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Summary

Status effects are positive or negative bonuses that can be applied to Magical Girls and Enemies in battle. These can range from affecting specific stats, to damage-over-time or disc-changing effects. Effects are normally gained through Memoria, Magical Girl Connects, or Magical Girl Magia or Doppel attacks.

On this wiki, effects are denoted in the following format:

Attack UpName [V / 25%]Buff/Debuff Amount (Self /Target 1 turn)Turns Active

  • Effect Name: The names used on this wiki are translations of the JP version names, not the official NA version names.
  • Buff/Debuff Amount: Magia Record uses roman numerals to denote effect level. Where possible, the actual numerical affect is shown alongside this.
  • Target: These are divided into:
    • Self: The unit using the skill. Passive Memoria effects are always "Self" effects unless stated otherwise.
    • One: A single selected ally or enemy.
    • All enemies: All units on the opponent's side of the field.
    • Allies: All allies on the player's side of the field.
  • Turns Active: The amount of turns the effect lasts before disappearing. If there is no number here, the effect is either infinite until removed or a one-time boost.

Status Effects

Support

Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.

Icon JP Name NA Name Description
Heal HP回復 HP Restore Instantly restore HP.
MP Restore MP回復 MP Restore Instantly increases MP.
Survive サヴァイブ Survive Endure and become invincible for the remainder of the turn, and Regenerate HP.
Remove Debuffs デバフ解除 Remove Debuffs Removes all Debuffs.
Remove Status Ailments 状態異常解除 Remove Status Ailments Removes all Status Ailments.
Remove Buffs バフ解除 Remove Buffs Removes all Buffs.
Remove Granted Effects 状態強化解除 Not yet implemented Removes all Granted Effects.
Revive Ally 蘇生 Revive Revives the last fallen ally.

Buffs

Red colored icons denoting some sort of increasing effect.

Icon JP Name NA Name Description
Attack Up 攻撃力UP Attack Up Increases attack based on base stat.
HP最大時攻撃力UP ATK UP when at Max HP
瀕死時攻撃力UP ATK UP When Near-Fainting
Defense Up 防御力UP Defense Up Increase character base defense.
HP最大時防御力UP Not yet implemented
瀕死時防御力UP DEF UP When Near-Fainting
Damage Up 与えるダメージUP Damage Inflicted Up Increase damage on attacks.
Magia Damage Up マギアダメージUP Magia Up Increase Magia damage.
Doppel Damage Up ドッペルダメージUP Not yet implemented Increase Doppel damage.
Status Ailment Resistance Up 状態異常耐性UP Status Ailment Resistance Up Increase Status Ailment resistance.
Accele Up Accele MPUP Accele Up Increase MP Gain from Accele discs.
Blast Up BlastダメージUP Blast Damage Up Increase damage from Blast discs.
Charge Up Charge後ダメージUP Damage After Using Charge Up Increase damage from Accele and Blast discs, if a Charge disc is used first.
Charge Disc Damage Up ChargeディスクダメージUP Not yet implemented Increase damage from Charge discs.
MP Gain Up MP獲得量UP MP Gain Up Increased MP Gain from all sources during battle.
MP Gain Up When Over 100 MP MP100以上時MP獲得量UP Not yet implemented Increased MP gain from all sources during battle when the MP gauge is at 100+ MP.

Debuffs

Blue colored icons denoting decreasing effects. They have the opposite effects of buffs.

Icon JP Name NA Name Description
Attack Down 攻撃力DOWN Attack Down Decrease character base attack.
Defense Down 防御力DOWN Defense Down Decrease character base defense.
Damage Down 与えるダメージDOWN Damage Inflicted Down Decrease damage on attacks.
Magia Damage Down マギアダメージDOWN Magia Damage Down Decrease magia damage.
Status Ailment Resistance Down 状態異常耐性DOWN Status Ailment Resistance Down Decrease Status Ailment resistance.
Accele Down Accele MP DOWN Not yet implemented Decrease MP Gain from Accele discs.
Blast Damage Down Blast ダメージDOWN Blast Damage Down Decrease damage from Blast discs.
Charge Down Charge後ダメージDOWN Not yet implemented Decrease damage from charged attacks, ie attacks which consume charge stacks
Charge Disc Damage Down ChargeディスクダメージDOWN Not yet implemented Decrease damage from Charge discs.
MP Gain Down MP獲得量DOWN Not yet implemented Decreased MP gain from all sources during the battle phase.
Blast Disc Received Damage Up ブラストディスクによる被ダメージが上昇 Not yet implemented Increase damage received from Blast discs.
Charged Attack Received Damage Up チャージを消費した攻撃による被ダメージが上昇 Not yet implemented Increase damage received from charged attacks, ie attacks which consume charge stacks
Aqua Defense Down 水属性耐性DOWN Not yet implemented Decrease character defense against attacks from Aqua-type characters.

Status Ailments

Purple icons: These passively inflict an impairment on the character affected.
Yellow icons: These give the user a chance to inflict the associated Status Ailment when attacking (see Granted Effects).

