lower() == effect then |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | end |
||
+ | end |
||
+ | end |
||
+ | end |
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+ | |||
+ | skill1, effect1, skill2, effect2 = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', 'EX effect 1', 'EX 1 max', 'EX effect 2', 'EX 2 max'}}:match("^(.*)¤(.*)¤(.*)¤(.*)$") |
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+ | |||
+ | if skill1:lower() == effect then |
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+ | passive_ex_effects = effect1 |
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+ | elseif skill2:lower() == effect then |
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+ | passive_ex_effects = effect2 |
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+ | end |
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+ | |||
+ | skills = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', 'Passive 1 effect', 'Passive 2 effect', 'Passive 3 effect', 'Passive 4 effect', 'Passive 5 effect', 'Passive 6 effect', 'Passive 7 effect', 'Passive 8 effect', 'Passive 9 effect', 'Passive 10 effect', 'Passive 11 effect', 'Passive 12 effect', 'Passive 13 effect', 'Active 1 effect'}} |
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+ | |||
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do |
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do |
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if skill ~= "" then |
if skill ~= "" then |
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− | + | for subskill in (skill .. "&"):gmatch("%s*(.-)&%s*") do |
|
+ | target_duration = nil |
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⚫ | |||
− | if |
+ | if subskill:find("%(") then |
+ | target_duration = subskill:match(".*(%(.-%))") |
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⚫ | |||
+ | else |
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⚫ | |||
+ | target_duration = skill:match(".*(%(.-%))") |
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⚫ | |||
+ | end |
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+ | subskill = (subskill.. "("):match("(.-)%(.*") -- Remove target and duration |
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+ | if subskill:find("%[") then |
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+ | skill0, value = subskill:match("(.-)%s*%[(.-)]") |
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+ | else |
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+ | skill0, value = subskill, "100%" |
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+ | end |
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+ | formated_skill = "Chance to " .. skill0 .. " on Attack" .. " to" |
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+ | skill0 = (formated_skill):match(".*Chance to (.-)%s- on Attack.*to.*") --Include connects to unique targets, all on edges, and chance skills |
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+ | if skill0:lower() == effect then |
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+ | local unique = true |
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+ | for k,v in pairs(skill_se_effects) do |
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+ | if v == value then unique = false end |
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+ | end |
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+ | if unique then |
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+ | if target_duration then |
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+ | table.insert(skill_se_effects, value .. " " .. target_duration) |
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+ | else |
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+ | table.insert(skill_se_effects, value) |
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+ | end |
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+ | end |
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end |
end |
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end |
end |
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Line 32: | Line 98: | ||
end |
end |
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+ | counter = 0 |
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− | |||
+ | skills = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Magia effect 1", "Magia effect 2", "Magia effect 3", "Magia effect 4", "Magia effect 5", "Magia effect 6"}} |
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− | return connect_effects, skills |
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+ | for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do |
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+ | counter = counter + 1 |
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+ | if skill ~= "" then |
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+ | formated_skill = "Chance to " .. skill .. " on Attack to" |
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+ | formated_skill = formated_skill:match(".*Chance to (.-) on Attack.*to.*") |
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+ | formated_skill = (formated_skill .. " ("):match("(.-) %(.*") --Include connects to unique targets, all on edges, chance skills, and region specific (region given in parantheses) ls, and region specific (region given in parantheses) |
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+ | if formated_skill:lower() == effect then |
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+ | magia_effects = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Magia " .. counter .. " / " .. lvl}} |
