Magia Record English Wiki
(trialing new table format)
m (Added Magia Damage Down link. Mel Anna card has it.)
Tag: Visual edit
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Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.
 
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.
 
{| class="article-table" style="width: 100%;"
 
{| class="article-table" style="width: 100%;"
!style="width: 10%;" | Icon
+
!style="width: 5%;" | Icon
!style="width: 20%;" | JP Name
+
!style="width: 22.5%;" | JP Name
!style="width: 20%;" | NA Name
+
!style="width: 22.5%;" | NA Name
 
!style="width: 50%;" | Description
 
!style="width: 50%;" | Description
 
|-
 
|-
Line 68: Line 68:
 
Red colored icons denoting some sort of increasing effect.
 
Red colored icons denoting some sort of increasing effect.
 
{| class="article-table" style="width: 100%;"
 
{| class="article-table" style="width: 100%;"
!style="width: 10%;" | Icon
+
!style="width: 5%;" | Icon
!style="width: 20%;" | Name
+
!style="width: 22.5%;" | JP Name
!style="width: 70%;" | Description
+
!style="width: 22.5%;" | NA Name
  +
!style="width: 50%;" | Description
 
|-
 
|rowspan="3"|[[File:Attack Up.png|25 px|link=Attack Up]]
  +
|[[Attack Up|{{Translation|攻撃力UP|Attack Up}}]]
  +
|[[Attack Up]]
 
|rowspan="3"|Increases attack based on base stat.
 
|-
 
|[[Attack Up While At Max Health|{{Translation|HP最大時攻撃力UP|Attack Up While At Max Health}}]]'''
  +
|[[ATK UP when at Max HP]]
 
|-
  +
|[[Attack Up When At Critical Health|{{Translation|瀕死時攻撃力UP|Attack Up When At Critical Health}}]]
  +
|[[ATK UP When Near-Fainting]]
 
|-
 
|-
|[[File:Attack Up.png|25 px|link=Attack Up]]
+
|rowspan="2"|[[File:Defense Up.png|25 px]]
  +
|[[Defense Up|{{Translation|防御力UP|Defense Up}}]]
|'''[[Attack Up]] /<br/>[[Attack Up While At Max Health]]'''
 
  +
|[[Defense Up]]
|Increases attack based on base stat.
 
 
|rowspan="2"|Increase character base defense.
 
|-
 
|-
 
|[[Defense Up When At Critical Health|{{Translation|瀕死時防御力UP|Defense Up When At Critical Health}}]]
|[[File:Defense Up.png|25 px]]
 
  +
|[[DEF UP When Near-Fainting]]
|'''[[Defense Up]] /<br/>[[Defense Up When At Critical Health]]'''
 
|Increase character base defense.
 
 
|-
 
|-
 
|[[File:Damage Up.png|25 px]]
 
|[[File:Damage Up.png|25 px]]
  +
|[[Damage Up|{{Translation|与えるダメージUP|Damage Up}}]]
|'''[[Damage Up]]'''
 
  +
|[[Damage Inflicted Up]]
 
| Increase damage on attacks.
 
| Increase damage on attacks.
 
|-
 
|-
 
|[[File:Magia Damage Up.png|25 px]]
 
|[[File:Magia Damage Up.png|25 px]]
|'''[[Magia Damage Up]]'''
+
|[[Magia Damage Up|{{Translation|マギアダメージUP|Magia Damage Up}}]]
  +
|[[Magia Up]]
 
|Increase [[Magia]] damage.
 
|Increase [[Magia]] damage.
 
|-
 
|-
 
|[[File:Doppel Damage Up.png|25px]]
 
|[[File:Doppel Damage Up.png|25px]]
|'''[[Doppel Damage Up]]'''
+
|[[Doppel Damage Up|{{Translation|ドッペルダメージUP|Doppel Damage Up}}]]
  +
|''Not yet implemented''
 
|Increase [[Doppel]] damage.
 
|Increase [[Doppel]] damage.
 
|-
 
|-
 
|[[File:Status Ailment Resistance Up.png|25 px]]
 
|[[File:Status Ailment Resistance Up.png|25 px]]
|'''[[Status Ailment Resistance Up]]'''
+
|[[Status Ailment Resistance Up|{{Translation|状態異常耐性UP|Status Ailment Resistance Up}}]]
  +
|[[Status Ailment Resistance Up]]
|Increase '''[[{{PAGENAME}}#Status Ailments|Status Ailment]]''' resistance.
+
|Increase [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance.
 
|-
 
|-
 
|[[File:Accele Up.png|25 px]]
 
|[[File:Accele Up.png|25 px]]
|'''[[Accele MP Gain Up]]'''
+
|[[Accele MP Gain Up|Accele MPUP]]
  +
|[[Accele Up]]
 
|Increase MP Gain from Accele discs.
 
|Increase MP Gain from Accele discs.
 
|-
 
|-
 
|[[File:Blast Up.png|25 px]]
 
|[[File:Blast Up.png|25 px]]
|'''[[Blast Damage Up]]'''
+
|[[Blast Damage Up|{{Translation|BlastダメージUP|Blast Damage Up}}]]
 
|[[Blast Damage Up]]
 
|Increase damage from Blast discs.
 
|Increase damage from Blast discs.
 
|-
 
|-
 
|[[File:Charge Up.png|25 px]]
 
|[[File:Charge Up.png|25 px]]
|'''[[Charged Attack Damage Up]]'''
+
|[[Charged Attack Damage Up|{{Translation|Charge後ダメージUP|Charged Attack Damage Up}}]]
  +
|[[Damage After Using Charge Up]]
 
|Increase damage from Accele and Blast discs, if a Charge disc is used first.
 
|Increase damage from Accele and Blast discs, if a Charge disc is used first.
 
|-
 
|-
|[[File:Charge Damage Up.png|25px]]
+
|[[File:Charge Disc Damage Up.png|25px]]
|'''[[Charge Damage Up]]'''
+
|[[Charge Disc Damage Up|{{Translation|ChargeディスクダメージUP|Charge Disc Damage Up}}]]
  +
|''Not yet implemented''
 
|Increase damage from Charge discs.
 
|Increase damage from Charge discs.
 
|-
 
|-
 
|[[File:MP Gain Up.png|25 px]]
 
|[[File:MP Gain Up.png|25 px]]
|'''[[MP Gain Up]]'''
+
|[[MP Gain Up|{{Translation|MP獲得量UP|MP Gain Up}}]]
  +
|[[MP Gain Up]]
 
| Increased MP Gain from all sources during battle.
 
| Increased MP Gain from all sources during battle.
 
|-
 
|-
 
|[[File:MP Gain Up When Over 100 MP.png|25px]]
 
|[[File:MP Gain Up When Over 100 MP.png|25px]]
|'''[[MP Gain Up When Over 100 MP]]'''
+
|[[MP Gain Up When Over 100 MP|{{Translation|MP100以上時MP獲得量UP|MP Gain Up When Over 100 MP}}]]
  +
|''Not yet implemented''
 
|Increased MP gain from all sources during battle when the MP gauge is at 100+ MP.
 
|Increased MP gain from all sources during battle when the MP gauge is at 100+ MP.
 
|}
 
|}
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Blue colored icons denoting decreasing effects. They have the opposite effects of buffs.
 
