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(One intermediate revision by one other user not shown)
Line 19: Line 19:
 
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.
 
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.
 
{| class="article-table" style="width: 100%;"
 
{| class="article-table" style="width: 100%;"
!style="width: 5%;" | Icon
+
!style="width: 10%;" | Icon
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | NA Name
 
!style="width: 22.5%;" | NA Name
!style="width: 50%;" | Description
+
!style="width: 40%;" | Description
 
|-
 
|-
|[[File:Heal.png|25 px]]
+
|[[File:Heal.png|50px]]
 
|[[HP Restore|{{Translation|HP回復|HP Restore}}]]
 
|[[HP Restore|{{Translation|HP回復|HP Restore}}]]
 
|[[HP Restore]]
 
|[[HP Restore]]
 
| Instantly restore HP.
 
| Instantly restore HP.
 
|-
 
|-
|[[File:MP_Restore.png|25 px]]
+
|[[File:MP_Restore.png|50px]]
 
|[[MP Restore|{{Translation|MP回復|MP Restore}}]]
 
|[[MP Restore|{{Translation|MP回復|MP Restore}}]]
 
|[[MP Restore]]
 
|[[MP Restore]]
 
| Instantly increases MP.
 
| Instantly increases MP.
 
|-
 
|-
|[[File:Survive.png|25 px]]
+
|[[File:Survive.png|50px]]
 
|[[Survive|{{Translation|サヴァイブ|Survive}}]]
 
|[[Survive|{{Translation|サヴァイブ|Survive}}]]
 
|[[Survive]]
 
|[[Survive]]
 
| [[{{PAGENAME}}#Granted Effects|Endure]] and become invincible for the remainder of the turn, and [[{{PAGENAME}}#Granted Effects|Regenerate HP]].
 
| [[{{PAGENAME}}#Granted Effects|Endure]] and become invincible for the remainder of the turn, and [[{{PAGENAME}}#Granted Effects|Regenerate HP]].
 
|-
 
|-
|[[File:Remove_'''Debuffs'''.png|25 px]]
+
|[[File:Remove_'''Debuffs'''.png|50px]]
 
|[[Remove Debuffs|{{Translation|デバフ解除|Remove Debuffs}}]]
 
|[[Remove Debuffs|{{Translation|デバフ解除|Remove Debuffs}}]]
 
|[[Remove Debuffs]]
 
|[[Remove Debuffs]]
 
| Removes all [[{{PAGENAME}}#Debuffs|Debuffs]].
 
| Removes all [[{{PAGENAME}}#Debuffs|Debuffs]].
 
|-
 
|-
|[[File:Remove '''Status Ailments'''.png|25 px]]
+
|[[File:Remove '''Status Ailments'''.png|50px]]
 
|[[Remove Status Ailments|{{Translation|状態異常解除|Remove Status Ailments}}]]
 
|[[Remove Status Ailments|{{Translation|状態異常解除|Remove Status Ailments}}]]
 
|[[Remove Status Ailments]]
 
|[[Remove Status Ailments]]
 
| Removes all [[{{PAGENAME}}#Status Ailments|Status Ailments]].
 
| Removes all [[{{PAGENAME}}#Status Ailments|Status Ailments]].
 
|-
 
|-
|[[File:Remove_'''Buffs'''.png|25 px]]
+
|[[File:Remove_'''Buffs'''.png|50px]]
 
|[[Remove Buffs|{{Translation|バフ解除|Remove Buffs}}]]
 
|[[Remove Buffs|{{Translation|バフ解除|Remove Buffs}}]]
 
|[[Remove Buffs]]
 
|[[Remove Buffs]]
 
| Removes all [[{{PAGENAME}}#Buffs|Buffs]].
 
| Removes all [[{{PAGENAME}}#Buffs|Buffs]].
 
|-
 
|-
|[[File:Remove_'''Granted Effects'''.png|25 px]]
+
|[[File:Remove_'''Granted Effects'''.png|50px]]
 
|[[Remove Granted Effects|{{Translation|状態強化解除|Remove Granted Effects}}]]
 
|[[Remove Granted Effects|{{Translation|状態強化解除|Remove Granted Effects}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Removes all [[{{PAGENAME}}#Granted Effects|Granted Effects]].
 
| Removes all [[{{PAGENAME}}#Granted Effects|Granted Effects]].
 
|-
 
|-
|[[File:Revive Ally.png|25 px]]
+
|[[File:Revive Ally.png|50px]]
 
|[[Revive Ally|{{Translation|蘇生|Revive Ally}}]]
 
|[[Revive Ally|{{Translation|蘇生|Revive Ally}}]]
 
|[[Revive]]
 
|[[Revive]]
Line 71: Line 71:
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | NA Name
 
