Table of contents | ||||
---|---|---|---|---|
Event Guide | Quests | Missions | Event Shop |
Event Duration
JP (Rumors in Disguise ~魔法少女すずね☆マギカ~)
- 31st October 2019 16:00 JST - 11th November 2019 14:59 JST
- 12th January 2021 16:00 JST - 25th January 2021 14:59 JST
Event Guide
Announcement
How to Play
1. In Boss Events, stories are arranged on a map-like stage. Players travel from one node to the other to reach the final boss.
2. Each story node has a target meter and up to 3 battles to choose from (beginner, intermediate, and hard). To clear the node, complete the story battles until the meter fills up. You do not have to complete every battle to unlock the next node; you only need to fill up the node meter.
3. Boss quests are unlocked at the end of each story area. Boss node meters represent the boss's HP and must be brought to 0 to clear the node. Boss HP does not refill between battles, so bosses can be defeated over more than 1 battle. Defeating bosses gives special currencies and unlocks other areas.
4. All battles have a turn limit. Exceeding the limit ends the battle as a victory for the player.
Event Currencies
Currency | How to obtain | |
---|---|---|
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キリサキさんの噂話 | All event battles drop Rumors of Miss Ripper which can be exchanged at the shop. |
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すずねマギカエリアフラッグ | Clearing a node by filling its meter grants Suzune Magica Area Flags which can be used to acquire Over Limiters and Spirit Enhancement Items. |
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キリサキさんの探し物 | Defeating bosses gives players The Item Miss Ripper Searching For, required for the special Memoria Once Again, Taking Your Hand. |
Event Memoria Guide
Quests
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Final BOSS (Chapter 10)
- Chapter 11
- Challenge
Missions
There are no separate Missions for this event.
Event Shop
Only the most recent iteration of the shop is shown. For the previous event run, see Rumors in Disguise/2019 Shop
Item | Quantity | Price | Item | Quantity | Price |
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1 | ![]() |
1 | ||
Home Screen Background* | 1 | ![]() |
1 | ||
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15 | ![]() |
5 | ||
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5 | ![]() |
10 | ||
30 | ![]() |
30 | |||
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100 | ![]() |
100 | ||
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100 | ![]() |
8 | ||
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100 | ![]() |
8 | ||
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100 | ![]() |
8 | ||
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100 | ![]() |
8 | ||
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100 | ![]() |
8 | ||
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100 | ![]() |
8 | ||
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100 | ![]() |
8 | ||
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100 | ![]() |
8 | ||
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50 | ![]() |
20 | ||
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20 | ![]() |
50 | ||
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30 | ![]() |
20 | ||
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50 | ![]() |
30 | ||
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20 | ![]() |
50 | ||
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30 | ![]() |
20 | ||
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50 | ![]() |
30 | ||
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20 | ![]() |
25 | ||
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25 | ![]() |
25 | ||
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25 | ![]() |
29 | ||
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20 | ![]() |
20 | ||
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20 | ![]() |
10 | ||
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10 | ![]() |
10 | ||
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10 | ![]() |
5 | ||
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50 | ![]() |
30 | ||
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20 | ![]() |
50 | ||
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30 | ![]() |
20 | ||
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50 | ![]() |
30 | ||
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20 | ![]() |
50 | ||
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30 | ![]() |
20 | ||
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50 | ![]() |
30 | ||
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20 | - |
Completely filling all story node gauges will provide enough Area Flags to clear this shop.