Blue colored icons denoting decreasing effects. They have the opposite effects of buffs.
 
{| class="article-table" style="width: 100%;"
 
{| class="article-table" style="width: 100%;"
!style="width: 10%;" | Icon
+
!style="width: 5%;" | Icon
!style="width: 20%;" | Name
+
!style="width: 22.5%;" | JP Name
!style="width: 70%;" | Description
+
!style="width: 22.5%;" | NA Name
  +
!style="width: 45%;" | Description
 
|-
 
|-
 
|[[File:Attack Down.png|25 px]]
 
|[[File:Attack Down.png|25 px]]
|'''[[Attack Down]]'''
+
|[[Attack Down|{{Translation|攻撃力DOWN|Attack Down}}]]
  +
|[[Attack Down]]
 
|Decrease character base attack.
 
|Decrease character base attack.
 
|-
 
|-
 
|[[File:Defense Down.png|25 px]]
 
|[[File:Defense Down.png|25 px]]
|'''[[Defense Down]]'''
+
|[[Defense Down|{{Translation|防御力DOWN|Defense Down}}]]
  +
|[[Defense Down]]
 
|Decrease character base defense.
 
|Decrease character base defense.
 
|-
 
|-
 
|[[File:Damage Down.png|25 px]]
 
|[[File:Damage Down.png|25 px]]
|'''[[Damage Down]]'''
+
|[[Damage Down|{{Translation|与えるダメージDOWN|Damage Down}}]]
  +
|[[Damage Inflicted Down]]
 
| Decrease damage on attacks.
 
| Decrease damage on attacks.
 
|-
 
|-
 
|[[File:Magia Damage Down.png|25 px]]
 
|[[File:Magia Damage Down.png|25 px]]
|'''[[Magia Damage Down]]'''
+
|[[Magia Damage Down|{{Translation|マギアダメージDOWN|Magia Damage Down}}]]
  +
|[https://magireco.fandom.com/wiki/Magia_Damage_Down Magia Damage Down]
 
|Decrease magia damage.
 
|Decrease magia damage.
 
|-
 
|-
 
|[[File:Status Ailment Resistance Down.png|25 px]]
 
|[[File:Status Ailment Resistance Down.png|25 px]]
|'''[[Status Ailment Resistance Down]]'''
+
|[[Status Ailment Resistance Down|{{Translation|状態異常耐性DOWN|Status Ailment Resistance Down}}]]
  +
|[[Status Ailment Resistance Down]]
|Decrease '''[[{{PAGENAME}}#Status Ailments|Status Ailment]]''' resistance.
+
|Decrease [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance.
 
|-
 
|-
 
|[[File: Accele Down.png|25 px]]
 
|[[File: Accele Down.png|25 px]]
|'''[[Accele MP Gain Down]]'''
+
|[[Accele MP Gain Down|Accele MP DOWN]]
  +
|''Not yet implemented''
 
| Decrease MP Gain from Accele discs.
 
| Decrease MP Gain from Accele discs.
 
|-
 
|-
 
|[[File: Blast Damage Down.png|25 px]]
 
|[[File: Blast Damage Down.png|25 px]]
|'''[[Blast Damage Down]]'''
+
|[[Blast Damage Down|{{Translation|Blast ダメージDOWN|Blast Damage Down}}]]
  +
|[[Blast Damage Down]]
 
|Decrease damage from Blast discs.
 
|Decrease damage from Blast discs.
 
|-
 
|-
 
|[[File: Charge Down.png|25 px]]
 
|[[File: Charge Down.png|25 px]]
|'''[[Charged Attack Damage Down]]'''
+
|[[Charged Attack Damage Down|{{Translation|Charge後ダメージDOWN|Charged Attack Damage Down}}]]
  +
|''Not yet implemented''
 
| Decrease damage from charged attacks, ''ie attacks which consume charge stacks''
 
| Decrease damage from charged attacks, ''ie attacks which consume charge stacks''
 
|-
 
|-
|[[File: Charge Damage Down.png|25 px]]
+
|[[File: Charge Disc Damage Down.png|25 px]]
|'''[[Charge Damage Down]]'''
+
|[[Charge Disc Damage Down|{{Translation|ChargeディスクダメージDOWN|Charge Disc Damage Down}}]]
  +
|''Not yet implemented''
 
| Decrease damage from Charge discs.
 
| Decrease damage from Charge discs.
 
|-
 
|-
 
|[[File:MP Gain Down.png|25 px]]
 
|[[File:MP Gain Down.png|25 px]]
|'''[[MP Gain Down]]'''
+
|[[MP Gain Down|{{Translation|MP獲得量DOWN|MP Gain Down}}]]
  +
|''Not yet implemented''
 
| Decreased MP gain from all sources during the battle phase.
 
| Decreased MP gain from all sources during the battle phase.
 
|}
 
|}
   
 
=== Status Ailments ===
 
=== Status Ailments ===
Purple colored icons. These passively inflict an impairment on the character affected.
+
Purple icons: These passively inflict an impairment on the character affected.<br/>
  +
Yellow icons: These give the user a chance to inflict the associated Status Ailment when attacking (see ''Granted Effects'').
 
{| class="article-table" style="width: 100%;"
 
{| class="article-table" style="width: 100%;"
!style="width: 10%;" | Icon
+
!style="width: 15;" | Icon
!style="width: 20%;" | Name
+
!style="width: 22.5%;" | JP Name
!style="width: 70%;" | Description
+
!style="width: 22.5%;" | NA Name
  +
!style="width: 50%;" | Description
 
|-
 
|-
|[[File:Charm Effect.png|25 px]]
+
|[[File:Charm Effect.png|25 px]][[File:Chance_to_Charm_on_Attack.png|25px]]
|'''[[Charm]]'''
+
|[[Charm|{{Translation|魅了|Charm}}]]
  +
|[[Charm]]
 
| This character cannot take any action.
 
| This character cannot take any action.
 
|-
 
|-
|[[File:Stun Effect.png|25 px]]
+
|[[File:Stun Effect.png|25 px]][[File:Chance_to_Stun_on_Attack.png|25px]]
  +
|[[Stun|{{Translation|スタン|Stun}}]]
|'''[[Stun]]'''
+
|[[Stun]]
 
| This character cannot take any action and takes increased damage from its weak element.
 
| This character cannot take any action and takes increased damage from its weak element.
 