!style="width: 22.5%;" | NA Name
!style="width: 50%;" | Description
+
!style="width: 40%;" | Description
 
|-
 
|-
|rowspan="3"|[[File:Attack Up.png|25 px|link=Attack Up]]
+
|rowspan="3"|[[File:Attack Up.png|50px|link=Attack Up]]
 
|[[Attack Up|{{Translation|攻撃力UP|Attack Up}}]]
 
|[[Attack Up|{{Translation|攻撃力UP|Attack Up}}]]
 
|[[Attack Up]]
 
|[[Attack Up]]
Line 84: Line 84:
 
|[[ATK UP When Near-Fainting]]
 
|[[ATK UP When Near-Fainting]]
 
|-
 
|-
|rowspan="3"|[[File:Defense Up.png|25 px]]
+
|rowspan="3"|[[File:Defense Up.png|50px]]
 
|[[Defense Up|{{Translation|防御力UP|Defense Up}}]]
 
|[[Defense Up|{{Translation|防御力UP|Defense Up}}]]
 
|[[Defense Up]]
 
|[[Defense Up]]
Line 95: Line 95:
 
|[[DEF UP When Near-Fainting]]
 
|[[DEF UP When Near-Fainting]]
 
|-
 
|-
|[[File:Damage Up.png|25 px]]
+
|[[File:Damage Up.png|50px]]
 
|[[Damage Up|{{Translation|与えるダメージUP|Damage Up}}]]
 
|[[Damage Up|{{Translation|与えるダメージUP|Damage Up}}]]
 
|[[Damage Inflicted Up]]
 
|[[Damage Inflicted Up]]
 
| Increase damage on attacks.
 
| Increase damage on attacks.
 
|-
 
|-
|[[File:Magia Damage Up.png|25 px]]
+
|[[File:Magia Damage Up.png|50px]]
 
|[[Magia Damage Up|{{Translation|マギアダメージUP|Magia Damage Up}}]]
 
|[[Magia Damage Up|{{Translation|マギアダメージUP|Magia Damage Up}}]]
 
|[[Magia Up]]
 
|[[Magia Up]]
 
|Increase [[Magia]] damage.
 
|Increase [[Magia]] damage.
 
|-
 
|-
|[[File:Doppel Damage Up.png|25px]]
+
|[[File:Doppel Damage Up.png|50px]]
 
|[[Doppel Damage Up|{{Translation|ドッペルダメージUP|Doppel Damage Up}}]]
 
|[[Doppel Damage Up|{{Translation|ドッペルダメージUP|Doppel Damage Up}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
|Increase [[Doppel]] damage.
 
|Increase [[Doppel]] damage.
 
|-
 
|-
|[[File:Status Ailment Resistance Up.png|25 px]]
+
|[[File:Status Ailment Resistance Up.png|50px]]
 
|[[Status Ailment Resistance Up|{{Translation|状態異常耐性UP|Status Ailment Resistance Up}}]]
 
|[[Status Ailment Resistance Up|{{Translation|状態異常耐性UP|Status Ailment Resistance Up}}]]
 
|[[Status Ailment Resistance Up]]
 
|[[Status Ailment Resistance Up]]
 
|Increase [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance.
 
|Increase [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance.
 
|-
 
|-
|[[File:Accele Up.png|25 px]]
+
|[[File:Accele Up.png|50px]]
 
|[[Accele MP Gain Up|Accele MPUP]]
 
|[[Accele MP Gain Up|Accele MPUP]]
 
|[[Accele Up]]
 
|[[Accele Up]]
 
|Increase MP Gain from Accele discs.
 
|Increase MP Gain from Accele discs.
 
|-
 
|-
|[[File:Blast Up.png|25 px]]
+
|[[File:Blast Up.png|50px]]
 
|[[Blast Damage Up|{{Translation|BlastダメージUP|Blast Damage Up}}]]
 
|[[Blast Damage Up|{{Translation|BlastダメージUP|Blast Damage Up}}]]
 
|[[Blast Damage Up]]
 
|[[Blast Damage Up]]
 
|Increase damage from Blast discs.
 
|Increase damage from Blast discs.
 
|-
 
|-
|[[File:Charge Up.png|25 px]]
+
|[[File:Charge Up.png|50px]]
 
|[[Charged Attack Damage Up|{{Translation|Charge後ダメージUP|Charged Attack Damage Up}}]]
 
|[[Charged Attack Damage Up|{{Translation|Charge後ダメージUP|Charged Attack Damage Up}}]]
 
|[[Damage After Using Charge Up]]
 
|[[Damage After Using Charge Up]]
 
|Increase damage from Accele and Blast discs, if a Charge disc is used first.
 
|Increase damage from Accele and Blast discs, if a Charge disc is used first.
 
|-
 
|-
|[[File:Charge Disc Damage Up.png|25px]]
+
|[[File:Charge Disc Damage Up.png|50px]]
 
|[[Charge Disc Damage Up|{{Translation|ChargeディスクダメージUP|Charge Disc Damage Up}}]]
 
|[[Charge Disc Damage Up|{{Translation|ChargeディスクダメージUP|Charge Disc Damage Up}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
|Increase damage from Charge discs.
 
