Magia Record English Wiki
Register
Advertisement

Summary[]

Status effects are positive or negative bonuses that can be applied to Magical Girls and Enemies in battle. These can range from affecting specific stats, to damage-over-time or disc-changing effects. Effects are normally gained through Memoria, Magical Girl Connects, or Magical Girl Magia or Doppel attacks.

On this wiki, effects are denoted in the following format:

Attack UpName [V / 25%]Buff/Debuff Amount (Self /Target 1 turn)Turns Active

  • Effect Name: The names used on this wiki are translations of the JP version names, not the official NA version names.
  • Buff/Debuff Amount: Magia Record uses roman numerals to denote effect level. Where possible, the actual numerical affect is shown alongside this.
  • Target: These are divided into:
    • Self: The unit using the skill. Passive Memoria effects are always "Self" effects unless stated otherwise.
    • Target: A single selected ally or enemy.
    • All Enemies: All units on the opponent's side of the field.
    • Allies: All allies on the player's side of the field.
  • Turns Active: The amount of turns the effect lasts before disappearing. If there is no number here, the effect is either infinite until removed or a one-time boost.

Status Effects[]

Support[]

Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.

Icon JP Name NA Name Description
Heal HP回復HP Restore HP Restore Instantly restore HP.
MP Restore MP回復MP Restore MP Restore
Charge MP
Instantly increases MP.
Survive サヴァイブSurvive Survive Endure and become invincible for the remainder of the turn, and Regenerate HP.
Remove '''Debuffs''' デバフ解除Remove Debuffs Remove Debuffs Removes all Debuffs.
Remove '''Status Ailments''' 状態異常解除Remove Status Ailments Remove Status Ailments Removes all Status Ailments.
Remove '''Buffs''' バフ解除Remove Buffs Remove Buffs Removes all Buffs.
Remove '''Granted Effects''' 状態強化解除Remove Granted Effects - Removes all Granted Effects.
Revive Ally 蘇生Revive Ally Revive Revives the last fallen ally.

Buffs[]

Red colored icons denoting some sort of increasing effect. Normal buffs have a net cap of +100% per category.

Icon JP Name NA Name Description
Attack Up 攻撃力UPAttack Up Attack Up Increases attack based on base stat.
HP最大時攻撃力UPAttack Up While At Max HP ATK UP when at Max HP
Attack Up When At Critical Health 瀕死時攻撃力UPAttack Up When At Critical Health ATK UP When Near-Fainting Increases attack based on base stat when at low health
Defense Up 防御力UPDefense Up Defense Up Increase character base defense.
HP最大時防御力UPDefense Up While At Max HP DEF UP when at Max HP
Defense Up When At Critical Health 瀕死時防御力UPDefense Up When At Critical Health DEF UP When Near-Fainting Increases attack based on base stat when at low health
Damage Up 与えるダメージUPDamage Up Damage Inflicted Up Increase damage on attacks.
Magia Damage Up マギアダメージUPMagia Damage Up Magia Up Increase Magia damage.
Doppel Damage Up ドッペルダメージUPDoppel Damage Up - Increase Doppel damage.
Status Ailment Resistance Up 状態異常耐性UPStatus Ailment Resistance Up Status Ailment Resistance Up Increase Status Ailment resistance.
Accele Up Accele MPUP Accele Up Increase MP Gain from Accele discs.
Blast Up BlastダメージUPBlast Damage Up Blast Damage Up Increase damage from Blast discs.
Charge Up Charge後ダメージUPCharged Attack Damage Up Damage After Using Charge Up Increase damage from Accele and Blast discs, if a Charge disc is used first.
Charge Disc Damage Up ChargeディスクダメージUPCharge Disc Damage Up - Increase damage from Charge discs.
MP Gain Up MP獲得量UPMP Gain Up MP Gain Up Increased MP Gain from all sources during battle.
MP Gain Up When Over 100 MP MP100以上時MP獲得量UPMP Gain Up When Over 100 MP - Increased MP gain from all sources during battle when the MP gauge is at 100+ MP.
Flame Attribute Attack Up 火属性攻撃力UPFlame Attribute Attack Up - Increases attack based on base stat when using Flame attacks.
Aqua Attribute Attack Up 水属性攻撃力UPAqua Attribute Attack Up - Increases attack based on base stat when using Aqua attacks.
Forest Attribute Attack Up 木属性攻撃力UPForest Attribute Attack Up - Increases attack based on base stat when using Forest attacks.
Light Attribute Attack Up 光属性攻撃力UPLight Attribute Attack Up - Increases attack based on base stat when using Light attacks.
Dark Attribute Attack Up 闇属性攻撃力UPDark Attribute Attack Up - Increases attack based on base stat when using Dark attacks.
Extend Buffs バフ効果を延長Extend Buffs - Increases duration of currently active buffs

Debuffs[]

Blue colored icons denoting decreasing effects. They have the opposite effects of buffs. Most debuffs have a net floor of -95%.