|-
 
|-
|[[File:Bind Effect.png|25 px]]
+
|[[File:Bind Effect.png|25 px]][[File:Chance_to_Bind_on_Attack.png|25px]]
|'''[[Bind]]'''
+
|[[Bind|{{Translation|拘束|Bind}}]]
  +
|[[Bind]]
 
| This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
 
| This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
 
|-
 
|-
|[[File:Poison Effect.png|25 px]]
+
|[[File:Poison Effect.png|25 px]][[File:Chance_to_Poison_on_Attack.png|25px]]
|'''[[Poison]]'''
+
|[[Poison|{{Translation|毒|Poison}}]]
  +
|[[Poison]]
 
| This character takes damage each turn. ''This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse''
 
| This character takes damage each turn. ''This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse''
 
|-
 
|-
|[[File: Burn Effect.png|25 px]]
+
|[[File: Burn Effect.png|25 px]][[File:Chance_to_Burn_on_Attack.png|25px]]
  +
|[[Burn|{{Translation|やけど|Burn}}]]
|'''[[Burn]]'''
+
|[[Burn]]
 
| This character takes damage each turn and takes increased damage from its weak element. ''This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse''
 
| This character takes damage each turn and takes increased damage from its weak element. ''This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse''
 
|-
 
|-
|[[File: Curse Effect.png|25 px]]
+
|[[File: Curse Effect.png|25 px]][[File:Chance_to_Curse_on_Attack.png|25px]]
|'''[[Curse]]'''
+
|[[Curse|{{Translation|呪い|Curse}}]]
  +
|[[Curse]]
 
| This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. ''This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn''
 
| This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. ''This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn''
 
|-
 
|-
|[[File:Fog Effect.png|25 px]]
+
|[[File:Fog Effect.png|25 px]][[File:Chance_to_Fog_on_Attack.png|25px]]
|'''[[Fog]]'''
+
|[[Fog|{{Translation|霧|Fog}}]]
  +
|[[Fog]]
 
| This character has a 25% chance to miss its attacks.
 
| This character has a 25% chance to miss its attacks.
 
|-
 
|-
|[[File:Darkness Effect.png|25 px]]
+
|[[File:Darkness Effect.png|25 px]][[File:Chance_to_Darkness_on_Attack.png|25px]]
|'''[[Darkness]]'''
+
|[[Darkness|{{Translation|暗闇|Darkness}}]]
  +
|[[Blind]]
 
| This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
 
| This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
 
|-
 
|-
|[[File:Dazzle Effect.png|25 px]]
+
|[[File:Dazzle Effect.png|25 px]][[File:Chance_to_Dazzle_on_Attack.png|25px]]
|'''[[Dazzle]]'''
+
|[[Dazzle|{{Translation|幻惑|Dazzle}}]]
  +
|[[Bewitch]]
 
| This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
 
| This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
 
|-
 
|-
|[[File: Skill Seal Effect.png|25 px]]
+
|[[File: Skill Seal Effect.png|25 px]][[File:Chance_to_Skill Seal_on_Attack.png|25px]]
|'''[[Skill Seal]]'''
+
|[[Skill Seal|{{Translation|スキル不可|Skill Seal}}]]
  +
|[[Skill Seal]]
| Prevents affected character from using skills (memoria skills).
+
| Prevents affected character from using active [[Memoria]] and [[Spirit Enhancement]] skills.
 
|-
 
|-
|[[File:Magia Seal Effect.png|25 px]]
+
|[[File:Magia Seal Effect.png|25 px]][[File:Chance_to_Magia Seal_on_Attack.png|25px]]
|'''[[Magia Seal]]'''
+
|[[Magia Seal|{{Translation|マギア不可|Magia Seal}}]]
  +
|[[Magia Seal]]
 
| Prevents affected character from using Magia and Doppel.
 
| Prevents affected character from using Magia and Doppel.
 
|-
 
|-
 
|[[File:MP Damage.png|25 px]]
 
|[[File:MP Damage.png|25 px]]
|'''[[MP Damage]]'''
+
|[[MP Damage|{{Translation|MPダメージ|MP Damage}}]]
  +
|''Not yet immplemented''
 
| Drains MP from the affected character.
 
| Drains MP from the affected character.
 
|-
 
|-
 
|[[File: No Data.png|25px]]
 
|[[File: No Data.png|25px]]
|'''[[HP Restore Seal]]'''
+
|''No data''
  +
|[[HP Restore Seal]]
| Prevent affected character from gaining HP.
+
| Prevent affected character from gaining HP. (''Currently only used by [[Enemies]]'')
 
|-
 
|-
|[[File: No Data.png|25px]]
+
|[[File:No Data.png|25px]]
|'''[[MP Restore Seal]]'''
+
|''No data''
  +
|[[MP Restore Seal]]
| Prevent affected character from gaining MP.
+
| Prevent affected character from gaining MP. (''Currently only used by [[Enemies]]'')
 
|}
 
|}
   
Line 239: Line 288:
 
* x (Anti-) - Immunity to or prevention of an effect
 
* x (Anti-) - Immunity to or prevention of an effect
 
* >> (On Hurt) - Activates on damage taken
 
* >> (On Hurt) - Activates on damage taken
  +
Note: Some skills apply these effects at 100% chance. Examples such as Guaranteed Poison Edge and Guaranteed Evade increases the chance of the passive effect occurring to 100% (guaranteed poison applied on hit, evasion of all incoming attacks).
 
 
{| class="article-table" style="width: 100%;"
 
{| class="article-table" style="width: 100%;"
!style="width: 10%;" | Icon
+
!style="width: 15;" | Icon
!style="width: 20%;" | Name
+
!style="width: 22.5%;" | JP Name
!style="width: 70%;" | Description
+
!style="width: 22.5%;" | NA Name
  +
!style="width: 50%;" | Description
 
|-
 
|-
 
|[[File:Damage.png|25px]]
 
|[[File:Damage.png|25px]]
|'''[[Damage Increase]]'''
+
|[[Damage Increase|{{Translation|ダメージアップ状態|Damage Increase}}]]
  +
|[[Damage Increase|Damage Up]]
 
| Increase damage on attacks.
 
| Increase damage on attacks.
 
|-
 
|[[File:Damage Up Versus Witches.png|25px]]
  +
|[[Damage Up|{{Translation|対魔女ダメージアップ|Damage Up Versus Witches}}]]
  +
|''Not yet implemented''
  +
| Increase damage on attacks against [[Enemies|Witches]].
 
|-
 
|-
 
|[[File:Defense Pierce.png|25px|link=Defense Pierce]]
 
|[[File:Defense Pierce.png|25px|link=Defense Pierce]]
|'''[[Defense Pierce]]'''
+
|[[Defense Pierce|{{Translation|防御無視|Defense Pierce}}]]
  +
|[[Ignore Defense]]
 
| Ignore enemy defense on attack.
 
| Ignore enemy defense on attack.
 
|-
 
|-
 
|[[File:Damage Cut.png|25px]]
 
|[[File:Damage Cut.png|25px]]
|'''[[Damage Cut]]'''
+
|[[Damage Cut|{{Translation| ダメージカット|Damage Cut}}]]
  +
|[[Reduced Damage]]
 
| Reduce damage from incoming attacks.
 
| Reduce damage from incoming attacks.
 
|-
 
|[[File:Blast Damage Cut.png|25px]]
  +
|[[Blast Damage Cut|{{Translation|Blast ダメージカット状態|Blast Damage Cut}}]]
  +
|''Not yet implemented''
  +
| Reduce damage from incoming Blast attacks.
 