|Increase damage from Charge discs.
 
|-
 
|-
|[[File:MP Gain Up.png|25 px]]
+
|[[File:MP Gain Up.png|50px]]
 
|[[MP Gain Up|{{Translation|MP獲得量UP|MP Gain Up}}]]
 
|[[MP Gain Up|{{Translation|MP獲得量UP|MP Gain Up}}]]
 
|[[MP Gain Up]]
 
|[[MP Gain Up]]
 
| Increased MP Gain from all sources during battle.
 
| Increased MP Gain from all sources during battle.
 
|-
 
|-
|[[File:MP Gain Up When Over 100 MP.png|25px]]
+
|[[File:MP Gain Up When Over 100 MP.png|50px]]
 
|[[MP Gain Up When Over 100 MP|{{Translation|MP100以上時MP獲得量UP|MP Gain Up When Over 100 MP}}]]
 
|[[MP Gain Up When Over 100 MP|{{Translation|MP100以上時MP獲得量UP|MP Gain Up When Over 100 MP}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
Line 154: Line 154:
 
!style="width: 45%;" | Description
 
!style="width: 45%;" | Description
 
|-
 
|-
|[[File:Attack Down.png|25 px]]
+
|[[File:Attack Down.png|50px]]
 
|[[Attack Down|{{Translation|攻撃力DOWN|Attack Down}}]]
 
|[[Attack Down|{{Translation|攻撃力DOWN|Attack Down}}]]
 
|[[Attack Down]]
 
|[[Attack Down]]
 
|Decrease character base attack.
 
|Decrease character base attack.
 
|-
 
|-
|[[File:Defense Down.png|25 px]]
+
|[[File:Defense Down.png|50px]]
 
|[[Defense Down|{{Translation|防御力DOWN|Defense Down}}]]
 
|[[Defense Down|{{Translation|防御力DOWN|Defense Down}}]]
 
|[[Defense Down]]
 
|[[Defense Down]]
 
|Decrease character base defense.
 
|Decrease character base defense.
 
|-
 
|-
|[[File:Damage Down.png|25 px]]
+
|[[File:Damage Down.png|50px]]
 
|[[Damage Down|{{Translation|与えるダメージDOWN|Damage Down}}]]
 
|[[Damage Down|{{Translation|与えるダメージDOWN|Damage Down}}]]
 
|[[Damage Inflicted Down]]
 
|[[Damage Inflicted Down]]
 
| Decrease damage on attacks.
 
| Decrease damage on attacks.
 
|-
 
|-
|[[File:Magia Damage Down.png|25 px]]
+
|[[File:Magia Damage Down.png|50px]]
 
|[[Magia Damage Down|{{Translation|マギアダメージDOWN|Magia Damage Down}}]]
 
|[[Magia Damage Down|{{Translation|マギアダメージDOWN|Magia Damage Down}}]]
 
|[https://magireco.fandom.com/wiki/Magia_Damage_Down Magia Damage Down]
 
|[https://magireco.fandom.com/wiki/Magia_Damage_Down Magia Damage Down]
 
|Decrease magia damage.
 
|Decrease magia damage.
 
|-
 
|-
|[[File:Status Ailment Resistance Down.png|25 px]]
+
|[[File:Status Ailment Resistance Down.png|50px]]
 
|[[Status Ailment Resistance Down|{{Translation|状態異常耐性DOWN|Status Ailment Resistance Down}}]]
 
|[[Status Ailment Resistance Down|{{Translation|状態異常耐性DOWN|Status Ailment Resistance Down}}]]
 
|[[Status Ailment Resistance Down]]
 
|[[Status Ailment Resistance Down]]
 
|Decrease [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance.
 
|Decrease [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance.
 
|-
 
|-
|[[File: Accele Down.png|25 px]]
+
|[[File: Accele Down.png|50px]]
 
|[[Accele MP Gain Down|Accele MP DOWN]]
 
|[[Accele MP Gain Down|Accele MP DOWN]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Decrease MP Gain from Accele discs.
 
| Decrease MP Gain from Accele discs.
 
|-
 
|-
|[[File: Blast Damage Down.png|25 px]]
+
|[[File: Blast Damage Down.png|50px]]
 
|[[Blast Damage Down|{{Translation|Blast ダメージDOWN|Blast Damage Down}}]]
 
|[[Blast Damage Down|{{Translation|Blast ダメージDOWN|Blast Damage Down}}]]
 
|[[Blast Damage Down]]
 
|[[Blast Damage Down]]
 
|Decrease damage from Blast discs.
 
|Decrease damage from Blast discs.
 
