Summary[]
Status effects are positive or negative bonuses that can be applied to Magical Girls and Enemies in battle. These can range from affecting specific stats, to damage-over-time or disc-changing effects. Effects are normally gained through Memoria, Magical Girl Connects, or Magical Girl Magia or Doppel attacks.
On this wiki, effects are denoted in the following format:
- Effect Name: The names used on this wiki are translations of the JP version names, not the official NA version names.
- Buff/Debuff Amount: Magia Record uses roman numerals to denote effect level. Where possible, the actual numerical affect is shown alongside this.
- Target: These are divided into:
- Self: The unit using the skill. Passive Memoria effects are always "Self" effects unless stated otherwise.
- Target: A single selected ally or enemy.
- All Enemies: All units on the opponent's side of the field.
- Allies: All allies on the player's side of the field.
- Turns Active: The amount of turns the effect lasts before disappearing. If there is no number here, the effect is either infinite until removed or a one-time boost.
Status Effects[]
Support[]
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.
Icon | JP Name | NA Name | Description |
---|---|---|---|
HP Restore | Instantly restore HP. | ||
MP Restore Charge MP |
Instantly increases MP. | ||
Survive | Endure and become invincible for the remainder of the turn, and Regenerate HP. | ||
Remove Debuffs | Removes all Debuffs. | ||
Remove Status Ailments | Removes all Status Ailments. | ||
Remove Buffs | Removes all Buffs. | ||
- | Removes all Granted Effects. | ||
Revive | Revives the last fallen ally. |
Buffs[]
Red colored icons denoting some sort of increasing effect. Normal buffs have a net cap of +100% per category.
Icon | JP Name | NA Name | Description |
---|---|---|---|
Attack Up | Increases attack based on base stat. | ||
ATK UP when at Max HP | |||
ATK UP When Near-Fainting | Increases attack based on base stat when at low health | ||
Defense Up | Increase character base defense. | ||
DEF UP when at Max HP | |||
DEF UP When Near-Fainting | Increases attack based on base stat when at low health | ||
Damage Inflicted Up | Increase damage on attacks. | ||
Magia Up | Increase Magia damage. | ||
- | Increase Doppel damage. | ||
Status Ailment Resistance Up | Increase Status Ailment resistance. | ||
Accele MPUP | Accele Up | Increase MP Gain from Accele discs. | |
Blast Damage Up | Increase damage from Blast discs. | ||
Damage After Using Charge Up | Increase damage from Accele and Blast discs, if a Charge disc is used first. | ||
- | Increase damage from Charge discs. | ||
MP Gain Up | Increased MP Gain from all sources during battle. | ||
- | Increased MP gain from all sources during battle when the MP gauge is at 100+ MP. | ||
- | Increases attack based on base stat when using Flame attacks. | ||
- | Increases attack based on base stat when using Aqua attacks. | ||
- | Increases attack based on base stat when using Forest attacks. | ||
- | Increases attack based on base stat when using Light attacks. | ||
- | Increases attack based on base stat when using Dark attacks. | ||
- | Increases duration of currently active buffs |
Debuffs[]
Blue colored icons denoting decreasing effects. They have the opposite effects of buffs. Most debuffs have a net floor of -95%.
Icon | JP Name | NA Name | Description |
---|---|---|---|
Attack Down | Decrease character base attack. | ||
Defense Down | Decrease character base defense. | ||
Defense Down (Further) | Further reduces character base defense on top of reduction from Defense Down | ||
Damage Inflicted Down | Decrease damage on attacks. | ||
Magia Damage Down | Decrease magia damage. | ||
Status Ailment Resistance Down | Decrease Status Ailment resistance. | ||
Accele MP DOWN | Accele MP Down | Decrease MP Gain from Accele discs. | |
Blast Damage Down | Decrease damage from Blast discs. | ||
- | Decrease damage from charged attacks, ie attacks which consume charge stacks | ||
- | Decrease damage from Charge discs. | ||
MP Gain Down | Decreased MP gain from all sources during the battle phase. | ||
- | Increase damage received from Blast discs. | ||
- | Increase damage received from charged attacks, ie attacks which consume charge stacks | ||
- | Increase damage received from attacks from Flame-type characters. | ||
- | Increase damage received from attacks from Aqua-type characters. | ||
- | Increase damage received from attacks from Forest-type characters. | ||
- | Increase damage received from attacks from Light-type characters. | ||
- | Increase damage received from attacks from Dark-type characters. | ||
- | Increases duration of currently active debuffs | ||
- | Increase damage received from all attacks by the amount listed. |
Status Ailments[]
Purple icons: These passively inflict an impairment on the character affected.