Icon JP Name NA Name Description
Attack Down 攻撃力DOWNAttack Down Attack Down Decrease character base attack.
Defense Down 防御力DOWNDefense Down Defense Down Decrease character base defense.
さらに防御力DOWNFurther Defense Down Defense Down (Further) Further reduces character base defense on top of reduction from Defense Down
Damage Down 与えるダメージDOWNDamage Down Damage Inflicted Down Decrease damage on attacks.
Magia Damage Down マギアダメージDOWNMagia Damage Down Magia Damage Down Decrease magia damage.
Status Ailment Resistance Down 状態異常耐性DOWNStatus Ailment Resistance Down Status Ailment Resistance Down Decrease Status Ailment resistance.
Accele Down Accele MP DOWN Accele MP Down Decrease MP Gain from Accele discs.
Blast Damage Down Blast ダメージDOWNBlast Damage Down Blast Damage Down Decrease damage from Blast discs.
Charge Down Charge後ダメージDOWNCharged Attack Damage Down - Decrease damage from charged attacks, ie attacks which consume charge stacks
Charge Disc Damage Down ChargeディスクダメージDOWNCharge Disc Damage Down - Decrease damage from Charge discs.
MP Gain Down MP獲得量DOWNMP Gain Down MP Gain Down Decreased MP gain from all sources during the battle phase.
Blast Disc Received Damage Up ブラストディスクによる被ダメージが上昇Blast Disc Received Damage Up - Increase damage received from Blast discs.
Charged Attack Received Damage Up チャージを消費した攻撃による被ダメージが上昇Charged Attack Received Damage Up - Increase damage received from charged attacks, ie attacks which consume charge stacks
Flame Defense Down 火属性性耐性DOWNFlame-type Resistance Down - Increase damage received from attacks from Flame-type characters.
Aqua Defense Down 水属性耐性DOWNAqua-type Resistance Down - Increase damage received from attacks from Aqua-type characters.
Forest Defense Down 木属性耐性DOWNForest-type Resistance Down - Increase damage received from attacks from Forest-type characters.
Light Defense Down 光属性耐性DOWNLight-type Resistance Down - Increase damage received from attacks from Light-type characters.
Dark Defense Down 闇属性耐性DOWNDark-type Resistance Down - Increase damage received from attacks from Dark-type characters.
Extend Debuffs デバフ効果を延長Extend Debuffs - Increases duration of currently active debuffs
Received Damage Up 被ダメージ上昇(####)を付与Received Damage Up - Increase damage received from all attacks by the amount listed.

Status Ailments[]

Purple icons: These passively inflict an impairment on the character affected.
Yellow icons: These give the user a chance to inflict the associated Status Ailment when attacking (see Granted Effects).

Icon JP Name NA Name Description
Charm EffectChance to Charm on Attack 魅了Charm Charm This character cannot take any action.
Stun EffectChance to Stun on Attack スタンStun Stun This character cannot take any action and takes increased damage from its weak element.
Bind EffectChance to Bind on Attack 拘束Bind Bind This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
Poison EffectChance to Poison on Attack Poison Poison This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Poison EffectChance to Poison on Attack 強化毒Strengthened Poison Poison+ This character takes damage each turn. This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Burn EffectChance to Burn on Attack やけどBurn Burn This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse
Curse EffectChance to Curse on Attack 呪いCurse Curse This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn
Curse EffectChance to Curse on Attack 強化呪いStrengthened Curse Curse+ This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn
Fog EffectChance to Fog on Attack Fog Fog This character has a 25% chance to miss its attacks.
Darkness EffectChance to Darkness on Attack 暗闇Darkness Blind This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
Dazzle EffectChance to Dazzle on Attack 幻惑Dazzle Bewitch This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
Skill Seal EffectChance to Skill Seal on Attack スキル不可Skill Seal Skill Seal Prevents affected character from using active Memoria and Spirit Enhancement skills.
Magia Seal EffectChance to Magia Seal on Attack マギア不可Magia Seal Magia Seal Prevents affected character from using Magia and Doppel.
MP Damage MPダメージMP Damage MP Damage Drains MP from the affected character.
Frailty 虚弱Frailty - This character takes increased damage for every unique Status Ailment it is afflicted with.
HP Restore Seal HP回復禁止HP Restore Seal HP Restore Seal Prevent affected character from gaining HP. (Currently only used by Enemies)
MP Restore Seal MP 回復禁止MP Restore Seal MP Restore Seal Prevent affected character from gaining MP through MP Restore and Regenerate MP. (Currently only used by Enemies)