|-
 
|-
|[[File: Charge Down.png|25 px]]
+
|[[File: Charge Down.png|50px]]
 
|[[Charged Attack Damage Down|{{Translation|Charge後ダメージDOWN|Charged Attack Damage Down}}]]
 
|[[Charged Attack Damage Down|{{Translation|Charge後ダメージDOWN|Charged Attack Damage Down}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Decrease damage from charged attacks, ''ie attacks which consume charge stacks''
 
| Decrease damage from charged attacks, ''ie attacks which consume charge stacks''
 
|-
 
|-
|[[File: Charge Disc Damage Down.png|25 px]]
+
|[[File: Charge Disc Damage Down.png|50px]]
 
|[[Charge Disc Damage Down|{{Translation|ChargeディスクダメージDOWN|Charge Disc Damage Down}}]]
 
|[[Charge Disc Damage Down|{{Translation|ChargeディスクダメージDOWN|Charge Disc Damage Down}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Decrease damage from Charge discs.
 
| Decrease damage from Charge discs.
 
|-
 
|-
|[[File:MP Gain Down.png|25 px]]
+
|[[File:MP Gain Down.png|50px]]
 
|[[MP Gain Down|{{Translation|MP獲得量DOWN|MP Gain Down}}]]
 
|[[MP Gain Down|{{Translation|MP獲得量DOWN|MP Gain Down}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Decreased MP gain from all sources during the battle phase.
 
| Decreased MP gain from all sources during the battle phase.
 
|-
 
|-
|[[File:Blast Disc Received Damage Up.png|25px]]
+
|[[File:Blast Disc Received Damage Up.png|50px]]
 
|[[Blast Disc Received Damage Up|{{Translation|ブラストディスクによる被ダメージが上昇|Blast Disc Received Damage Up}}]]
 
|[[Blast Disc Received Damage Up|{{Translation|ブラストディスクによる被ダメージが上昇|Blast Disc Received Damage Up}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Increase damage received from Blast discs.
 
| Increase damage received from Blast discs.
 
|-
 
|-
|[[File:Charged Attack Received Damage Up.png|25px]]
+
|[[File:Charged Attack Received Damage Up.png|50px]]
 
|[[Charged Attack Received Damage Up|{{Translation|チャージを消費した攻撃による被ダメージが上昇|Charged Attack Received Damage Up}}]]
 
|[[Charged Attack Received Damage Up|{{Translation|チャージを消費した攻撃による被ダメージが上昇|Charged Attack Received Damage Up}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Increase damage received from charged attacks, ''ie attacks which consume charge stacks''
 
| Increase damage received from charged attacks, ''ie attacks which consume charge stacks''
 
|-
 
|-
|[[File:Aqua Defense Down.png|25 px]]
+
|[[File:Aqua Defense Down.png|50px]]
 
|[[Aqua Defense Down|{{Translation|水属性耐性DOWN|Aqua-type Resistance Down}}]]
 
|[[Aqua Defense Down|{{Translation|水属性耐性DOWN|Aqua-type Resistance Down}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
Line 227: Line 227:
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | NA Name
 
!style="width: 22.5%;" | NA Name
!style="width: 50%;" | Description
+
!style="width: 40%;" | Description
 
|-
 
|-
|[[File:Charm Effect.png|25 px]][[File:Chance_to_Charm_on_Attack.png|25px]]
+
|[[File:Charm Effect.png|50px]][[File:Chance_to_Charm_on_Attack.png|50px]]
 
|[[Charm|{{Translation|魅了|Charm}}]]
 
|[[Charm|{{Translation|魅了|Charm}}]]
 
|[[Charm]]
 
|[[Charm]]
 
| This character cannot take any action.
 
| This character cannot take any action.
 
|-
 
|-
|[[File:Stun Effect.png|25 px]][[File:Chance_to_Stun_on_Attack.png|25px]]
+
|[[File:Stun Effect.png|50px]][[File:Chance_to_Stun_on_Attack.png|50px]]
 
|[[Stun|{{Translation|スタン|Stun}}]]
 
|[[Stun|{{Translation|スタン|Stun}}]]
 
|[[Stun]]
 
|[[Stun]]
 
| This character cannot take any action and takes increased damage from its weak element.
 
| This character cannot take any action and takes increased damage from its weak element.
 