Yellow icons: These give the user a chance to inflict the associated Status Ailment when attacking (see Granted Effects).
Icon | JP Name | NA Name | Description |
---|---|---|---|
Charm | This character cannot take any action. | ||
Stun | This character cannot take any action and takes increased damage from its weak element. | ||
Bind | This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP. | ||
Poison | This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse | ||
Poison+ | This character takes damage each turn. This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse | ||
Burn | This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse | ||
Curse | This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn | ||
Curse+ | This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn | ||
Fog | This character has a 25% chance to miss its attacks. | ||
Blind | This character has a 35% chance to miss its attacks and takes increased damage from its weak element. | ||
Bewitch | This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP. | ||
Skill Seal | Prevents affected character from using active Memoria and Spirit Enhancement skills. | ||
Magia Seal | Prevents affected character from using Magia and Doppel. | ||
MP Damage | Drains MP from the affected character. | ||
- | This character takes increased damage for every unique Status Ailment it is afflicted with. | ||
HP Restore Seal | Prevent affected character from gaining HP. (Currently only used by Enemies) | ||
MP Restore Seal | Prevent affected character from gaining MP through MP Restore and Regenerate MP. (Currently only used by Enemies) |
Granted Effects[]
Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.
- No Symbol (Adept) - Passive chance effect.
- + (on Attack) - Chance to apply an effect via attacks
- x (Anti-) - Immunity to or prevention of an effect
- >> (On Hurt) - Activates on damage taken
Most damage increasing or decreasing granted effects do not have individual caps, but instead contribute to a shared damage modifier pool, with a combined net cap of +200%, and a net floor of -70%. This pool also includes most "Damage Up" buffs and "Damage Down" debuffs, except for Magia Damage Up/Down.
If an effect with a chance to succeed (except Critical Hit or Evade) has multiple instances active, each instance will have its success or failure calculated individually.
Icon | JP Name | NA Name | Description |
---|---|---|---|
Damage Up | Increase damage on attacks. | ||
Damage UP to Witch Targets | Increase damage on attacks against Witches. | ||
Ignore Defense | Ignore enemy defense on attack. | ||
Reduced Damage | Reduce damage from incoming attacks. | ||
- | Reduce damage from incoming Accele attacks. | ||
- | Reduce damage from incoming Blast attacks. | ||
- | Reduce damage from incoming Charge disc attacks. (Currently only used by Enemies) | ||
- | Reduce damage from incoming Flame-attribute opponents' attacks. | ||
- | Reduce damage from incoming Aqua-attribute opponents' attacks. | ||
- | Reduce damage from incoming Forest-attribute opponents' attacks. | ||
- | Reduce damage from incoming Light-attribute opponents' attacks. | ||
- | Reduce damage from incoming Dark-attribute opponents' attacks. | ||
Reduced Magia Damage | Reduce damage from incoming Magia. | ||
Critical Hit | Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present. | ||
Evade | Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade. | ||
Counter | Immediately attack an enemy that deals damage to this character. | ||
- | |||
Follow Up Attack | Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers. | ||
Damage UP on Enemies with Status Ailments | Damage increased versus enemies affected by a Status Ailment. | ||
Endure | Survive one fatal attack with 1 HP. | ||
Taunt | Redirect enemy attacks to self (changes the target of the attack). | ||
HP Regen | Regenerate HP at the end of the turn. | ||
MP Regen | Regenerate MP at the end of the turn. | ||
Skill Surge | Reduce the cooldown of active memorias by an additional 1 each turn. | ||
Guard | Take an attack in the place of an ally. | ||
- | Gain MP when taking damage. | ||
MP Gain UP Weak | Gain additional MP when taking damage from the attribute the character is weak to. | ||
Start Battle with % of Magia Gauge Filled | Start the battle with a percentage of the MP gauge already filled up. | ||
Ignore Reduced Damage | Ignore an opponent's Damage Cut. | ||
Negate Evade | Ignore Evade effect on enemies. | ||
Negate Counter | Ignore Counter effect on enemies. | ||
Negate Charm | Immunity to Charm effect. | ||
- | Ignore Provoke effect on enemies. | ||
Negate Stun | Immunity to Stun effect. | ||
Negate Bind | Immunity to Bind effect. | ||
Negate Poison | Immunity to Poison effect. | ||
Negate Burn | Immunity to Burn effect. | ||
Negate Curse | Immunity to Curse effect. | ||
Negate Fog | Immunity to Fog effect. | ||
Negate Blind | Immunity to Darkness effect. | ||
Negate Bewitch | Immunity to Dazzle effect. | ||
Negate Skill Seal | Immunity to Skill Seal effect. | ||
Negate Magia Seal | Immunity to Magia Seal effect. | ||
- | Immunity to Debuff effects. | ||
- | Immunity to Status Ailment effects. | ||
Negate Critical | Cancels out potential additional damage from a Critical Hit | ||
- | When using a Charge Disc combo, further increase the Charge count. | ||
- | Gain a fixed amount of MP when using a Blast disc. | ||
- | Change attacks to the advantageous attribute. | ||
- | A character with this Skill active will not consume any built up Charge when attacking with Accele or Blast Discs. | ||
- | Absorbs damage from incoming attacks. | ||
- | Redirect incoming Debuffs back at the opponent. |
Disc Changing[]
Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.
