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Summary

Status effects are positive or negative bonuses that can be applied to Magical Girls and Enemies in battle. These can range from affecting specific stats, to damage-over-time or disc-changing effects. Effects are normally gained through Memoria, Magical Girl Connects, or Magical Girl Magia or Doppel attacks.

On this wiki, effects are denoted in the following format:

Attack UpName [V / 25%]Buff/Debuff Amount (Self /Target 1 turn)Turns Active

  • Effect Name: The names used on this wiki are translations of the JP version names, not the official NA version names.
  • Buff/Debuff Amount: Magia Record uses roman numerals to denote effect level. Where possible, the actual numerical affect is shown alongside this.
  • Target: These are divided into:
    • Self: The unit using the skill. Passive Memoria effects are always "Self" effects unless stated otherwise.
    • One: A single selected ally or enemy.
    • All enemies: All units on the opponent's side of the field.
    • Allies: All allies on the player's side of the field.
  • Turns Active: The amount of turns the effect lasts before disappearing. If there is no number here, the effect is either infinite until removed or a one-time boost.

Status Effects

Support

Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.

Icon Name Description
Heal HP Restore Instantly restore HP.
MP Restore MP Restore Instantly increases MP.
Survive Survive Endure and become invincible for the remainder of the turn, and Regenerate HP.
Remove '''Debuffs''' Remove Debuffs Removes all Debuffs.
Remove '''Status Ailments''' Remove Status Ailments Removes all Status Ailments.
Remove '''Buffs''' Remove Buffs Removes all Buffs.
Remove '''Granted Effects''' Remove Granted Effects Removes all Granted Effects.
Revive Ally Revive Ally Revives the last fallen ally.

Buffs

Red colored icons denoting some sort of increasing effect.

Icon Name Description
Attack Up Attack Up /
Attack Up While At Max Health
Increases attack based on base stat.
Defense Up Defense Up /
Defense Up When At Critical Health
Increase character base defense.
Damage Up Damage Up Increase damage on attacks.
Magia Damage Up Magia Damage Up Increase Magia damage.
Doppel Damage Up Doppel Damage Up Increase Doppel damage.
Status Ailment Resistance Up Status Ailment Resistance Up Increase Status Ailment resistance.
Accele Up Accele MP Gain Up Increase MP Gain from Accele discs.
Blast Up Blast Damage Up Increase damage from Blast discs.
Charge Up Charged Attack Damage Up Increase damage from Accele and Blast discs, if a Charge disc is used first.
Charge Damage Up Charge Damage Up Increase damage from Charge discs.
MP Gain Up MP Gain Up Increased MP Gain from all sources during battle.
MP Gain Up When Over 100 MP MP Gain Up When Over 100 MP Increased MP gain from all sources during battle when the MP gauge is at 100+ MP.

Debuffs

Blue colored icons denoting decreasing effects. They have the opposite effects of buffs.

Icon Name Description
Attack Down Attack Down Decrease character base attack.
Defense Down Defense Down Decrease character base defense.
Damage Down Damage Down Decrease damage on attacks.
Magia Damage Down Magia Damage Down Decrease magia damage.
Status Ailment Resistance Down Status Ailment Resistance Down Decrease Status Ailment resistance.
Accele Down Accele MP Gain Down Decrease MP Gain from Accele discs.
Blast Damage Down Blast Damage Down Decrease damage from Blast discs.
Charge Down Charged Attack Damage Down Decrease damage from charged attacks, ie attacks which consume charge stacks
Charge Damage Down Charge Damage Down Decrease damage from Charge discs.
MP Gain Down MP Gain Down Decreased MP gain from all sources during the battle phase.

Status Ailments

Purple colored icons. These passively inflict an impairment on the character affected.

Icon Name Description
Charm Charm This character cannot take any action.
Stun Effect Stun This character cannot take any action and takes increased damage from its weak element.
Bind Effect Bind This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
Poison Effect Poison This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Burn Effect Burn This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse
Curse Effect Curse This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn
Fog Effect Fog This character has a 25% chance to miss its attacks.
Darkness Effect Darkness This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
Dazzle Effect Dazzle This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
Skill Seal Effect Skill Seal Prevents affected character from using skills (memoria skills).
Magia Seal Effect Magia Seal Prevents affected character from using Magia and Doppel.
MP Damage MP Damage Drains MP from the affected character.
No Data HP Seal Prevent affected character from gaining HP.
No Data MP Seal Prevent affected character from gaining MP.