|-
 
|-
|[[File:Bind Effect.png|25 px]][[File:Chance_to_Bind_on_Attack.png|25px]]
+
|[[File:Bind Effect.png|50px]][[File:Chance_to_Bind_on_Attack.png|50px]]
 
|[[Bind|{{Translation|拘束|Bind}}]]
 
|[[Bind|{{Translation|拘束|Bind}}]]
 
|[[Bind]]
 
|[[Bind]]
 
| This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
 
| This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
 
|-
 
|-
|[[File:Poison Effect.png|25 px]][[File:Chance_to_Poison_on_Attack.png|25px]]
+
|[[File:Poison Effect.png|50px]][[File:Chance_to_Poison_on_Attack.png|50px]]
 
|[[Poison|{{Translation|毒|Poison}}]]
 
|[[Poison|{{Translation|毒|Poison}}]]
 
|[[Poison]]
 
|[[Poison]]
 
| This character takes damage each turn. ''This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse''
 
| This character takes damage each turn. ''This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse''
 
|-
 
|-
|[[File:Poison Effect.png|25 px]][[File:Chance_to_Poison_on_Attack.png|25px]]
+
|[[File:Poison Effect.png|50px]][[File:Chance_to_Poison_on_Attack.png|50px]]
 
|[[Strengthened Poison|{{Translation|強化毒|Strengthened Poison}}]]
 
|[[Strengthened Poison|{{Translation|強化毒|Strengthened Poison}}]]
 
|[[Strengthened Poison|Poison+]]
 
|[[Strengthened Poison|Poison+]]
 
| This character takes damage each turn. ''This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse''
 
| This character takes damage each turn. ''This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse''
 
|-
 
|-
|[[File: Burn Effect.png|25 px]][[File:Chance_to_Burn_on_Attack.png|25px]]
+
|[[File: Burn Effect.png|50px]][[File:Chance_to_Burn_on_Attack.png|50px]]
 
|[[Burn|{{Translation|やけど|Burn}}]]
 
|[[Burn|{{Translation|やけど|Burn}}]]
 
|[[Burn]]
 
|[[Burn]]
 
| This character takes damage each turn and takes increased damage from its weak element. ''This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse''
 
| This character takes damage each turn and takes increased damage from its weak element. ''This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse''
 
|-
 
|-
|[[File: Curse Effect.png|25 px]][[File:Chance_to_Curse_on_Attack.png|25px]]
+
|[[File: Curse Effect.png|50px]][[File:Chance_to_Curse_on_Attack.png|50px]]
 
|[[Curse|{{Translation|呪い|Curse}}]]
 
|[[Curse|{{Translation|呪い|Curse}}]]
 
|[[Curse]]
 
|[[Curse]]
 
| This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. ''This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn''
 
| This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. ''This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn''
 
|-
 
|-
|[[File:Fog Effect.png|25 px]][[File:Chance_to_Fog_on_Attack.png|25px]]
+
|[[File:Fog Effect.png|50px]][[File:Chance_to_Fog_on_Attack.png|50px]]
 
|[[Fog|{{Translation|霧|Fog}}]]
 
|[[Fog|{{Translation|霧|Fog}}]]
 
|[[Fog]]
 
|[[Fog]]
 
| This character has a 25% chance to miss its attacks.
 
| This character has a 25% chance to miss its attacks.
 
|-
 
|-
|[[File:Darkness Effect.png|25 px]][[File:Chance_to_Darkness_on_Attack.png|25px]]
+
|[[File:Darkness Effect.png|50px]][[File:Chance_to_Darkness_on_Attack.png|50px]]
 
|[[Darkness|{{Translation|暗闇|Darkness}}]]
 
|[[Darkness|{{Translation|暗闇|Darkness}}]]
 
|[[Blind]]
 
|[[Blind]]
 
| This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
 
| This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
 
|-
 
|-
|[[File:Dazzle Effect.png|25 px]][[File:Chance_to_Dazzle_on_Attack.png|25px]]
+
|[[File:Dazzle Effect.png|50px]][[File:Chance_to_Dazzle_on_Attack.png|50px]]
 
|[[Dazzle|{{Translation|幻惑|Dazzle}}]]
 
|[[Dazzle|{{Translation|幻惑|Dazzle}}]]
 
|[[Bewitch]]
 
|[[Bewitch]]
| This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
+
| This character has a 40% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
 
|-
 
|-
|[[File: Skill Seal Effect.png|25 px]][[File:Chance_to_Skill Seal_on_Attack.png|25px]]
+
|[[File: Skill Seal Effect.png|50px]][[File:Chance_to_Skill Seal_on_Attack.png|50px]]
 
|[[Skill Seal|{{Translation|スキル不可|Skill Seal}}]]
 
|[[Skill Seal|{{Translation|スキル不可|Skill Seal}}]]
 
|[[Skill Seal]]
 
|[[Skill Seal]]
 
| Prevents affected character from using active [[Memoria]] and [[Spirit Enhancement]] skills.
 
| Prevents affected character from using active [[Memoria]] and [[Spirit Enhancement]] skills.
 
|-
 
|-
|[[File:Magia Seal Effect.png|25 px]][[File:Chance_to_Magia Seal_on_Attack.png|25px]]
+
|[[File:Magia Seal Effect.png|50px]][[File:Chance_to_Magia Seal_on_Attack.png|50px]]
 
|[[Magia Seal|{{Translation|マギア不可|Magia Seal}}]]
 
|[[Magia Seal|{{Translation|マギア不可|Magia Seal}}]]
 
|[[Magia Seal]]
 
|[[Magia Seal]]
 
| Prevents affected character from using Magia and Doppel.
 