|-
 
|-
 
|[[File:Magia Damage Cut.png|25px]]
 
|[[File:Magia Damage Cut.png|25px]]
|'''[[Magia Damage Cut]]'''
+
|[[Magia Damage Cut|{{Translation|マギアダメージカット|Magia Damage Cut}}]]
  +
|''Not yet implemented''
 
| Reduce damage from incoming Magia.
 
| Reduce damage from incoming Magia.
 
|-
 
|-
 
|[[File:Critical.png|25px]]
 
|[[File:Critical.png|25px]]
|'''[[Critical Hit]]'''
+
|[[Critical Hit|{{Translation|クリティカル|Critical}}]]
  +
|[[Critical Hit]]
 
| Deal a critical strike. ''Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present''.
 
| Deal a critical strike. ''Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present''.
 
|-
 
|-
 
|[[File:Evade.png|25px]]
 
|[[File:Evade.png|25px]]
|'''[[Evade]]'''
+
|[[Evade|{{Translation|回避|Evade}}]]
  +
|[[Evade]]
 
| Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. ''Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a '''Status Ailment''' cannot evade.''
 
| Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. ''Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a '''Status Ailment''' cannot evade.''
 
|-
 
|-
 
|[[File:Counter.png|25px]]
 
|[[File:Counter.png|25px]]
|'''[[Counter]]'''
+
|[[Counter|{{Translation|カウンター|Counter}}]]
  +
|[[Counter]]
 
| Immediately attack an enemy that deals damage to this character. ''Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers''
 
| Immediately attack an enemy that deals damage to this character. ''Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers''
 
|-
 
|-
 
|[[File:Chase.png|25px]]
 
|[[File:Chase.png|25px]]
|'''[[Chase]]'''
+
|[[Chase|{{Translation|追撃|Chase}}]]
 
|[[Follow Up Attack]]
 
| Follow any ally's attack with an attack. ''Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers''.
 
| Follow any ally's attack with an attack. ''Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers''.
 
|-
 
|-
 
|[[File:Negative Effect Damage Up.png|25px]]
 
|[[File:Negative Effect Damage Up.png|25px]]
|'''[[Damage Up Versus Enemies Affected With Status Ailments]]'''
+
|[[Damage Up Versus Enemies Affected With Status Ailments|{{Translation|敵状態異常時ダメージUP|Negative Effect Damage Up}}]]
| Damage increased versus enemies affected by a '''Status Ailment'''.
+
|[[Damage UP on Enemies with Status Ailments]]
  +
| Damage increased versus enemies affected by a Status Ailment.
 
|-
 
|-
 
|[[File:Endure.png|25px]]
 
|[[File:Endure.png|25px]]
|'''[[Endure]]'''
+
|[[Endure|{{Translation|耐える|Endure}}]]
  +
|[[Endure]]
 
| Survive one fatal attack with 1 HP.
 
| Survive one fatal attack with 1 HP.
 
|-
 
|-
 
|[[File:Provoke.png|25px]]
 
|[[File:Provoke.png|25px]]
|'''[[Provoke]]'''
+
|[[Provoke|{{Translation|挑発|Provoke}}]]
  +
|[[Taunt]]
| Redirect enemy attacks to self. ''The position of the incoming damage is changed, i.e. Blast-type damage changes row/column.''
 
  +
| Redirect enemy attacks to self (changes the target of the attack).
 
|-
 
|-
 
|[[File:Regenerate HP.png|25px]]
 
|[[File:Regenerate HP.png|25px]]
|'''[[Regenerate HP]]'''
+
|[[Regenerate HP|{{Translation|HP回復|HP Regeneration}}]]
  +
|[[HP Regen]]
 
| Regenerate HP at the end of the turn.
 
| Regenerate HP at the end of the turn.
 
|-
 
|-
 
|[[File:Regenerate MP.png|25px]]
 
|[[File:Regenerate MP.png|25px]]
|'''[[Regenerate MP]]'''
+
|[[Regenerate MP|{{Translation|MP回復|MP Regeneration}}]]
  +
|[[MP Regen]]
 
| Regenerate MP at the end of the turn.
 
| Regenerate MP at the end of the turn.
 
|-
 
|-
 
| [[File: Skill Quicken.png|25px]]
 
| [[File: Skill Quicken.png|25px]]
|'''[[Skill Quicken]]'''
+
|[[Skill Quicken|{{Translation|スキルクイック|Skill Quick}}]]
  +
|[[Skill Surge]]
 
| Reduce the cooldown of active memorias by an additional 1 each turn.
 
| Reduce the cooldown of active memorias by an additional 1 each turn.
 
|-
 
|-
 
| [[File: Guardian.png|25px]]
 
| [[File: Guardian.png|25px]]
|'''[[Guardian]]'''
+
|[[Guardian|{{Translation|かばう|Guardian}}]]
  +
|[[Guard]]
| Take an attack in the place of an ally. ''The position of the incoming damage is not changed, i.e. Blast-type damage targets the same row/column. Cannot guard an ally if the user is also a target of the attack'' Both the guarder and the original target gain MP.
 
  +
| Take an attack in the place of an ally.
 
|-
 
|-
 
| [[File:Weak MP Up.png|25px]]
 
| [[File:Weak MP Up.png|25px]]
|'''[[MP Up When Attacked By Weak Element]]'''
+
|[[MP Up When Attacked By Weak Element|{{Translation|弱点属性で攻撃されたときMPUP|MP Up When Attacked by Weak Element}}]]
  +
|[[MP Gain UP Weak]]
| Gain MP when taking damage from the element character is weak to.
+
| Gain additional MP when taking damage from the element character is weak to.
 
|-
 
|-
 
| [[File:MP Increase.png|25px]]
 
| [[File:MP Increase.png|25px]]
  +
|[[MP Increase|{{Translation|自分のMPが溜まった状態でバトル開始|MP Increase on Battle Start}}]]
|'''[[MP Increase]]'''
 
| Start the battle with a percentage of the carriers MP gauge filled up.
+
|[[Start Battle with % of Magia Guarge Filled]]
  +
| Start the battle with a percentage of the MP gauge already filled up.
 
|-
 
|-
 
|[[File: Ignore Damage Cut.png|25px]]
 
|[[File: Ignore Damage Cut.png|25px]]
|'''[[Ignore Damage Cut]]'''
+
|[[Ignore Damage Cut|{{Translation|確率でダメージカット無視|Ignore Damage Cut}}]]
  +
|[[Ignore Reduced Damage]]
 
| Ignore an opponent's [[Damage Cut]].
 
| Ignore an opponent's [[Damage Cut]].
 
|-
 
|-
 
|[[File: Anti-Evade.png|25px]]
 
|[[File: Anti-Evade.png|25px]]
|'''[[Anti-Evade]]'''
+
|[[Anti-Evade|{{Translation|回避無効|Anti-Evade}}]]
  +
|[[Negate Evade]]
 
| Ignore '''Evade''' effect on enemies.
 
| Ignore '''Evade''' effect on enemies.
 