Granted Effects

Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.

  • No Symbol (Adept) - Passive chance effect.
  • + (on Attack) - Chance to apply an effect via attacks
  • x (Anti-) - Immunity to or prevention of an effect
  • >> (On Hurt) - Activates on damage taken

Note: Some skills apply these effects at 100% chance. Examples such as Guaranteed Poison Edge and Guaranteed Evade increases the chance of the passive effect occurring to 100% (guaranteed poison applied on hit, evasion of all incoming attacks).

Icon Name Description
Damage Damage Increase Increase damage on attacks.
Defense Pierce Defense Pierce Ignore enemy defense on attack.
Damage Cut Damage Cut Reduce damage from incoming attacks.
Magia Damage Cut Magia Damage Cut Reduce damage from incoming Magia.
Critical Critical Hit Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present.
Evade Evade Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade.
Counter Counter Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers
Chase Chase Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers.
Negative Effect Damage Up Damage Up Versus Enemies Affected With Status Ailments Damage increased versus enemies affected by a Status Ailment.
Endure Endure Survive one fatal attack with 1 HP.
Provoke Provoke Redirect enemy attacks to self. The position of the incoming damage is changed, i.e. Blast-type damage changes row/column.
Regenerate HP Adept Regenerate HP Regenerate HP at the end of the turn.
Regenerate MP Regenerate MP Regenerate MP at the end of the turn.
Skill Quicken Skill Quicken Reduce the cooldown of active memorias by an additional 1 each turn.
Guardian Guardian Take an attack in the place of an ally. The position of the incoming damage is not changed, i.e. Blast-type damage targets the same row/column. Cannot guard an ally if the user is also a target of the attack Both the guarder and the original target gain MP.
Weak MP Up MP Up When Attacked By Weak Element Gain MP when taking damage from the element character is weak to.
MP Increase MP Increase Start the battle with a percentage of the carriers MP gauge filled up.
Ignore Damage Cut Ignore Damage Cut Ignore an opponent's Damage Cut.
Anti-Evade Anti-Evade Ignore Evade effect on enemies.
Anti-Counter Anti-Counter Ignore Counter effect on enemies.
Anti-Charm Anti-Charm Immunity to Charm effect.
Anti-Provoke Anti-Provoke Ignore Provoke effect on enemies.
Anti-Stun Anti-Stun Immunity to Stun effect.
Anti-Bind Anti-Bind Immunity to Bind effect.
Anti-Poison Anti-Poison Immunity to Poison effect.
Anti-Burn Anti-Burn Immunity to Burn effect.
Anti-Curse Anti-Curse Immunity to Curse effect.
Anti-Fog Anti-Fog Immunity to Fog effect.
Anti-Darkness Anti-Darkness Immunity to Darkness effect.
Anti-Dazzle Anti-Dazzle Immunity to Dazzle effect.
Anti-Remove Buffs Anti-Remove Buffs Immunity to Remove Buffs effect
Anti-Skill Seal Anti-Skill Seal Immunity to Skill Seal effect.
Anti-Magia Seal Anti-Magia Seal Immunity to Magia Seal effect.
Chance to Charm on Attack Charm on Attack Apply Charm on attacks.
Chance to Stun on Attack Stun on Attack Apply Stun on attacks.
Chance to Bind on Attack Bind on Attack Apply Bind on attacks.
Chance to Poison on Attack Poison on Attack Apply Poison on attacks.
Chance to Burn on Attack Burn on Attack Apply Burn on attacks.
Chance to Curse on Attack Curse on Attack Apply Curse on attacks.
Chance to Fog on Attack Fog on Attack Apply Fog on attacks.
Chance to Darkness on Attack Darkness on Attack Apply Darkness on attacks.
Chance to Dazzle on Attack Dazzle on Attack Apply Dazzle on attacks.
Chance to Skill Seal on Attack Skill Seal on Attack Apply Skill Seal on attacks.
Chance to Magia Seal on Attack Magia Seal on Attack Apply Magia Seal on attacks.

Disc Changing

Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.