| Prevents affected character from using Magia and Doppel.
 
|-
 
|-
|[[File:MP Damage.png|25 px]]
+
|[[File:MP Damage.png|50px]]
 
|[[MP Damage|{{Translation|MPダメージ|MP Damage}}]]
 
|[[MP Damage|{{Translation|MPダメージ|MP Damage}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Drains MP from the affected character.
 
| Drains MP from the affected character.
 
|-
 
|-
|[[File:HP Restore Seal.png|25px]]
+
|[[File:HP Restore Seal.png|50px]]
 
|''No data''
 
|''No data''
 
|[[HP Restore Seal]]
 
|[[HP Restore Seal]]
 
| Prevent affected character from gaining HP. (''Currently only used by [[Enemies]]'')
 
| Prevent affected character from gaining HP. (''Currently only used by [[Enemies]]'')
 
|-
 
|-
|[[File:No Data.png|25px]]
+
|[[File:No Data.png|50px]]
 
|''No data''
 
|''No data''
 
|[[MP Restore Seal]]
 
|[[MP Restore Seal]]
Line 316: Line 316:
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | NA Name
 
!style="width: 22.5%;" | NA Name
!style="width: 50%;" | Description
+
!style="width: 40%;" | Description
 
|-
 
|-
|[[File:Damage.png|25px]]
+
|[[File:Damage.png|50px]]
 
|[[Damage Increase|{{Translation|ダメージアップ状態|Damage Increase}}]]
 
|[[Damage Increase|{{Translation|ダメージアップ状態|Damage Increase}}]]
 
|[[Damage Increase|Damage Up]]
 
|[[Damage Increase|Damage Up]]
 
| Increase damage on attacks.
 
| Increase damage on attacks.
 
|-
 
|-
|[[File:Damage Up Versus Witches.png|25px]]
+
|[[File:Damage Up Versus Witches.png|50px]]
 
|[[Damage Up|{{Translation|対魔女ダメージアップ|Damage Up Versus Witches}}]]
 
|[[Damage Up|{{Translation|対魔女ダメージアップ|Damage Up Versus Witches}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Increase damage on attacks against [[Enemies|Witches]].
 
| Increase damage on attacks against [[Enemies|Witches]].
 
|-
 
|-
|[[File:Defense Pierce.png|25px|link=Defense Pierce]]
+
|[[File:Defense Pierce.png|50px|link=Defense Pierce]]
 
|[[Defense Pierce|{{Translation|防御無視|Defense Pierce}}]]
 
|[[Defense Pierce|{{Translation|防御無視|Defense Pierce}}]]
 
|[[Ignore Defense]]
 
|[[Ignore Defense]]
 
| Ignore enemy defense on attack.
 
| Ignore enemy defense on attack.
 
|-
 
|-
|[[File:Damage Cut.png|25px]]
+
|[[File:Damage Cut.png|50px]]
 
|[[Damage Cut|{{Translation| ダメージカット|Damage Cut}}]]
 
|[[Damage Cut|{{Translation| ダメージカット|Damage Cut}}]]
 
|[[Reduced Damage]]
 
|[[Reduced Damage]]
 
| Reduce damage from incoming attacks.
 
| Reduce damage from incoming attacks.
 
|-
 
|-
|[[File:Accele Damage Cut.png|25px]]
+
|[[File:Accele Damage Cut.png|50px]]
 
|[[Accele Damage Cut|{{Translation|アクセルダメージカット|Accele Damage Cut}}]]
 
|[[Accele Damage Cut|{{Translation|アクセルダメージカット|Accele Damage Cut}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Reduce damage from incoming Accele attacks.
 
| Reduce damage from incoming Accele attacks.
 
|-
 
|-
|[[File:Blast Damage Cut.png|25px]]
+
|[[File:Blast Damage Cut.png|50px]]
 
|[[Blast Damage Cut|{{Translation|Blast ダメージカット状態|Blast Damage Cut}}]]
 
|[[Blast Damage Cut|{{Translation|Blast ダメージカット状態|Blast Damage Cut}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Reduce damage from incoming Blast attacks.
 
| Reduce damage from incoming Blast attacks.
 
|-
 
|-
|[[File:Dark Attribute Damage Cut.png|25px]]
+
|[[File:Aqua Attribute Damage Cut.png|50px]]
  +
|[[Aqua Attribute Damage Cut|{{Translation|水属性ダメージカット状態|Aqua Attribute Damage Cut}}]]
  +
|''Not yet implemented''
  +
|Reduce damage from incoming Aqua-attribute opponents' attacks.
 
|-
  +
|[[File:Dark Attribute Damage Cut.png|50px]]
 
|[[Dark Attribute Damage Cut|{{Translation|闇属性ダメージカット状態|Dark Attribute Damage Cut}}]]
 
|[[Dark Attribute Damage Cut|{{Translation|闇属性ダメージカット状態|Dark Attribute Damage Cut}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
|Reduce damage from incoming Dark-attribute opponents' attacks.
 
