[JP] 保澄 雫 [NA] Shizuku Hozumi | [JP] ★★☆☆☆ [NA] ★★☆☆ | |||
---|---|---|---|---|
Discs | | |||
ID | 3007 | |||
Type | Attack | |||
Growth Type | BALANCE | |||
School | Sankyōin Educational School | |||
Voice Actor | Nanase Ayaka (七瀬彩夏) | |||
Designer | Sasagi Koushi (ササギコウシ) | |||
Personal Memoria | The Other Side of the Light, The Wind God Witch | |||
Release Date | [JP] 2017-08-22 [NA] 2019-06-25 | |||
Obtainability | Unlimited | |||
Alternative versions | ||||
HP | ATK | DEF | ||
2★ | 3,122 ➜ 9,990 | 1,300 ➜ 4,160 | 1,006 ➜ 3,219 | |
3★ | 3,723 ➜ 12,658 | 1,550 ➜ 5,270 | 1,200 ➜ 4,080 | |
4★ | 4,627 ➜ 16,657 | 1,925 ➜ 6,930 | 1,491 ➜ 5,367 | |
5★ | 5,165 ➜ 20,660 | 2,150 ➜ 8,600 | 1,666 ➜ 6,664 | |
SE | 20,660 ➜ 24,448 | 8,600 ➜ 9,813 | 6,664 ➜ 8,312 |
居場所を求めてさ迷い歩く、どこかつかみどころのない魔法少女。
好きなもの、将来の夢など、自分自身のアイデンティティを見付けら
れないがゆえに、未来に対する漠然とした不安を抱えている。
純喫茶の一人娘らしく、いつも落ち着いている。
A Magical Girl who wanders about trying to find a place where she belongs. Unable to figure out what she likes, what she hopes to be, or even her own identity, she is always in a state of anxiety. Like the cafe her family runs, she is calm and quiet.
An elusive magical girl who wanders about searching for her own place. Because she cannot figure out what she likes, her dreams for the future, or even her own identity as a person, she carries a lot of anxiety due to her nebulous future. Befitting the only child of a family that runs a café, she is always calm.
Stats & Abilities | Upgrade Materials | Story & Trivia | Costumes | Gallery | Quotes |
Max Stat Bonuses
HP | ATK | DEF | Accele | Blast | Charge | |
---|---|---|---|---|---|---|
2★ | +3% | +6% | +2% | +4% | +2% | +4% |
3★ | +4% | +7% | +3% | +5% | +3% | +5% |
4★ | +5% | +8% | +4% | +6% | +4% | +6% |
5★ | +6% | +9% | +5% | +7% | +5% | +7% |
SE | +6% | +9% | +5% | +13% | +9% | +15% |
Spirit Enhancement Effects and Skill
Icon | Effect Name | Effect Description | |
---|---|---|---|
MP Boost [II] | MP Gain Up When Over 100 MP [II / 20%] | ||
Doppel Adept [II] | Doppel Damage Up [II / 10%] & Magia Damage Up [I / 5%] | ||
Doppel Adept [I] | Doppel Damage Up [I / 5%] & Magia Damage Up [I / 5%] | ||
MP Boost [II] | MP Gain Up When Over 100 MP [II / 20%] | ||
Technical Adept [II] | Charge Disc Damage Up [II / 10%] | ||
Aiming Adept [III] | Chance to Anti-Evade [III / 35%] | ||
Accele Adept [III] | Accele MP Gain Up [III / 15%] | ||
Technical Adept [II] | Charge Disc Damage Up [II / 10%] | ||
Critical Adept [II] | Chance to Critical Hit [II / 15%] | ||
Chase Adept [VI] | Chance to Chase [VI / 20%] | ||
Parry Adept [II] | Chance to Evade [II / 15%] | ||
Magia Adept [II] | Magia Damage Up [II / 7.5%] | ||
Parry | Evade (Self / 1 turn) | Cooldown: 10 Turns |
Connect
[JP] 私が繋げるから [NA] I'll Bridge the Gap | ★★ | ★★★ | ★★★★ | ★★★★★ | |
---|---|---|---|---|---|
Damage Up | III / 25% | V / 30% | VII / 35% | IX / 40% | |
Chance to Chase | III / 40% | V / 50% | VII / 60% | IX / 80% |
Magia
Stats shown are at Magia level 1, increasing with the scaling for each Magia level gained.
[JP] ミリアドゥ・メーゼ [NA] Milia de Mense | ★★ | ★★★ | ★★★★ | ★★★★★ | Scaling | |
---|---|---|---|---|---|---|
Damage 2 Random Enemies | I / 495% | III / 528% | - | - | 10% | |
Damage 4 Random Enemies | - | - | V / 280.5% | VII / 297% | 10% | |
Chance to Critical Hit | Allies / 3 Turns / 10% | Allies / 3 Turns / 20% | Allies / 3 Turns / 30% | Allies / 3 Turns / 30% | - | |
Attack Up | - | - | - | Self / 3 Turns / 30% | 2.5% |
Doppel
Available at Magia level 5 after completing Hozumi Shizuku's Magical Girl Story.
Vayu | Vayu | |
---|---|---|
フーテンのドッペル その姿は、風天 | Doppel of Wandering Wind God-Shaped | |
Doppel Effects | ||
Damage 5 Random Enemies | IX / 622.2% | |
Chance to Critical Hit | Allies / 3 Turns / 35% | |
Attack Up | Self / 3 Turns / 50% | |
原案・監修:劇団イヌカレー(泥犬) Draft & Supervision: Gekidan INU CURRY (Doroinu) |
この感情の主は自分同様どんなに速く駆け回っても結局は海を越えられないドッペルの能力にガッカリしている。
このドッペルは足先に触れたものをたちまち風化させることができるが、じっとしていると砂漠化した地面に自分が埋まってしまうため絶えず走り回っていないといけない。そのため風のような速度で走り回っているが、空を飛ぶことはできない。
また、このドッペルが現れると主はドッペルと共に駆け去ってしまうが、足跡のように風化した跡が残るので、追いかけるのは容易らしい。
The owner of this feeling is disappointed with the doppel's ability to run around as fast as she does, but in the end she can't cross the ocean.
This doppel can instantly weather anything that touches her toes, but she has to keep running around because if she stays still, she will be buried in the deserted ground.
Also, when this doppel appears, the master runs away with it, but it leaves a weathered trail like footprints, so it seems to be easy to chase after it.