Granted Effects[]

Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.

  • No Symbol (Adept) - Passive chance effect.
  • + (on Attack) - Chance to apply an effect via attacks
  • x (Anti-) - Immunity to or prevention of an effect
  • >> (On Hurt) - Activates on damage taken

Most damage increasing or decreasing granted effects do not have individual caps, but instead contribute to a shared damage modifier pool, with a combined net cap of +200%, and a net floor of -70%. This pool also includes most "Damage Up" buffs and "Damage Down" debuffs, except for Magia Damage Up/Down.

If an effect with a chance to succeed (except Critical Hit or Evade) has multiple instances active, each instance will have its success or failure calculated individually.

Icon JP Name NA Name Description
Damage ダメージアップ状態Damage Increase Damage Up Increase damage on attacks.
Damage Up Versus Witches 対魔女ダメージアップDamage Up Versus Witches Damage UP to Witch Targets Increase damage on attacks against Witches.
Defense Pierce 防御無視Defense Pierce Ignore Defense Ignore enemy defense on attack.
Damage Cut ダメージカットDamage Cut Reduced Damage Reduce damage from incoming attacks.
Accele Damage Cut アクセルダメージカットAccele Damage Cut
AcceleダメージカットAccele Damage Cut
- Reduce damage from incoming Accele attacks.
Blast Damage Cut Blast ダメージカット状態Blast Damage Cut - Reduce damage from incoming Blast attacks.
No Data ChargeダメージカットCharge Damage Cut - Reduce damage from incoming Charge disc attacks. (Currently only used by Enemies)
Flame Attribute Damage Cut 火属性ダメージカット状態Flame Attribute Damage Cut - Reduce damage from incoming Flame-attribute opponents' attacks.
Aqua Attribute Damage Cut 水属性ダメージカット状態Aqua Attribute Damage Cut - Reduce damage from incoming Aqua-attribute opponents' attacks.
Forest Attribute Damage Cut 木属性ダメージカット状態Forest Attribute Damage Cut - Reduce damage from incoming Forest-attribute opponents' attacks.
Light Attribute Damage Cut 光属性ダメージカット状態Light Attribute Damage Cut - Reduce damage from incoming Light-attribute opponents' attacks.
Dark Attribute Damage Cut 闇属性ダメージカット状態Dark Attribute Damage Cut - Reduce damage from incoming Dark-attribute opponents' attacks.
Magia Damage Cut マギアダメージカットMagia Damage Cut Reduced Magia Damage Reduce damage from incoming Magia.
Critical クリティカルCritical Critical Hit Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present.
Evade 回避Evade Evade Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade.
Counter カウンターCounter Counter Immediately attack an enemy that deals damage to this character.
強化カウンターStrengthened Counter -
Chase 追撃Chase Follow Up Attack Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers.
Negative Effect Damage Up 敵状態異常時ダメージUPNegative Effect Damage Up Damage UP on Enemies with Status Ailments Damage increased versus enemies affected by a Status Ailment.
Endure 耐えるEndure Endure Survive one fatal attack with 1 HP.
Provoke 挑発Provoke Taunt Redirect enemy attacks to self (changes the target of the attack).
Regenerate HP HP自動回復HP Regeneration HP Regen Regenerate HP at the end of the turn.
Regenerate MP MP自動回復MP Regeneration MP Regen Regenerate MP at the end of the turn.
Skill Quicken スキルクイックSkill Quick Skill Surge Reduce the cooldown of active memorias by an additional 1 each turn.
Guardian かばうGuardian Guard Take an attack in the place of an ally.
MP Up When Damaged 被ダメージ時MPUPMP Up When Damaged - Gain MP when taking damage.
Weak MP Up 弱点属性で攻撃されたときMPUPMP Up When Attacked by Weak Attribute MP Gain UP Weak Gain additional MP when taking damage from the attribute the character is weak to.
MP Gauge Increased On Battle Start 自分のMPが溜まった状態でバトル開始MP Increase on Battle Start Start Battle with % of Magia Gauge Filled Start the battle with a percentage of the MP gauge already filled up.
Ignore Damage Cut ダメージカット無視Ignore Damage Cut Ignore Reduced Damage Ignore an opponent's Damage Cut.
Anti-Evade 回避無効Anti-Evade Negate Evade Ignore Evade effect on enemies.
Anti-Counter カウンター無効Anti-Counter Negate Counter Ignore Counter effect on enemies.
Anti-Charm 魅了無効Anti-Charm Negate Charm Immunity to Charm effect.
Anti-Provoke 挑発無視Anti-Provoke - Ignore Provoke effect on enemies.
Anti-Stun スタン無効Anti-Stun Negate Stun Immunity to Stun effect.
Anti-Bind 拘束無効Anti-Bind Negate Bind Immunity to Bind effect.
Anti-Poison 毒無効Anti-Poison Negate Poison Immunity to Poison effect.
Anti-Burn やけど無効Anti-Burn Negate Burn Immunity to Burn effect.
Anti-Curse 呪い無効Anti-Curse Negate Curse Immunity to Curse effect.
Anti-Fog 霧無効Anti-Fog Negate Fog Immunity to Fog effect.
Anti-Darkness 暗闇無効Anti-Darkness Negate Blind Immunity to Darkness effect.
Anti-Dazzle 幻惑無効Anti-Dazzle Negate Bewitch Immunity to Dazzle effect.
Anti-Skill Seal スキル不可無効Anti-Skill Seal Negate Skill Seal Immunity to Skill Seal effect.
Anti-Magia Seal マギア不可無効Anti-Magia Seal Negate Magia Seal Immunity to Magia Seal effect.
Anti-Debuff デバフ効果をX回無効Anti-Debuff - Immunity to Debuff effects.
Negate Status Ailments 状態異常をX回無効Negate Status Ailments - Immunity to Status Ailment effects.
Negate Critical Hit クリティカル無効Anti-Critical Negate Critical Cancels out potential additional damage from a Critical Hit
Charge Count Up Charge combo時Charge数+Charge Combo Charge Count Up - When using a Charge Disc combo, further increase the Charge count.
Blast MP Gain Up Blast攻撃時MP獲得Blast MP Gain Up - Gain a fixed amount of MP when using a Blast disc.
Variable ヴァリアブルVariable - Change attacks to the advantageous attribute.
Charge Conservation Charge消費なしCharge Conservation - A character with this Skill active will not consume any built up Charge when attacking with Accele or Blast Discs.
Barrier バリアBarrier - Absorbs damage from incoming attacks.
Reflect デバフ効果をX回反射Reflect Debuff Effects - Redirect incoming Debuffs back at the opponent.