|Reduce damage from incoming Dark-attribute opponents' attacks.
 
|-
 
|-
|[[File:Magia Damage Cut.png|25px]]
+
|[[File:Magia Damage Cut.png|50px]]
 
|[[Magia Damage Cut|{{Translation|マギアダメージカット|Magia Damage Cut}}]]
 
|[[Magia Damage Cut|{{Translation|マギアダメージカット|Magia Damage Cut}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
| Reduce damage from incoming Magia.
 
| Reduce damage from incoming Magia.
 
|-
 
|-
|[[File:Critical.png|25px]]
+
|[[File:Critical.png|50px]]
 
|[[Critical Hit|{{Translation|クリティカル|Critical}}]]
 
|[[Critical Hit|{{Translation|クリティカル|Critical}}]]
 
|[[Critical Hit]]
 
|[[Critical Hit]]
 
| Deal a critical strike. ''Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present''.
 
| Deal a critical strike. ''Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present''.
 
|-
 
|-
|[[File:Evade.png|25px]]
+
|[[File:Evade.png|50px]]
 
|[[Evade|{{Translation|回避|Evade}}]]
 
|[[Evade|{{Translation|回避|Evade}}]]
 
|[[Evade]]
 
|[[Evade]]
 
| Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. ''Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a '''Status Ailment''' cannot evade.''
 
| Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. ''Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a '''Status Ailment''' cannot evade.''
 
|-
 
|-
|[[File:Counter.png|25px]]
+
|[[File:Counter.png|50px]]
 
|[[Counter|{{Translation|カウンター|Counter}}]]
 
|[[Counter|{{Translation|カウンター|Counter}}]]
 
|[[Counter]]
 
|[[Counter]]
 
| Immediately attack an enemy that deals damage to this character. ''Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers''
 
| Immediately attack an enemy that deals damage to this character. ''Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers''
 
|-
 
|-
|[[File:Chase.png|25px]]
+
|[[File:Chase.png|50px]]
 
|[[Chase|{{Translation|追撃|Chase}}]]
 
|[[Chase|{{Translation|追撃|Chase}}]]
 
|[[Follow Up Attack]]
 
|[[Follow Up Attack]]
 
| Follow any ally's attack with an attack. ''Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers''.
 
| Follow any ally's attack with an attack. ''Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers''.
 
|-
 
|-
|[[File:Negative Effect Damage Up.png|25px]]
+
|[[File:Negative Effect Damage Up.png|50px]]
 
|[[Damage Up Versus Enemies Affected With Status Ailments|{{Translation|敵状態異常時ダメージUP|Negative Effect Damage Up}}]]
 
|[[Damage Up Versus Enemies Affected With Status Ailments|{{Translation|敵状態異常時ダメージUP|Negative Effect Damage Up}}]]
 
|[[Damage UP on Enemies with Status Ailments]]
 
|[[Damage UP on Enemies with Status Ailments]]
 
| Damage increased versus enemies affected by a Status Ailment.
 
| Damage increased versus enemies affected by a Status Ailment.
 
|-
 
|-
|[[File:Endure.png|25px]]
+
|[[File:Endure.png|50px]]
 
|[[Endure|{{Translation|耐える|Endure}}]]
 
|[[Endure|{{Translation|耐える|Endure}}]]
 
|[[Endure]]
 
|[[Endure]]
 
| Survive one fatal attack with 1 HP.
 
| Survive one fatal attack with 1 HP.
 
|-
 
|-
|[[File:Provoke.png|25px]]
+
|[[File:Provoke.png|50px]]
 
|[[Provoke|{{Translation|挑発|Provoke}}]]
 
|[[Provoke|{{Translation|挑発|Provoke}}]]
 
|[[Taunt]]
 
|[[Taunt]]
 
| Redirect enemy attacks to self (changes the target of the attack).
 
| Redirect enemy attacks to self (changes the target of the attack).
 
|-
 
|-
|[[File:Regenerate HP.png|25px]]
+
|[[File:Regenerate HP.png|50px]]
 
|[[Regenerate HP|{{Translation|HP自動回復|HP Regeneration}}]]
 
|[[Regenerate HP|{{Translation|HP自動回復|HP Regeneration}}]]
 
|[[HP Regen]]
 
|[[HP Regen]]
 
| Regenerate HP at the end of the turn.
 
| Regenerate HP at the end of the turn.
 
|-
 
|-
|[[File:Regenerate MP.png|25px]]
+
|[[File:Regenerate MP.png|50px]]
 
|[[Regenerate MP|{{Translation|MP自動回復|MP Regeneration}}]]
 
|[[Regenerate MP|{{Translation|MP自動回復|MP Regeneration}}]]
 
|[[MP Regen]]
 
|[[MP Regen]]
 
| Regenerate MP at the end of the turn.
 