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+ | if magia_effects == "" or magia_effects == "{{{ Magia " .. counter .. " / " .. lvl .."\n }}}" then |
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+ | magia_effects = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Magia " .. counter .. " effect / " .. lvl}} .. " / [" .. frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Magia " .. counter .. " chance / " .. lvl}} .. "]" |
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+ | end |
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+ | end |
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+ | end |
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+ | end |
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+ | |||
+ | return connect_effects, passive_ex_effects, skill_se_effects, magia_effects |
||
end |
end |
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+ | |||
function p.render(frame, character_list_page, memoria_list_page, effect) |
function p.render(frame, character_list_page, memoria_list_page, effect) |
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Line 40: | Line 123: | ||
local memos = frame:expandTemplate{ title = memoria_list_page } |
local memos = frame:expandTemplate{ title = memoria_list_page } |
||
local connects = {} |
local connects = {} |
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+ | local passives_ex = {} |
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+ | local skills_se = {} |
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local magias = {} |
local magias = {} |
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local memorias = {} |
local memorias = {} |
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+ | roman_translation_dict = { |
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+ | ["XV"] = "15", |
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+ | ["XIV"] = "14", |
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+ | ["XIII"] = "13", |
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+ | ["XII"] = "12", |
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+ | ["XI"] = "11", |
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+ | ["X"] = "10", |
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+ | ["IX"] = "09", |
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+ | ["VIII"] = "08", |
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+ | ["VII"] = "07", |
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+ | ["VI"] = "06", |
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+ | ["V"] = "05", |
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+ | ["IV"] = "04", |
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+ | ["III"] = "03", |
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+ | ["II"] = "02", |
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+ | ["I"] = "01" |
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+ | } |
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for girl in (girls .. ";"):gmatch("%s*([^;]*)%s*;") do |
for girl in (girls .. ";"):gmatch("%s*([^;]*)%s*;") do |
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− | min_lvl, max_lvl = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', 'base_rarity', 'max_rarity'}}:match("^(.*)¤(.*)$") |
+ | min_lvl, max_lvl, event = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', 'base_rarity', 'max_rarity', "event_limit"}}:match("^(.*)¤(.*)¤(.*)$") |
+ | if event:gsub("%s+", "") ~= "" then |
||
+ | style = "background: #E9F2FF;" |
||
+ | else |
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+ | style = "" |
||
+ | end |
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if min_lvl == nil then |
if min_lvl == nil then |
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− | table.insert(connects, girl .. "¬Unknown. Could not get abilities") |
+ | table.insert(connects, girl .. "¬Unknown. Could not get abilities¬¬") |
− | table.insert( |
+ | table.insert(passives_ex, girl .. "¬Unknown. Could not get abilities¬¬") |
+ | table.insert(skills_se, girl .. "¬Unknown. Could not get abilities¬¬") |
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+ | table.insert(magias, girl .. "¬Unknown. Could not get abilities¬¬") |
||
else |
else |
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effects_nr = max_lvl - min_lvl + 1 |
effects_nr = max_lvl - min_lvl + 1 |
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+ | |||
⚫ | |||
+ | |||
− | |||
⚫ | |||
+ | |||
if result then -- If pcall returns not error |
if result then -- If pcall returns not error |
||
if connect_effects then |
if connect_effects then |
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− | table.insert(connects, girl .. "¬" .. connect_effects) |
+ | table.insert(connects, girl .. "¬" .. connect_effects .. "¬" .. connect_effects:gsub("%S+", roman_translation_dict) .. "¬" .. style) |
+ | end |
||
+ | if ex_effects then |
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+ | table.insert(passives_ex, girl .. "¬" .. ex_effects .. "¬" .. ex_effects:gsub("%S+", roman_translation_dict) .. "¬" .. style) |
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+ | end |
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+ | for index = 1, #se_effects do |
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+ | table.insert(skills_se, girl .. "¬" .. se_effects[index] .. "¬" .. se_effects[index]:gsub("%S+", roman_translation_dict) .. "¬" .. style) |
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end |
end |
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if magia_effects then |
if magia_effects then |
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− | table.insert(magias, girl .. "¬" .. magia_effects) |