Disc Changing[]

Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.

Icon JP Name NA Name Description
Attribute Draw FireAttribute Draw WaterAttribute Draw ForestAttribute Draw LightAttribute Draw Dark 同じ属性ドローAttribute Draw Attribute Draw Replace all available discs with discs of one particular attribute.
Monopolize Draw FireMonopolize Draw WaterMonopolize Draw ForestMonopolize Draw LightMonopolize Draw Dark 自分のDiscドローMonopolize Disc Draw Monopolize Draw Replace all available discs with discs belonging to the character equipped with the memoria.
Accele Draw AcceleドローAccele Draw Accele Draw Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.
Blast Draw BlastドローBlast Draw Blast Draw Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.
Charge Draw ChargeドローCharge Draw Charge Draw Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.
Disc Shuffle 再度Discを引くRedraw Discs Re-Draw Discs Redraws new discs from the available pool.

Special Effects[]

These skills have non-combat effects.

Icon JP Name NA Name Description
Episode up 獲得エピソードポイントUPEpisode Points Up Increases Episode Points Earned The episode experience gained from the battle is increased for the character equipped with the memoria.
CC Up CCの獲得量UPCC Gain Up CC UP Increase the CC gained after a battle. Only affects base drop, and does not work on supports.

Magia Types[]

For information on how Magia damage is calculated, see Damage Calculation

These icons show what tiles a Magia hits. An Attribute Strengthened Magia deals extra damage to the type it is strong against.