Icon | JP Name | NA Name | Description |
---|---|---|---|
Attribute Draw | Replace all available discs with discs of one particular attribute. | ||
Monopolize Draw | Replace all available discs with discs belonging to the character equipped with the memoria. | ||
Accele Draw | Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria. | ||
Blast Draw | Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria. | ||
Charge Draw | Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria. | ||
Re-Draw Discs | Redraws new discs from the available pool. |
Special Effects[]
These skills have non-combat effects.
Icon | JP Name | NA Name | Description |
---|---|---|---|
Increases Episode Points Earned | The episode experience gained from the battle is increased for the character equipped with the memoria. | ||
CC UP | Increase the CC gained after a battle. Only affects base drop, and does not work on supports. |
Magia Types[]
For information on how Magia damage is calculated, see Damage Calculation
These icons show what tiles a Magia hits. An Attribute Strengthened Magia deals extra damage to the type it is strong against.
Icon | JP Name | NA Name | Description |
---|---|---|---|
Damage Target | Deal large amount of damage to the targetted enemy | ||
Damage Target (Weak Element Bonus) | |||
Damage All Enemies | Deal damage to the full enemy team | ||
Damage All Enemies (Weak Element Bonus) | |||
Damage All Enemies (Status Ailments Bonus) | |||
Damage Vertical | Deal damage to all enemies in a vertical line | ||
- | |||
Damage Horizontal | Deal damage to all enemies in a Horizontal line | ||
- | |||
- | - | Damage a cross of enemies, similar to the Mighty Cross formation (currently unused) | |
- | - | Damage an X of enemies, similar to the Brave Echelon formation (currently unused) | |
Damage Random (2) | Damage 2 enemies at random. | ||
Damage Random (3) | Damage 3 enemies at random. | ||
Damage Random (4) | Damage 4 enemies at random. | ||
- | |||
Damage Random (5) | Damage 5 enemies at random. | ||
- | |||
- | - | Unknown / unused | |
- | Deal damage to the full enemy team. The lower the user's HP, the more damage is dealt. | ||
Damage Target (Low HP Bonus) | Deal large amount of damage to the targetted enemy. The lower the user's HP, the more damage is dealt. | ||
- | - | Deal damage to all enemies in a vertical line. The lower the user's HP, the more damage is dealt. (Unused) | |
- | - | Deal damage to all enemies in a horizontal line. The lower the user's HP, the more damage is dealt. (Unused) | |
- | - | Deal damage to a cross of enemies. The lower the user's HP, the more damage is dealt. (Unused) | |
- | - | Deal damage to an X of enemies. The lower the user's HP, the more damage is dealt. (Unused) | |
- | - | Damage 2 enemies at random.. The lower the user's HP, the more damage is dealt. (Unused) | |
- | - | Damage 3 enemies at random.. The lower the user's HP, the more damage is dealt. (Unused) | |
- | - | Damage 4 enemies at random.. The lower the user's HP, the more damage is dealt. (Unused) | |
- | - | Damage 5 enemies at random.. The lower the user's HP, the more damage is dealt. (Unused) | |
- | - | Unknown / unused |
Unused Effects[]
These icons exist in the game, however to date are not linked to any usable skills or effects.
Icon | Name | Description |
---|---|---|
??? | Unused | |
??? | Unused | |
??? | Unused | |
??? | Unused | |
??? | Unused | |
??? | Unused | |
Charge Damage Cut? | Unused | |
Charged Attack Damage Cut? | Unused | |
Void Damage Cut? | Unused |