+ | table.insert(magias, girl .. "¬" .. magia_effects .. "¬" .. magia_effects:gsub("%S+", roman_translation_dict) .. "¬" .. style) |
end |
end |
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else |
else |
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− | table.insert(connects, girl .. "¬Unknown. Could not get abilities" .. tostring(result)) |
+ | table.insert(connects, girl .. "¬Unknown. Could not get abilities / " .. tostring(result) .. "¬¬") |
− | table.insert( |
+ | table.insert(passives_ex, girl .. "¬Unknown. Could not get abilities / " .. tostring(result) .. "¬¬") |
+ | table.insert(skills_se, girl .. "¬Unknown. Could not get abilities / " .. tostring(result) .. "¬¬") |
||
+ | table.insert(magias, girl .. "¬Unknown. Could not get abilities / " .. tostring(result) .. "¬¬") |
||
end |
end |
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end |
end |
||
end |
end |
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+ | for memo in (memos .. ";"):gmatch("%s*([^;]*)%s*;") do |
||
+ | skills, event, owner, id = frame:expandTemplate{ title = 'Template:'.. memo, args = {'Get', 'effect2', "Event", "Owner", "ID"}}:match("^(.*)¤(.*)¤(.*)¤(.*)$") |
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+ | if skills == nil then |
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+ | table.insert(memorias, memo .. "¬No Data.png¬Unknown. Could not get abilities¬¬") |
||
+ | else |
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+ | for subskill in (skills .. "&"):gmatch("%s*(.-)&%s*") do |
||
+ | target_duration = nil |
||
+ | if subskill:find("%(") then |
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+ | target_duration = subskill:match(".*(%(.-%))") |
||
+ | else |
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+ | target_duration = skills:match(".*(%(.-%))") |
||
+ | end |
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+ | subskill = (subskill.. "("):match("(.-)%(.*") -- Remove target and duration |
||
+ | if subskill:find("%[") then |
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+ | skill, value = subskill:match("(.-)%s*%[(.-)]") |
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+ | else |
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+ | skill, value = subskill, "100%" |
||
+ | end |
||
+ | formated_skill = "Chance to " .. skill .. " on Attack" .. " to" |
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+ | skill = (formated_skill):match(".*Chance to (.-)%s- on Attack.*to.*") --Include connects to unique targets, all on edges, and chance skills |
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+ | if skill:lower() == effect then |
||
+ | if event:gsub("%s+", "") ~= "" then |
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+ | style = "background: #E9F2FF;" |
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+ | elseif owner:gsub("%s+", "") ~= "" then |
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+ | style = "background: #E9FFF2;" |
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+ | else |
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+ | style = "" |
||
+ | end |
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+ | if target_duration then |
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+ | table.insert(memorias, memo.. "¬" .. "Memoria_" .. string.format("%03d", id) .. "_s.png" .. "¬" .. value .. " " .. target_duration .. "¬" .. value:gsub("%S+", roman_translation_dict) .. "¬" .. style) |
||
+ | else |
||
+ | table.insert(memorias, memo.. "¬" .. "Memoria_" .. string.format("%03d", id) .. "_s.png" .. "¬" .. value .. "¬" .. value:gsub("%S+", roman_translation_dict) .. "¬" .. style) |
||
+ | end |
||
+ | end |
||
+ | end |
||
+ | end |
||
+ | end |
||
table.sort(connects) |
table.sort(connects) |
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+ | table.sort(passives_ex) |
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+ | table.sort(skills_se) |
||
table.sort(magias) |
table.sort(magias) |
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+ | table.sort(memorias) |
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output = "" |
output = "" |
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Line 76: | Line 235: | ||
for id= 2, #connects do |
for id= 2, #connects do |
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output = output .. ";" .. connects[id] |
output = output .. ";" .. connects[id] |
||
+ | end |
||
+ | end |
||
+ | output = output .. "¤" |
||
+ | if passives_ex[1] then |
||
+ | output = output .. passives_ex[1] |
||
+ | for id= 2, #passives_ex do |
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+ | output = output .. ";" .. passives_ex[id] |
||
+ | end |
||
+ | end |
||
+ | output = output .. "¤" |
||
+ | if skills_se[1] then |
||
+ | output = output .. skills_se[1] |
||
+ | for id= 2, #skills_se do |
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+ | output = output .. ";" .. skills_se[id] |
||
end |
end |
||
end |
end |
||
Line 86: | Line 259: | ||
end |
end |
||
output = output .. "¤" |
output = output .. "¤" |
||
+ | if memorias[1] then |
||
− | |||
− | + | output = output .. memorias[1] |
|
+ | for id= 2, #memorias do |
||
+ | output = output .. ";" .. memorias[id] |
||
+ | end |
||
+ | end |
||
+ | |||
+ | if output == "¤¤¤¤" then |
||
+ | return result |
||
+ | else |
||
+ | return output |
||
+ | end |
||
end |
end |
Revision as of 00:57, 28 March 2020
Documentation for this module may be created at Module:EffectCounter/doc
local p = {}
-- Returns a string as Girl_A_name,Girl_A_effect;Girl_B_name,Girl_B_effect; (...)¤Memoria_A_name,Memoria_A_Effect;(...)