Icon JP Name NA Name Description
CharmChance to Charm on Attack 魅了 Charm This character cannot take any action.
Stun EffectChance to Stun on Attack スタン Stun This character cannot take any action and takes increased damage from its weak element.
Bind EffectChance to Bind on Attack 拘束 Bind This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
Poison EffectChance to Poison on Attack Poison This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Poison EffectChance to Poison on Attack 強化毒 Poison+ This character takes damage each turn. This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Burn EffectChance to Burn on Attack やけど Burn This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse
Curse EffectChance to Curse on Attack 呪い Curse This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn
Fog EffectChance to Fog on Attack Fog This character has a 25% chance to miss its attacks.
Darkness EffectChance to Darkness on Attack 暗闇 Blind This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
Dazzle EffectChance to Dazzle on Attack 幻惑 Bewitch This character has a 40% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
Skill Seal EffectChance to Skill Seal on Attack スキル不可 Skill Seal Prevents affected character from using active Memoria and Spirit Enhancement skills.
Magia Seal EffectChance to Magia Seal on Attack マギア不可 Magia Seal Prevents affected character from using Magia and Doppel.
MP Damage MPダメージ Not yet implemented Drains MP from the affected character.
HP Restore Seal No data HP Restore Seal Prevent affected character from gaining HP. (Currently only used by Enemies)
No Data No data MP Restore Seal Prevent affected character from gaining MP. (Currently only used by Enemies)

Granted Effects

Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.

  • No Symbol (Adept) - Passive chance effect.
  • + (on Attack) - Chance to apply an effect via attacks
  • x (Anti-) - Immunity to or prevention of an effect
  • >> (On Hurt) - Activates on damage taken
Icon JP Name NA Name Description
Damage ダメージアップ状態 Damage Up Increase damage on attacks.
Damage Up Versus Witches 対魔女ダメージアップ Not yet implemented Increase damage on attacks against Witches.
Defense Pierce 防御無視 Ignore Defense Ignore enemy defense on attack.
Damage Cut ダメージカット Reduced Damage Reduce damage from incoming attacks.
Accele Damage Cut アクセルダメージカット Not yet implemented Reduce damage from incoming Accele attacks.
Blast Damage Cut Blast ダメージカット状態 Not yet implemented Reduce damage from incoming Blast attacks.
Aqua Attribute Damage Cut 水属性ダメージカット状態 Not yet implemented Reduce damage from incoming Aqua-attribute opponents' attacks.
Dark Attribute Damage Cut 闇属性ダメージカット状態 Not yet implemented Reduce damage from incoming Dark-attribute opponents' attacks.
Magia Damage Cut マギアダメージカット Not yet implemented Reduce damage from incoming Magia.
Critical クリティカル Critical Hit Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present.
Evade 回避 Evade Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade.
Counter カウンター Counter Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers
Chase 追撃 Follow Up Attack Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers.
Negative Effect Damage Up 敵状態異常時ダメージUP Damage UP on Enemies with Status Ailments Damage increased versus enemies affected by a Status Ailment.
Endure 耐える Endure Survive one fatal attack with 1 HP.
Provoke 挑発 Taunt Redirect enemy attacks to self (changes the target of the attack).
Regenerate HP Adept HP自動回復 HP Regen Regenerate HP at the end of the turn.
Regenerate MP MP自動回復 MP Regen Regenerate MP at the end of the turn.
Skill Quicken スキルクイック Skill Surge Reduce the cooldown of active memorias by an additional 1 each turn.
Guardian かばう Guard Take an attack in the place of an ally.
Weak MP Up 弱点属性で攻撃されたときMPUP MP Gain UP Weak Gain additional MP when taking damage from the element character is weak to.
MP Increase 自分のMPが溜まった状態でバトル開始 Start Battle with % of Magia Guarge Filled Start the battle with a percentage of the MP gauge already filled up.
Ignore Damage Cut 確率でダメージカット無視 Ignore Reduced Damage Ignore an opponent's Damage Cut.
Anti-Evade 回避無効 Negate Evade Ignore Evade effect on enemies.
Anti-Counter カウンター無効 Negate Counter Ignore Counter effect on enemies.
Anti-Charm 魅了無効 Negate Charm Immunity to Charm effect.
Anti-Provoke 確率で挑発無視 Not yet implemented Ignore Provoke effect on enemies.
Anti-Stun スタン無効 Negate Stun Immunity to Stun effect.
Anti-Bind 拘束無効 Negate Bind Immunity to Bind effect.
Anti-Poison 毒無効 Negate Poison Immunity to Poison effect.
Anti-Burn やけど無効 Negate Burn Immunity to Burn effect.
Anti-Curse 呪い無効 Negate Curse Immunity to Curse effect.
Anti-Fog 霧無効 Not yet implemented Immunity to Fog effect.
Anti-Darkness 暗闇無効 Not yet implemented Immunity to Darkness effect.
Anti-Dazzle 幻惑無効 Negate Bewitch Immunity to Dazzle effect.
Anti-Skill Seal スキル不可無効 Negate Skill Seal Immunity to Skill Seal effect.
Anti-Magia Seal マギア不可無効 Negate Magia Seal Immunity to Magia Seal effect.
Anti-Debuff デバフ無効 Not yet implemented Immunity to Debuff effects.
Charge Count Up Charge combo時Charge数+ Not yet implemented When using a Charge Disc combo, further increase the Charge count.
Blast MP Gain Up Blast攻撃時MP獲得 Not yet implemented Gain a fixed amount of MP when using a Blast disc.