|-
 
|-
 
|[[File: Anti-Counter.png|25px]]
 
|[[File: Anti-Counter.png|25px]]
|'''[[Anti-Counter]]'''
+
|[[Anti-Counter|{{Translation|カウンター無効|Anti-Counter}}]]
  +
|[[Negate Counter]]
 
| Ignore '''Counter''' effect on enemies.
 
| Ignore '''Counter''' effect on enemies.
 
|-
 
|-
 
|[[File: Anti-Charm.png|25px]]
 
|[[File: Anti-Charm.png|25px]]
|'''[[Anti-Charm]]'''
+
|[[Anti-Charm|{{Translation|魅了無効|Anti-Charm}}]]
  +
|[[Negate Charm]]
 
|Immunity to '''Charm '''effect.
 
|Immunity to '''Charm '''effect.
 
|-
 
|-
 
|[[File: Anti-Provoke.png|25px]]
 
|[[File: Anti-Provoke.png|25px]]
|'''[[Anti-Provoke]]'''
+
|[[Anti-Provoke|{{Translation|確率で挑発無視|Anti-Provoke}}]]
  +
|''Not yet implemented''
 
|Ignore '''Provoke''' effect on enemies.
 
|Ignore '''Provoke''' effect on enemies.
 
|-
 
|-
 
|[[File: Anti-Stun.png|25px]]
 
|[[File: Anti-Stun.png|25px]]
|'''[[Anti-Stun]]'''
+
|[[Anti-Stun|{{Translation|スタン無効|Anti-Stun}}]]
  +
|[[Negate Stun]]
 
|Immunity to '''Stun '''effect.
 
|Immunity to '''Stun '''effect.
 
|-
 
|-
 
|[[File: Anti-Bind.png|25px]]
 
|[[File: Anti-Bind.png|25px]]
|'''[[Anti-Bind]]'''
+
|[[Anti-Bind|{{Translation|拘束無効|Anti-Bind}}]]
  +
|[[Negate Bind]]
 
|Immunity to '''Bind''' effect.
 
|Immunity to '''Bind''' effect.
 
|-
 
|-
 
|[[File:Anti-Poison.png|25px]]
 
|[[File:Anti-Poison.png|25px]]
|'''[[Anti-Poison]]'''
+
|[[Anti-Poison|{{Translation|毒無効|Anti-Poison}}]]
  +
|[[Negate Poison]]
 
|Immunity to '''Poison''' effect.
 
|Immunity to '''Poison''' effect.
 
|-
 
|-
 
|[[File:Anti-Burn.png|25px]]
 
|[[File:Anti-Burn.png|25px]]
|'''[[Anti-Burn]]'''
+
|[[Anti-Burn|{{Translation|やけど無効|Anti-Burn}}]]
  +
|[[Negate Burn]]
 
|Immunity to '''Burn''' effect.
 
|Immunity to '''Burn''' effect.
 
|-
 
|-
 
|[[File:Anti-Curse.png|25px]]
 
|[[File:Anti-Curse.png|25px]]
|'''[[Anti-Curse]]'''
+
|[[Anti-Curse|{{Translation|呪い無効|Anti-Curse}}]]
  +
|[[Negate Curse]]
 
|Immunity to '''Curse''' effect.
 
|Immunity to '''Curse''' effect.
 
|-
 
|-
 
|[[File:Anti-Fog.png|25px]]
 
|[[File:Anti-Fog.png|25px]]
|'''[[Anti-Fog]]'''
+
|[[Anti-Fog|{{Translation|霧無効|Anti-Fog}}]]
  +
|''Not yet implemented''
 
|Immunity to '''Fog''' effect.
 
|Immunity to '''Fog''' effect.
 
|-
 
|-
 
|[[File:Anti-Darkness.png|25px]]
 
|[[File:Anti-Darkness.png|25px]]
|'''[[Anti-Darkness]]'''
+
|[[Anti-Darkness|{{Translation|暗闇無効|Anti-Darkness}}]]
  +
|''Not yet implemented''
 
|Immunity to '''Darkness''' effect.
 
|Immunity to '''Darkness''' effect.
 
|-
 
|-
 
|[[File:Anti-Dazzle.png|25px]]
 
|[[File:Anti-Dazzle.png|25px]]
|'''[[Anti-Dazzle]]'''
+
|[[Anti-Dazzle|{{Translation|幻惑無効|Anti-Dazzle}}]]
  +
|[[Negate Bewitch]]
 
|Immunity to '''Dazzle''' effect.
 
|Immunity to '''Dazzle''' effect.
 
|-
 
|-
 
|[[File:Anti-Remove Buffs.png|25px]]
 
|[[File:Anti-Remove Buffs.png|25px]]
|'''[[Anti-Remove Buffs]]'''
+
|[[Anti-Remove Buffs|{{Translation|バフ解除無効|Anti-Remove Buffs}}]]
  +
|''Not yet implemented''
|Immunity to '''Remove Buffs''' effect
+
|Immunity to '''Remove Buffs''' effect.
 
|-
 
|-
 
|[[File:Anti-Skill Seal.png|25px]]
 
|[[File:Anti-Skill Seal.png|25px]]
|'''[[Anti-Skill Seal]]'''
+
|[[Anti-Skill Seal|{{Translation|スキル不可無効|Anti-Skill Seal}}]]
  +
|''Not yet implemented''
 
|Immunity to '''Skill Seal''' effect.
 
|Immunity to '''Skill Seal''' effect.
 
|-
 
|-
 
|[[File:Anti-Magia Seal.png|25px]]
 
|[[File:Anti-Magia Seal.png|25px]]
|'''[[Anti-Magia Seal]]'''
+
|[[Anti-Magia Seal|{{Translation|マギア不可無効|Anti-Magia Seal}}]]
  +
|''Not yet implemented''
 
|Immunity to '''Magia Seal''' effect.
 
|Immunity to '''Magia Seal''' effect.
 
|-
 
|-
|[[File:Chance_to_Charm_on_Attack.png|25px]]
+
|[[File:No Data.png|25px]]
  +
|[[Anti-Debuff|{{Translation|デバフ無効|Anti-Debuff}}]]
|'''[[Charm|Charm on Attack]]'''
 
  +
|''Not yet implemented''
|Apply '''Charm '''on attacks.
 