-- The girls and memorias are listed in lexicographical order
-- Only Girls and memoria with the relevant effect are included
--[[
----------------
----- NOTE -----
-- If the code raises a node limit exceeded error, reduce the amount of frame:expandTemplate calls, girls_effect should be the simple and natural target
About:
The preprocessor node count measures the complexity of the page (not the volume of data). As the parser is expanding a page, it creates a data structure known as a tree that corresponds to the HTML structure of the page. Each node of the tree that is visited during expansion is counted towards the preprocessor node count. If this count is exceeded, the parser will abort parsing with the error "Node-count limit exceeded" visible in the generated HTML.
The count starts with 1 for plain text. A pair of nowiki tags counts for 3, a header for 2, etc. A link does not contribute to the count. For the expansion of #switch every checked condition adds 2 to the count. In the case of multiple expansions of the same template the content of a template without arguments counts only once, but that of a template with arguments (even if constant) counts multiple times. In contrast to this, the result of an expansion can be used multiple times while counting only once if it is assigned to a template parameter, and that template has multiple uses of this parameter.
Pages exceeding this limit are automatically categorized into Category:Pages where node count is exceeded.
---------------
--]]
function p.main(frame)
local character_list_page = frame.args['CharacterListSource']
local memoria_list_page = frame.args['MemoriaListSource']
local effect = frame.args['effect']:lower()
return p.render(frame, character_list_page, memoria_list_page, effect)
end
function girls_effect(frame, girl, effect, lvl)
local nskill = ""
local connect_effects = nil
local passive_ex_effects = nil
local skill_se_effects = {}
local magia_effects = nil
local counter = 0
local skills = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Connect effect 1", "Connect effect 2", "Connect effect 3", "Connect effect 4", "Connect effect 5", "Connect effect 6"}}
-- skills will look like HP Restore¤MP Restore to Nanami Yachiyo¤ ... ¤Attack Up
-- (skills .. ¤) concatenates a ¤ character to the end of the string
-- gmatch splits up the string, passing all series of non-¤ as a space-stripped string
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do
counter = counter + 1
if skill ~= "" then --Not all 6 connect effects are filled out. Must check for empty string.
formated_skill = "Chance to " .. skill .. " on Attack to"
formated_skill = formated_skill:match(".*Chance to (.-) on Attack.*to.*")
formated_skill = (formated_skill .. " ("):match("(.-) %(.*") --Include connects to unique targets, all on edges, chance skills, and region specific (region given in parantheses)
if formated_skill:lower() == effect then
connect_effects = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Connect " .. counter .. " / " .. lvl}}
if connect_effects == "" or connect_effects == "{{{ Connect " .. counter .. " / " .. lvl .."\n }}}" then
connect_effects = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Connect " .. counter .. " effect / " .. lvl}} .. " / [" .. frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Connect " .. counter .. " chance / " .. lvl}} .. "]"
end
end
end
end
skill1, effect1, skill2, effect2 = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', 'EX effect 1', 'EX 1 max', 'EX effect 2', 'EX 2 max'}}:match("^(.*)¤(.*)¤(.*)¤(.*)$")
if skill1:lower() == effect then
passive_ex_effects = effect1
elseif skill2:lower() == effect then
passive_ex_effects = effect2
end
