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Max Stat Bonuses

HP ATK DEF Accele Blast Charge
2★ +3% +6% +2% +2% +2% +6%
3★ +4% +7% +3% +3% +3% +7%
4★ +5% +8% +4% +4% +4% +8%
SE +5% +8% +4% +7% +7% +12%

Spirit Enhancement Effects and Skill

MP Gain Up When Over 100 MP MP Boost [III] MP Gain Up When Over 100 MP [III / 22%]
MP Gain Up When Over 100 MP MP Boost [III] MP Gain Up When Over 100 MP [III / 22%]
Charge Disc Damage Up Technical Adept [II] Charge Disc Damage Up [II / 10%]
Doppel Damage Up Doppel Adept [III] Doppel Damage Up [III / 15%] & Magia Damage Up [I / 5%]
Doppel Damage Up Doppel Adept [Iv] Doppel Damage Up [IV / 20%] & Magia Damage Up [II / 7.5%]
Blast Up Blast Adept [II] Blast Damage Up [II / 16.5%]
Damage Up Slash Adept [II] Damage Up [II / 10%]
MP Gain Up Morale Adept [III] MP Gain Up [III / 10%]
Charge Disc Damage Up Technical Adept [II] Charge Disc Damage Up [II / 10%]
Charge Count Up Charge Combo Plus [I] Charge Combo Charge Count Up (+1 / cannot be repeated)
Anti-Evade Aiming Adept [III] Chance to Anti-Evade [III / 35%]
Charge Up Charge Expert [IV] Charge Disc Damage Up [II / 10%] & Charged Attack Damage Up [IV / 15%]
Critical Critical Adept [II] Chance to Critical Hit [II / 15%]
Evade Parry Adept [II] Chance to Evade [II / 15%]
Charged Attack Damage Up Charge Strike [V] Charged Attack Damage Up [V / 15%] & Chance to Critical Hit [IV / 25%] (Self / 1 Turn) Cooldown: 10 Turns

Connect

Charge Up [JP] ボクと拳を重ねて!
[NA] Let's Go Fist To Fist!
★★★★★★★★★
Charged Attack Damage Up III / 15%V / 20%VII / 25%
Attack Up III / 25%V / 30%VII / 35%

Magia

Stats shown are at Magia level 1, increasing with the scaling for each Magia level gained.

Magia One [JP] 巨拳連弾
[NA] Machine-Gun Fists
★★★★★★★★★ Scaling
Damage One Enemy I / 600%III / 640%V / 680% 10%
Charged Attack Damage Up Allies / 3 Turns / 10%Allies / 3 Turns / 15%Allies / 3 Turns / 20% 2.5%
Damage Up --Self / 3 Turns / 25% 2.5%
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