Icon Name Description
Attribute Draw FireAttribute Draw WaterAttribute Draw TreeAttribute Draw LightAttribute Draw Dark Attribute Draw Replace all available discs with discs of one particular attribute.
Monopolize Draw FireMonopolize Draw WaterMonopolize Draw TreeMonopolize Draw LightMonopolize Draw Dark Monopolize Draw Replace all available discs with discs belonging to the character equipped with the memoria.
Accele Draw Accele Draw Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.
Charge Draw Charge Draw Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.
Blast Draw Blast Draw Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.
Disc Shuffle Redraw Discs Redraws new discs from the available pool.

Special Effects

These skills have non-combat effects.

Icon Name Description
Episode Up Episode Experience Gain Increased The episode experience gained from the battle is increased for the character equipped with the memoria.
CC Up CC Gain Up Increase the CC gained after a battle. Only affects base drop, and does not work on supports.

Magia Types

For information on how Magia damage is calculated, see Damage Calculation

These icons show what tiles a Magia hits. An Attribute Strengthened Magia deals extra damage to the type it is strong against.

Icon Name Description
Magia One Target One This Magia targets a single enemy of choice.
Magia All Target All This Magia targets all tiles on the opposing side.
Magia Vertical Target Vertical Line This Magia targets a single vertical line of enemies, similar to a Blast.
Magia Horizontal Target Horizontal Line This Magia targets a single horizontal line of enemies, similar to a Blast.
Magia Cross Target Cross This Magia targets a cross of enemies, similar to the Mighty Cross formation.
Magia X Target X This Magia targets an X of enemies, similar to the Brave Echelon formation.
Damage 2 Random Enemies Target 2 Random This Magia targets 2 enemies at random.
Damage 3 Random Enemies Target 3 Random This Magia targets 3 enemies at random.
Damage 4 Random Enemies Target 4 Random This Magia targets 4 enemies at random.
Damage 5 Random Enemies Target 5 Random This Magia targets 5 enemies at random.
Magia ? ? Unknown
Magia All as HP Lowers Target All - Scales With HP This Magia targets all tiles on the opposing side, with the damage increasing as the caster's HP grows lower.
Damage One Enemy as HP Lowers Target One - Scales With HP This Magia targets a single enemy of choice, with the damage increasing as the caster's HP grows lower.
Magia Vertical as HP Lowers Target Vertical Line - Scales With HP This Magia targets a single vertical line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
Magia Horizontal as HP Lowers Target Horizontal Line - Scales With HP This Magia targets a single horizontal line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
Magia Cross as HP Lowers Target Cross - Scales With HP This Magia targets a cross of enemies, similar to the Mighty Cross formation, with the damage increasing as the caster's HP grows lower.
Magia X as HP Lowers Target X - Scales With HP This Magia targets an X of enemies, similar to the Brave Echelon formation, with the damage increasing as the caster's HP grows lower.
Damage 2 Random Enemies as HP Lowers Target 2 Random - Scales With HP This Magia targets 2 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 3 Random Enemies as HP Lowers Target 1 Random - Scales With HP This Magia targets 3 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 4 Random Enemies as HP Lowers Target 4 Random - Scales With HP This Magia targets 4 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 5 Random Enemies as HP Lowers Target 5 Random - Scales With HP This Magia targets 5 enemies at random, with the damage increasing as the caster's HP grows lower.
Magia ? as HP Lowers ? - Scales With HP Unknown, with the damage increasing as the caster's HP grows lower.

Unused Effects

These icons exist in the game, however to date are not linked to any usable skills or effects.

Icon Name Description
Unusedeffect3 ??? Unused
Unusedeffect4 ??? Unused
Unusedeffect5 ??? Unused
Unusedeffect6 ??? Unused
Unusedeffect7 ??? Unused
Unusedeffect8 ??? Unused
Unusedeffect9 ??? Unused
Unusedeffect10 ??? Unused
Unusedeffect11 ??? Unused
Unusedeffect12 ??? Unused
Unusedeffect13 ??? Unused
Unusedeffect14 ??? Unused
Unusedeffect15 ??? Unused
Unusedeffect16 ??? Unused
Unusedeffect17 ??? Unused
Unusedeffect18 ??? Unused
Unusedeffect19 ??? Unused
Icon skill 1217 ??? Unused
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