skills = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', 'Passive 1 effect', 'Passive 2 effect', 'Passive 3 effect', 'Passive 4 effect', 'Passive 5 effect', 'Passive 6 effect', 'Passive 7 effect', 'Passive 8 effect', 'Passive 9 effect', 'Passive 10 effect', 'Passive 11 effect', 'Passive 12 effect', 'Passive 13 effect', 'Active 1 effect'}}
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do
if skill ~= "" then
for subskill in (skill .. "&"):gmatch("%s*(.-)&%s*") do
target_duration = nil
if subskill:find("%(") then
target_duration = subskill:match(".*(%(.-%))")
else
target_duration = skill:match(".*(%(.-%))")
end
subskill = (subskill.. "("):match("(.-)%(.*") -- Remove target and duration
if subskill:find("%[") then
skill0, value = subskill:match("(.-)%s*%[(.-)]")
else
skill0, value = subskill, "100%"
end
formated_skill = "Chance to " .. skill0 .. " on Attack" .. " to"
skill0 = (formated_skill):match(".*Chance to (.-)%s- on Attack.*to.*") --Include connects to unique targets, all on edges, and chance skills
if skill0:lower() == effect then
local unique = true
for k,v in pairs(skill_se_effects) do
if v == value then unique = false end
end
if unique then
if target_duration then
table.insert(skill_se_effects, value .. " " .. target_duration)
else
table.insert(skill_se_effects, value)
end
end
end
end
end
end
counter = 0
skills = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Magia effect 1", "Magia effect 2", "Magia effect 3", "Magia effect 4", "Magia effect 5", "Magia effect 6"}}
for skill in (skills .. "¤"):gmatch("%s*([^¤]*)%s*¤") do
counter = counter + 1
if skill ~= "" then
formated_skill = "Chance to " .. skill .. " on Attack to"
formated_skill = formated_skill:match(".*Chance to (.-) on Attack.*to.*")
formated_skill = (formated_skill .. " ("):match("(.-) %(.*") --Include connects to unique targets, all on edges, chance skills, and region specific (region given in parantheses) ls, and region specific (region given in parantheses)
if formated_skill:lower() == effect then
magia_effects = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Magia " .. counter .. " / " .. lvl}}
if magia_effects == "" or magia_effects == "{{{ Magia " .. counter .. " / " .. lvl .."\n }}}" then
magia_effects = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Magia " .. counter .. " effect / " .. lvl}} .. " / [" .. frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', "Magia " .. counter .. " chance / " .. lvl}} .. "]"
end
end
end
end
return connect_effects, passive_ex_effects, skill_se_effects, magia_effects
end
function p.render(frame, character_list_page, memoria_list_page, effect)
local girls = frame:expandTemplate{ title = character_list_page }
local memos = frame:expandTemplate{ title = memoria_list_page }
local connects = {}
local passives_ex = {}
local skills_se = {}
local magias = {}
local memorias = {}
roman_translation_dict = {
["XV"] = "15",
["XIV"] = "14",
["XIII"] = "13",
["XII"] = "12",
["XI"] = "11",
["X"] = "10",
["IX"] = "09",
["VIII"] = "08",
["VII"] = "07",
["VI"] = "06",
["V"] = "05",
["IV"] = "04",
["III"] = "03",
["II"] = "02",
["I"] = "01"
}
for girl in (girls .. ";"):gmatch("%s*([^;]*)%s*;") do
min_lvl, max_lvl, event = frame:expandTemplate{ title = 'Template:'.. girl, args = {'Get', 'base_rarity', 'max_rarity', "event_limit"}}:match("^(.*)¤(.*)¤(.*)$")
if event:gsub("%s+", "") ~= "" then
style = "background: #E9F2FF;"
else
style = ""
end
if min_lvl == nil then
table.insert(connects, girl .. "¬Unknown. Could not get abilities¬¬")
table.insert(passives_ex, girl .. "¬Unknown. Could not get abilities¬¬")
table.insert(skills_se, girl .. "¬Unknown. Could not get abilities¬¬")
table.insert(magias, girl .. "¬Unknown. Could not get abilities¬¬")