Disc Changing

Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.

Icon JP Name NA Name Description
Attribute Draw FireAttribute Draw WaterAttribute Draw ForestAttribute Draw LightAttribute Draw Dark 同じ属性ドロー Attribute Draw Replace all available discs with discs of one particular attribute.
Monopolize Draw FireMonopolize Draw WaterMonopolize Draw ForestMonopolize Draw LightMonopolize Draw Dark 自分のDiscドロー Monopolize Draw Replace all available discs with discs belonging to the character equipped with the memoria.
Accele Draw Acceleドロー Accele Draw Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.
Charge Draw Chargeドロー Charge Draw Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.
Blast Draw Blastドロー Blast Draw Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.
Disc Shuffle 再度Discを引く Re-Draw Discs Redraws new discs from the available pool.

Special Effects

These skills have non-combat effects.

Icon JP Name NA Name Description
Episode Up 獲得エピソードポイントUP Increases Episode Points Earned The episode experience gained from the battle is increased for the character equipped with the memoria.
CC Up CCの獲得量UP CC UP Increase the CC gained after a battle. Only affects base drop, and does not work on supports.

Magia Types

For information on how Magia damage is calculated, see Damage Calculation

These icons show what tiles a Magia hits. An Attribute Strengthened Magia deals extra damage to the type it is strong against.

Icon Name Description
Magia One Target One This Magia targets a single enemy of choice.
Magia All Target All This Magia targets all tiles on the opposing side.
Magia Vertical Target Vertical Line This Magia targets a single vertical line of enemies, similar to a Blast.
Magia Horizontal Target Horizontal Line This Magia targets a single horizontal line of enemies, similar to a Blast.
Magia Cross Target Cross This Magia targets a cross of enemies, similar to the Mighty Cross formation.
Magia X Target X This Magia targets an X of enemies, similar to the Brave Echelon formation.
Damage 2 Random Enemies Target 2 Random This Magia targets 2 enemies at random.
Damage 3 Random Enemies Target 3 Random This Magia targets 3 enemies at random.
Damage 4 Random Enemies Target 4 Random This Magia targets 4 enemies at random.
Damage 5 Random Enemies Target 5 Random This Magia targets 5 enemies at random.
Magia ? ? Unknown
Magia All as HP Lowers Target All - Scales With HP This Magia targets all tiles on the opposing side, with the damage increasing as the caster's HP grows lower.
Damage One Enemy as HP Lowers Target One - Scales With HP This Magia targets a single enemy of choice, with the damage increasing as the caster's HP grows lower.
Magia Vertical as HP Lowers Target Vertical Line - Scales With HP This Magia targets a single vertical line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
Magia Horizontal as HP Lowers Target Horizontal Line - Scales With HP This Magia targets a single horizontal line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
Magia Cross as HP Lowers Target Cross - Scales With HP This Magia targets a cross of enemies, similar to the Mighty Cross formation, with the damage increasing as the caster's HP grows lower.
Magia X as HP Lowers Target X - Scales With HP This Magia targets an X of enemies, similar to the Brave Echelon formation, with the damage increasing as the caster's HP grows lower.
Damage 2 Random Enemies as HP Lowers Target 2 Random - Scales With HP This Magia targets 2 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 3 Random Enemies as HP Lowers Target 1 Random - Scales With HP This Magia targets 3 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 4 Random Enemies as HP Lowers Target 4 Random - Scales With HP This Magia targets 4 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 5 Random Enemies as HP Lowers Target 5 Random - Scales With HP This Magia targets 5 enemies at random, with the damage increasing as the caster's HP grows lower.
Magia ? as HP Lowers ? - Scales With HP Unknown, with the damage increasing as the caster's HP grows lower.

Unused Effects

These icons exist in the game, however to date are not linked to any usable skills or effects.

Icon Name Description
Unusedeffect3 ??? Unused
Unusedeffect4 ??? Unused
Unusedeffect5 ??? Unused
Unusedeffect6 ??? Unused
Unusedeffect7 ??? Unused
Unusedeffect8 ??? Unused
Unusedeffect11 Charge Damage Cut? Unused
Unusedeffect12 Charged Attack Damage Cut? Unused
Unusedeffect13 Flame Damage Cut? Unused
Unusedeffect15 Forest Damage Cut? Unused
Unusedeffect16 Light Damage Cut? Unused
Unusedeffect19 Void Damage Cut? Unused
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