  +
|Immunity to '''Debuff''' effects. (''Currently only used by [[Enemies]]'')
|-
 
|[[File:Chance_to_Stun_on_Attack.png|25px]]
 
|'''[[Stun|Stun on Attack]]'''
 
|Apply '''Stun '''on attacks.
 
|-
 
|[[File:Chance_to_Bind_on_Attack.png|25px]]
 
|'''[[Bind|Bind on Attack]]'''
 
|Apply '''Bind '''on attacks.
 
|-
 
|[[File:Chance_to_Poison_on_Attack.png|25px]]
 
|'''[[Poison|Poison on Attack]]'''
 
|Apply '''Poison''' on attacks.
 
|-
 
|[[File: Chance_to_Burn_on_Attack.png|25px]]
 
|'''[[Burn|Burn on Attack]]'''
 
|Apply '''Burn''' on attacks.
 
|-
 
|[[File: Chance_to_Curse_on_Attack.png|25px]]
 
|'''[[Curse|Curse on Attack]]'''
 
|Apply '''Curse''' on attacks.
 
|-
 
|[[File:Chance_to_Fog_on_Attack.png|25px]]
 
|'''[[Fog|Fog on Attack]]'''
 
|Apply '''Fog''' on attacks.
 
|-
 
|[[File:Chance_to_Darkness_on_Attack.png|25px]]
 
|'''[[Darkness|Darkness on Attack]]'''
 
|Apply '''Darkness '''on attacks.
 
|-
 
|[[File:Chance_to_Dazzle_on_Attack.png|25px]]
 
|'''[[Dazzle|Dazzle on Attack]]'''
 
|Apply '''Dazzle '''on attacks.
 
|-
 
|[[File:Chance_to_Skill_Seal_on_Attack.png|25px]]
 
|'''[[Skill Seal|Skill Seal on Attack]]'''
 
|Apply '''Skill Seal''' on attacks.
 
|-
 
|[[File:Chance_to_Magia_Seal_on_Attack.png|25px]]
 
|'''[[Magia Seal|Magia Seal on Attack]]'''
 
|Apply '''Magia Seal''' on attacks.
 
 
|}
 
|}
   
Line 425: Line 479:
 
Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.
 
Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.
 
{| class="article-table" style="width: 100%;"
 
{| class="article-table" style="width: 100%;"
! style="width: 10%;" | Icon
+
!style="width: 15;" | Icon
! style="width: 20%;" | Name
+
!style="width: 22.5%;" | JP Name
! style="width: 70%;" | Description
+
!style="width: 22.5%;" | NA Name
  +
!style="width: 50%;" | Description
 
|-
 
|-
|[[File:Attribute Draw Fire.png|25px]][[File:Attribute Draw Water.png|25px]][[File:Attribute Draw Tree.png|25px]][[File:Attribute Draw Light.png|25px]][[File:Attribute Draw Dark.png|25px]]
+
|[[File:Attribute Draw Fire.png|25px]][[File:Attribute Draw Water.png|25px]][[File:Attribute Draw Forest.png|25px]][[File:Attribute Draw Light.png|25px]][[File:Attribute Draw Dark.png|25px]]
|'''[[Attribute Draw]]'''
+
|[[Attribute Draw|{{Translation|同じ属性ドロー|Attribute Draw}}]]
  +
|[[Attribute Draw]]
 
| Replace all available discs with discs of one particular attribute.
 
| Replace all available discs with discs of one particular attribute.
 
|-
 
|-
|[[File: Monopolize Draw Fire.png|25px]][[File: Monopolize Draw Water.png|25px]][[File: Monopolize Draw Tree.png|25px]][[File: Monopolize Draw Light.png|25px]][[File: Monopolize Draw Dark.png|25px]]
+
|[[File: Monopolize Draw Fire.png|25px]][[File: Monopolize Draw Water.png|25px]][[File: Monopolize Draw Forest.png|25px]][[File: Monopolize Draw Light.png|25px]][[File: Monopolize Draw Dark.png|25px]]
|'''[[Monopolize Draw]]'''
+
|[[Monopolize Draw|{{Translation|自分のDiscドロー|Monopolize Disc Draw}}]]
  +
|[[Monopolize Draw]]
 
| Replace all available discs with discs belonging to the character equipped with the memoria.
 
| Replace all available discs with discs belonging to the character equipped with the memoria.
 
|-
 
|-
 
|[[File:Accele Draw.png|25px]]
 
|[[File:Accele Draw.png|25px]]
|'''[[Accele Draw]]'''
+
|[[Accele Draw|{{Translation|Acceleドロー|Accele Draw}}]]
  +
|[[Accele Draw]]
 
| Replace all available discs with Accele discs. ''If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.''
 
| Replace all available discs with Accele discs. ''If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.''
 
|-
 
|-
 
|[[File:Charge Draw.png|25px]]
 
|[[File:Charge Draw.png|25px]]
|'''[[Charge Draw]]'''
+
|[[Charge Draw|{{Translation|Chargeドロー|Charge Draw}}]]
  +
|[[Charge Draw]]
 
| Replace all available discs with Charge discs. ''If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.''
 
| Replace all available discs with Charge discs. ''If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.''
 
|-
 
|-
 
|[[File:Blast Draw.png|25px]]
 
|[[File:Blast Draw.png|25px]]
|'''[[Blast Draw]]'''
+
|[[Blast Draw|{{Translation|Blastドロー|Blast Draw}}]]
  +
|[[Blast Draw]]
 
| Replace all available discs with Blast discs. ''If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.''
 
| Replace all available discs with Blast discs. ''If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.''
 
|-
 
|-
 
|[[File:Disc Shuffle.png|25px]]
 
|[[File:Disc Shuffle.png|25px]]
|'''[[Redraw Discs]]'''
+
|[[Redraw Discs|{{Translation|再度Discを引く|Redraw Discs}}]]
  +
|''Not yet implemented''
 
| Redraws new discs from the available pool.
 
| Redraws new discs from the available pool.
 
|}
 
|}
Line 457: Line 518:
 
These skills have non-combat effects.
 
These skills have non-combat effects.
 
{| class="article-table" style="width: 100%;"
 
{| class="article-table" style="width: 100%;"
! style="width: 10%;" | Icon
+
!style="width: 15;" | Icon
! style="width: 20%;" | Name
+
!style="width: 22.5%;" | JP Name
! style="width: 70%;" | Description
+
!style="width: 22.5%;" | NA Name
  +
!style="width: 50%;" | Description
 
|-
 
|-
 
|[[File:Episode up.png|25px]]
 
|[[File:Episode up.png|25px]]
|'''[[Episode Experience Gain Increased]]'''
+
|[[Episode Experience Gain Increased|{{Translation|獲得エピソードポイントUP|Episode Points Up}}]]
  +
|''Not yet implemented''
 
| The [[Magical Girl Episode Level Experience| episode experience]] gained from the battle is increased for the character equipped with the memoria.
 
| The [[Magical Girl Episode Level Experience| episode experience]] gained from the battle is increased for the character equipped with the memoria.
 
|-
 
|-
 
|[[File:CC Up.png|25px]]
 
|[[File:CC Up.png|25px]]
|'''[[CC Gain Up]]'''
+
|[[CC Gain Up|{{Translation|CCの獲得量UP|CC Gain Up}}]]
  +
|[[CC UP]]
 
|Increase the CC gained after a battle. ''Only affects base drop, and does not work on supports.''
 
|Increase the CC gained after a battle. ''Only affects base drop, and does not work on supports.''
 
|}
 
|}
Line 600: Line 664:
 
|-
 
|-
 
|[[File:Unusedeffect9.png|25px]]
 
|[[File:Unusedeffect9.png|25px]]
|???
 
|Unused
 
|-
 
|[[File:Unusedeffect10.png|25px]]
 
 
|???
 
|???
 
|Unused
 
|Unused
Line 632: Line 692:
 
|-
 
|-
 
|[[File:Unusedeffect17.png|25px]]
 
|[[File:Unusedeffect17.png|25px]]
|???
 
|Unused
 
|-
 
|[[File:Unusedeffect18.png|25px]]
 
 
|???
 
|???
 
|Unused
 
|Unused

Revision as of 07:30, 5 February 2020

Summary

Status effects are positive or negative bonuses that can be applied to Magical Girls and Enemies in battle. These can range from affecting specific stats, to damage-over-time or disc-changing effects. Effects are normally gained through Memoria, Magical Girl Connects, or Magical Girl Magia or Doppel attacks.