else
effects_nr = max_lvl - min_lvl + 1
result, connect_effects, ex_effects, se_effects, magia_effects = pcall(girls_effect, frame, girl, effect, effects_nr)
if result then -- If pcall returns not error
if connect_effects then
table.insert(connects, girl .. "¬" .. connect_effects .. "¬" .. connect_effects:gsub("%S+", roman_translation_dict) .. "¬" .. style)
end
if ex_effects then
table.insert(passives_ex, girl .. "¬" .. ex_effects .. "¬" .. ex_effects:gsub("%S+", roman_translation_dict) .. "¬" .. style)
end
for index = 1, #se_effects do
table.insert(skills_se, girl .. "¬" .. se_effects[index] .. "¬" .. se_effects[index]:gsub("%S+", roman_translation_dict) .. "¬" .. style)
end
if magia_effects then
table.insert(magias, girl .. "¬" .. magia_effects .. "¬" .. magia_effects:gsub("%S+", roman_translation_dict) .. "¬" .. style)
end
else
table.insert(connects, girl .. "¬Unknown. Could not get abilities / " .. tostring(result) .. "¬¬")
table.insert(passives_ex, girl .. "¬Unknown. Could not get abilities / " .. tostring(result) .. "¬¬")
table.insert(skills_se, girl .. "¬Unknown. Could not get abilities / " .. tostring(result) .. "¬¬")
table.insert(magias, girl .. "¬Unknown. Could not get abilities / " .. tostring(result) .. "¬¬")
end
end
end
for memo in (memos .. ";"):gmatch("%s*([^;]*)%s*;") do
skills, event, owner, id = frame:expandTemplate{ title = 'Template:'.. memo, args = {'Get', 'effect2', "Event", "Owner", "ID"}}:match("^(.*)¤(.*)¤(.*)¤(.*)$")
if skills == nil then
table.insert(memorias, memo .. "¬No Data.png¬Unknown. Could not get abilities¬¬")
else
for subskill in (skills .. "&"):gmatch("%s*(.-)&%s*") do
target_duration = nil
if subskill:find("%(") then
target_duration = subskill:match(".*(%(.-%))")
else
target_duration = skills:match(".*(%(.-%))")
end
subskill = (subskill.. "("):match("(.-)%(.*") -- Remove target and duration
if subskill:find("%[") then
skill, value = subskill:match("(.-)%s*%[(.-)]")
else
skill, value = subskill, "100%"
end
formated_skill = "Chance to " .. skill .. " on Attack" .. " to"
skill = (formated_skill):match(".*Chance to (.-)%s- on Attack.*to.*") --Include connects to unique targets, all on edges, and chance skills
if skill:lower() == effect then
if event:gsub("%s+", "") ~= "" then
style = "background: #E9F2FF;"
elseif owner:gsub("%s+", "") ~= "" then
style = "background: #E9FFF2;"
else
style = ""
end
if target_duration then
table.insert(memorias, memo.. "¬" .. "Memoria_" .. string.format("%03d", id) .. "_s.png" .. "¬" .. value .. " " .. target_duration .. "¬" .. value:gsub("%S+", roman_translation_dict) .. "¬" .. style)
else
table.insert(memorias, memo.. "¬" .. "Memoria_" .. string.format("%03d", id) .. "_s.png" .. "¬" .. value .. "¬" .. value:gsub("%S+", roman_translation_dict) .. "¬" .. style)
end
end
end
end
end
table.sort(connects)
table.sort(passives_ex)
table.sort(skills_se)
table.sort(magias)
table.sort(memorias)
output = ""
if connects[1] then
output = connects[1]
for id= 2, #connects do
output = output .. ";" .. connects[id]
end
end
output = output .. "¤"
if passives_ex[1] then
output = output .. passives_ex[1]
for id= 2, #passives_ex do
output = output .. ";" .. passives_ex[id]
end
end
output = output .. "¤"
if skills_se[1] then
output = output .. skills_se[1]
for id= 2, #skills_se do
output = output .. ";" .. skills_se[id]
end
end
output = output .. "¤"
if magias[1] then
output = output .. magias[1]
for id= 2, #magias do
output = output .. ";" .. magias[id]
end
end
output = output .. "¤"
if memorias[1] then
output = output .. memorias[1]
for id= 2, #memorias do
output = output .. ";" .. memorias[id]
end
end
if output == "¤¤¤¤" then
return result
else
return output
end
end
return p