Icon JP Name NA Name Description
Magia One 敵単体にダメージDamage One Enemy Damage Target Deal large amount of damage to the targetted enemy
敵単体に属性強化ダメージAttribute Strenghtened Damage One Enemy Damage Target (Weak Element Bonus)
Magia All 敵全にダメージDamage One Enemy Damage All Enemies Deal damage to the full enemy team
敵全に属性強化ダメージAttribute Strenghtened Damage All Enemies Damage All Enemies (Weak Element Bonus)
敵全体にダメージ & 敵の状態異常の種類が多いほどダメージUPDamage All Enemies & Increased Damage to Enemies with Status Ailments Damage All Enemies (Status Ailments Bonus)
Magia Vertical 縦方向にダメージDamage A Vertical Line Damage Vertical Deal damage to all enemies in a vertical line
縦方向に属性強ダメージAttribute Strenghtened Damage A Vertical Line -
Magia Horizontal 縦方向にダメージDamage A Horizontal Line Damage Horizontal Deal damage to all enemies in a Horizontal line
横方向に属性強化ダメージAttribute Strenghtened Damage A Horizontal Line -
Magia Cross - - Damage a cross of enemies, similar to the Mighty Cross formation (currently unused)
Magia X - - Damage an X of enemies, similar to the Brave Echelon formation (currently unused)
Damage 2 Random Enemies ランダム2回 ダメージDamage 2 Random Enemies Damage Random (2) Damage 2 enemies at random.
Damage 3 Random Enemies ランダム3回 ダメージDamage 3 Random Enemies Damage Random (3) Damage 3 enemies at random.
Damage 4 Random Enemies ランダム4回 ダメージDamage 4 Random Enemies Damage Random (4) Damage 4 enemies at random.
ランダム4回 属性強化ダメージAttribute Strenghtened Damage 4 Random Enemies -
Damage 5 Random Enemies ランダム5回 ダメージDamage 5 Random Enemies Damage Random (5) Damage 5 enemies at random.
ランダム5回 属性強化ダメージAttribute Strenghtened Damage 5 Random Enemies -
Magia ? - - Unknown / unused
Magia All as HP Lowers 敵全体にダメージ & 低HPほど威力UPDamage All Enemies & Increase Power as HP Lowers - Deal damage to the full enemy team. The lower the user's HP, the more damage is dealt.
Damage One Enemy as HP Lowers 敵単体にダメージ & 低HPほど威力UPDamage One Enemy & Increase Power as HP Lowers Damage Target (Low HP Bonus) Deal large amount of damage to the targetted enemy. The lower the user's HP, the more damage is dealt.
Magia Vertical as HP Lowers - - Deal damage to all enemies in a vertical line. The lower the user's HP, the more damage is dealt. (Unused)
Magia Horizontal as HP Lowers - - Deal damage to all enemies in a horizontal line. The lower the user's HP, the more damage is dealt. (Unused)
Magia Cross as HP Lowers - - Deal damage to a cross of enemies. The lower the user's HP, the more damage is dealt. (Unused)
Magia X as HP Lowers - - Deal damage to an X of enemies. The lower the user's HP, the more damage is dealt. (Unused)
Damage 2 Random Enemies as HP Lowers - - Damage 2 enemies at random.. The lower the user's HP, the more damage is dealt. (Unused)
Damage 3 Random Enemies as HP Lowers - - Damage 3 enemies at random.. The lower the user's HP, the more damage is dealt. (Unused)
Damage 4 Random Enemies as HP Lowers - - Damage 4 enemies at random.. The lower the user's HP, the more damage is dealt. (Unused)
Damage 5 Random Enemies as HP Lowers - - Damage 5 enemies at random.. The lower the user's HP, the more damage is dealt. (Unused)
Magia ? as HP Lowers - - Unknown / unused

Unused Effects[]

These icons exist in the game, however to date are not linked to any usable skills or effects.

Icon Name Description
Unusedeffect3 ??? Unused
Unusedeffect4 ??? Unused
Unusedeffect5 ??? Unused
Unusedeffect6 ??? Unused
Unusedeffect7 ??? Unused
Unusedeffect8 ??? Unused
Unusedeffect11 Charge Damage Cut? Unused
Unusedeffect12 Charged Attack Damage Cut? Unused
Unusedeffect19 Void Damage Cut? Unused
Advertisement