On this wiki, effects are denoted in the following format:

Attack UpName [V / 25%]Buff/Debuff Amount (Self /Target 1 turn)Turns Active

  • Effect Name: The names used on this wiki are translations of the JP version names, not the official NA version names.
  • Buff/Debuff Amount: Magia Record uses roman numerals to denote effect level. Where possible, the actual numerical affect is shown alongside this.
  • Target: These are divided into:
    • Self: The unit using the skill. Passive Memoria effects are always "Self" effects unless stated otherwise.
    • One: A single selected ally or enemy.
    • All enemies: All units on the opponent's side of the field.
    • Allies: All allies on the player's side of the field.
  • Turns Active: The amount of turns the effect lasts before disappearing. If there is no number here, the effect is either infinite until removed or a one-time boost.

Status Effects

Support

Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.

Icon JP Name NA Name Description
Heal HP回復 HP Restore Instantly restore HP.
MP Restore MP回復 MP Restore Instantly increases MP.
Survive サヴァイブ Survive Endure and become invincible for the remainder of the turn, and Regenerate HP.
Remove '''Debuffs''' デバフ解除 Remove Debuffs Removes all Debuffs.
Remove '''Status Ailments''' 状態異常解除 Remove Status Ailments Removes all Status Ailments.
Remove '''Buffs''' バフ解除 Remove Buffs Removes all Buffs.
Remove '''Granted Effects''' 状態強化解除 Not yet implemented Removes all Granted Effects.
Revive Ally 蘇生 Revive Revives the last fallen ally.

Buffs

Red colored icons denoting some sort of increasing effect.

Icon JP Name NA Name Description
Attack Up 攻撃力UP Attack Up Increases attack based on base stat.
HP最大時攻撃力UP ATK UP when at Max HP
瀕死時攻撃力UP ATK UP When Near-Fainting
Defense Up 防御力UP Defense Up Increase character base defense.
瀕死時防御力UP DEF UP When Near-Fainting
Damage Up 与えるダメージUP Damage Inflicted Up Increase damage on attacks.
Magia Damage Up マギアダメージUP Magia Up Increase Magia damage.
Doppel Damage Up ドッペルダメージUP Not yet implemented Increase Doppel damage.
Status Ailment Resistance Up 状態異常耐性UP Status Ailment Resistance Up Increase Status Ailment resistance.
Accele Up Accele MPUP Accele Up Increase MP Gain from Accele discs.
Blast Up BlastダメージUP Blast Damage Up Increase damage from Blast discs.
Charge Up Charge後ダメージUP Damage After Using Charge Up Increase damage from Accele and Blast discs, if a Charge disc is used first.
Charge Disc Damage Up ChargeディスクダメージUP Not yet implemented Increase damage from Charge discs.
MP Gain Up MP獲得量UP MP Gain Up Increased MP Gain from all sources during battle.
MP Gain Up When Over 100 MP MP100以上時MP獲得量UP Not yet implemented Increased MP gain from all sources during battle when the MP gauge is at 100+ MP.

Debuffs

Blue colored icons denoting decreasing effects. They have the opposite effects of buffs.

Icon JP Name NA Name Description
Attack Down 攻撃力DOWN Attack Down Decrease character base attack.
Defense Down 防御力DOWN Defense Down Decrease character base defense.
Damage Down 与えるダメージDOWN Damage Inflicted Down Decrease damage on attacks.
Magia Damage Down マギアダメージDOWN Magia Damage Down Decrease magia damage.
Status Ailment Resistance Down 状態異常耐性DOWN Status Ailment Resistance Down Decrease Status Ailment resistance.
Accele Down Accele MP DOWN Not yet implemented Decrease MP Gain from Accele discs.
Blast Damage Down Blast ダメージDOWN Blast Damage Down Decrease damage from Blast discs.
Charge Down Charge後ダメージDOWN Not yet implemented Decrease damage from charged attacks, ie attacks which consume charge stacks
Charge Disc Damage Down ChargeディスクダメージDOWN Not yet implemented Decrease damage from Charge discs.
MP Gain Down MP獲得量DOWN Not yet implemented Decreased MP gain from all sources during the battle phase.

Status Ailments

Purple icons: These passively inflict an impairment on the character affected.
Yellow icons: These give the user a chance to inflict the associated Status Ailment when attacking (see Granted Effects).

Icon JP Name NA Name Description
Charm EffectChance to Charm on Attack 魅了 Charm This character cannot take any action.
Stun EffectChance to Stun on Attack スタン Stun This character cannot take any action and takes increased damage from its weak element.
Bind EffectChance to Bind on Attack 拘束 Bind This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
Poison EffectChance to Poison on Attack Poison This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Burn EffectChance to Burn on Attack やけど Burn This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse
Curse EffectChance to Curse on Attack 呪い Curse This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn
Fog EffectChance to Fog on Attack Fog This character has a 25% chance to miss its attacks.
Darkness EffectChance to Darkness on Attack 暗闇 Blind This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
Dazzle EffectChance to Dazzle on Attack 幻惑 Bewitch This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
Skill Seal EffectChance to Skill Seal on Attack スキル不可 Skill Seal Prevents affected character from using active Memoria and Spirit Enhancement skills.
Magia Seal EffectChance to Magia Seal on Attack マギア不可 Magia Seal Prevents affected character from using Magia and Doppel.
MP Damage MPダメージ Not yet immplemented Drains MP from the affected character.
No Data No data HP Restore Seal Prevent affected character from gaining HP. (Currently only used by Enemies)
No Data No data MP Restore Seal Prevent affected character from gaining MP. (Currently only used by Enemies)

Granted Effects

Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.

  • No Symbol (Adept) - Passive chance effect.
  • + (on Attack) - Chance to apply an effect via attacks
  • x (Anti-) - Immunity to or prevention of an effect
  • >> (On Hurt) - Activates on damage taken
Icon JP Name NA Name Description
Damage ダメージアップ状態 Damage Up Increase damage on attacks.
Damage Up Versus Witches 対魔女ダメージアップ Not yet implemented Increase damage on attacks against Witches.
Defense Pierce 防御無視 Ignore Defense Ignore enemy defense on attack.
Damage Cut ダメージカット Reduced Damage Reduce damage from incoming attacks.
Blast Damage Cut Blast ダメージカット状態 Not yet implemented Reduce damage from incoming Blast attacks.
Magia Damage Cut マギアダメージカット Not yet implemented Reduce damage from incoming Magia.
Critical クリティカル Critical Hit Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present.
Evade 回避 Evade Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade.
Counter カウンター Counter Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers
Chase 追撃 Follow Up Attack Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers.
Negative Effect Damage Up 敵状態異常時ダメージUP Damage UP on Enemies with Status Ailments Damage increased versus enemies affected by a Status Ailment.
Endure 耐える Endure Survive one fatal attack with 1 HP.
Provoke 挑発 Taunt Redirect enemy attacks to self (changes the target of the attack).
Regenerate HP HP回復 HP Regen Regenerate HP at the end of the turn.
Regenerate MP MP回復 MP Regen Regenerate MP at the end of the turn.
Skill Quicken スキルクイック Skill Surge Reduce the cooldown of active memorias by an additional 1 each turn.
Guardian かばう Guard Take an attack in the place of an ally.
Weak MP Up 弱点属性で攻撃されたときMPUP MP Gain UP Weak Gain additional MP when taking damage from the element character is weak to.
MP Increase 自分のMPが溜まった状態でバトル開始 Start Battle with % of Magia Guarge Filled Start the battle with a percentage of the MP gauge already filled up.
Ignore Damage Cut 確率でダメージカット無視 Ignore Reduced Damage Ignore an opponent's Damage Cut.
Anti-Evade 回避無効 Negate Evade Ignore Evade effect on enemies.
Anti-Counter カウンター無効 Negate Counter Ignore Counter effect on enemies.
Anti-Charm 魅了無効 Negate Charm Immunity to Charm effect.
Anti-Provoke 確率で挑発無視 Not yet implemented Ignore Provoke effect on enemies.
Anti-Stun スタン無効 Negate Stun Immunity to Stun effect.
Anti-Bind 拘束無効 Negate Bind Immunity to Bind effect.
Anti-Poison 毒無効 Negate Poison Immunity to Poison effect.
Anti-Burn やけど無効 Negate Burn Immunity to Burn effect.
Anti-Curse 呪い無効 Negate Curse Immunity to Curse effect.
Anti-Fog 霧無効 Not yet implemented Immunity to Fog effect.
Anti-Darkness 暗闇無効 Not yet implemented Immunity to Darkness effect.
Anti-Dazzle 幻惑無効 Negate Bewitch Immunity to Dazzle effect.
Anti-Remove Buffs バフ解除無効 Not yet implemented Immunity to Remove Buffs effect.
Anti-Skill Seal スキル不可無効 Not yet implemented Immunity to Skill Seal effect.
Anti-Magia Seal マギア不可無効 Not yet implemented Immunity to Magia Seal effect.
No Data デバフ無効 Not yet implemented Immunity to Debuff effects. (Currently only used by Enemies)

Disc Changing

Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.

Icon JP Name NA Name Description
Attribute Draw FireAttribute Draw WaterAttribute Draw ForestAttribute Draw LightAttribute Draw Dark 同じ属性ドロー Attribute Draw Replace all available discs with discs of one particular attribute.
Monopolize Draw FireMonopolize Draw WaterMonopolize Draw ForestMonopolize Draw LightMonopolize Draw Dark 自分のDiscドロー Monopolize Draw Replace all available discs with discs belonging to the character equipped with the memoria.
Accele Draw Acceleドロー Accele Draw Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.
Charge Draw Chargeドロー Charge Draw Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.
Blast Draw Blastドロー Blast Draw Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.
Disc Shuffle 再度Discを引く Not yet implemented Redraws new discs from the available pool.

Special Effects

These skills have non-combat effects.

Icon JP Name NA Name Description
Episode up 獲得エピソードポイントUP Not yet implemented The episode experience gained from the battle is increased for the character equipped with the memoria.
CC Up CCの獲得量UP CC UP Increase the CC gained after a battle. Only affects base drop, and does not work on supports.

Magia Types

For information on how Magia damage is calculated, see Damage Calculation

These icons show what tiles a Magia hits. An Attribute Strengthened Magia deals extra damage to the type it is strong against.

Icon Name Description
Magia One Target One This Magia targets a single enemy of choice.
Magia All Target All This Magia targets all tiles on the opposing side.
Magia Vertical Target Vertical Line This Magia targets a single vertical line of enemies, similar to a Blast.
Magia Horizontal Target Horizontal Line This Magia targets a single horizontal line of enemies, similar to a Blast.
Magia Cross Target Cross This Magia targets a cross of enemies, similar to the Mighty Cross formation.
Magia X Target X This Magia targets an X of enemies, similar to the Brave Echelon formation.
Damage 2 Random Enemies Target 2 Random This Magia targets 2 enemies at random.
Damage 3 Random Enemies Target 3 Random This Magia targets 3 enemies at random.
Damage 4 Random Enemies Target 4 Random This Magia targets 4 enemies at random.
Damage 5 Random Enemies Target 5 Random This Magia targets 5 enemies at random.
Magia ? ? Unknown
Magia All as HP Lowers Target All - Scales With HP This Magia targets all tiles on the opposing side, with the damage increasing as the caster's HP grows lower.
Damage One Enemy as HP Lowers Target One - Scales With HP This Magia targets a single enemy of choice, with the damage increasing as the caster's HP grows lower.
Magia Vertical as HP Lowers Target Vertical Line - Scales With HP This Magia targets a single vertical line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
Magia Horizontal as HP Lowers Target Horizontal Line - Scales With HP This Magia targets a single horizontal line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
Magia Cross as HP Lowers Target Cross - Scales With HP This Magia targets a cross of enemies, similar to the Mighty Cross formation, with the damage increasing as the caster's HP grows lower.
Magia X as HP Lowers Target X - Scales With HP This Magia targets an X of enemies, similar to the Brave Echelon formation, with the damage increasing as the caster's HP grows lower.
Damage 2 Random Enemies as HP Lowers Target 2 Random - Scales With HP This Magia targets 2 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 3 Random Enemies as HP Lowers Target 1 Random - Scales With HP This Magia targets 3 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 4 Random Enemies as HP Lowers Target 4 Random - Scales With HP This Magia targets 4 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 5 Random Enemies as HP Lowers Target 5 Random - Scales With HP This Magia targets 5 enemies at random, with the damage increasing as the caster's HP grows lower.
Magia ? as HP Lowers ? - Scales With HP Unknown, with the damage increasing as the caster's HP grows lower.

Unused Effects

These icons exist in the game, however to date are not linked to any usable skills or effects.

Icon Name Description
Unusedeffect3 ??? Unused
Unusedeffect4 ??? Unused
Unusedeffect5 ??? Unused
Unusedeffect6 ??? Unused
Unusedeffect7 ??? Unused
Unusedeffect8 ??? Unused
File:Unusedeffect9.png ??? Unused
Unusedeffect11 ??? Unused
Unusedeffect12 ??? Unused
File:Unusedeffect13.png ??? Unused
Unusedeffect14 ??? Unused
File:Unusedeffect15.png ??? Unused
Unusedeffect16 ??? Unused
Unusedeffect17 ??? Unused
Unusedeffect19 ??? Unused
File:Icon skill 1217.png ??? Unused