| Regenerate MP at the end of the turn.
 
|-
 
|-
| [[File: Skill Quicken.png|25px]]
+
| [[File: Skill Quicken.png|50px]]
 
|[[Skill Quicken|{{Translation|スキルクイック|Skill Quick}}]]
 
|[[Skill Quicken|{{Translation|スキルクイック|Skill Quick}}]]
 
|[[Skill Surge]]
 
|[[Skill Surge]]
 
| Reduce the cooldown of active memorias by an additional 1 each turn.
 
| Reduce the cooldown of active memorias by an additional 1 each turn.
 
|-
 
|-
| [[File: Guardian.png|25px]]
+
| [[File: Guardian.png|50px]]
 
|[[Guardian|{{Translation|かばう|Guardian}}]]
 
|[[Guardian|{{Translation|かばう|Guardian}}]]
 
|[[Guard]]
 
|[[Guard]]
 
| Take an attack in the place of an ally.
 
| Take an attack in the place of an ally.
 
|-
 
|-
| [[File:Weak MP Up.png|25px]]
+
| [[File:Weak MP Up.png|50px]]
 
|[[MP Up When Attacked By Weak Element|{{Translation|弱点属性で攻撃されたときMPUP|MP Up When Attacked by Weak Element}}]]
 
|[[MP Up When Attacked By Weak Element|{{Translation|弱点属性で攻撃されたときMPUP|MP Up When Attacked by Weak Element}}]]
 
|[[MP Gain UP Weak]]
 
|[[MP Gain UP Weak]]
 
| Gain additional MP when taking damage from the element character is weak to.
 
| Gain additional MP when taking damage from the element character is weak to.
 
|-
 
|-
| [[File:MP Increase.png|25px]]
+
| [[File:MP Increase.png|50px]]
 
|[[MP Increase|{{Translation|自分のMPが溜まった状態でバトル開始|MP Increase on Battle Start}}]]
 
|[[MP Increase|{{Translation|自分のMPが溜まった状態でバトル開始|MP Increase on Battle Start}}]]
 
|[[Start Battle with % of Magia Guarge Filled]]
 
|[[Start Battle with % of Magia Guarge Filled]]
 
| Start the battle with a percentage of the MP gauge already filled up.
 
| Start the battle with a percentage of the MP gauge already filled up.
 
|-
 
|-
|[[File: Ignore Damage Cut.png|25px]]
+
|[[File: Ignore Damage Cut.png|50px]]
 
|[[Ignore Damage Cut|{{Translation|確率でダメージカット無視|Ignore Damage Cut}}]]
 
|[[Ignore Damage Cut|{{Translation|確率でダメージカット無視|Ignore Damage Cut}}]]
 
|[[Ignore Reduced Damage]]
 
|[[Ignore Reduced Damage]]
 
| Ignore an opponent's [[Damage Cut]].
 
| Ignore an opponent's [[Damage Cut]].
 
|-
 
|-
|[[File: Anti-Evade.png|25px]]
+
|[[File: Anti-Evade.png|50px]]
 
|[[Anti-Evade|{{Translation|回避無効|Anti-Evade}}]]
 
|[[Anti-Evade|{{Translation|回避無効|Anti-Evade}}]]
 
|[[Negate Evade]]
 
|[[Negate Evade]]
 
| Ignore '''Evade''' effect on enemies.
 
| Ignore '''Evade''' effect on enemies.
 
|-
 
|-
|[[File: Anti-Counter.png|25px]]
+
|[[File: Anti-Counter.png|50px]]
 
|[[Anti-Counter|{{Translation|カウンター無効|Anti-Counter}}]]
 
|[[Anti-Counter|{{Translation|カウンター無効|Anti-Counter}}]]
 
|[[Negate Counter]]
 
|[[Negate Counter]]
 
| Ignore '''Counter''' effect on enemies.
 
| Ignore '''Counter''' effect on enemies.
 
|-
 
|-
|[[File: Anti-Charm.png|25px]]
+
|[[File: Anti-Charm.png|50px]]
 
|[[Anti-Charm|{{Translation|魅了無効|Anti-Charm}}]]
 
|[[Anti-Charm|{{Translation|魅了無効|Anti-Charm}}]]
 
|[[Negate Charm]]
 
|[[Negate Charm]]
 
|Immunity to '''Charm '''effect.
 
|Immunity to '''Charm '''effect.
 
|-
 
|-
|[[File: Anti-Provoke.png|25px]]
+
|[[File: Anti-Provoke.png|50px]]
 
|[[Anti-Provoke|{{Translation|確率で挑発無視|Anti-Provoke}}]]
 
|[[Anti-Provoke|{{Translation|確率で挑発無視|Anti-Provoke}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
|Ignore '''Provoke''' effect on enemies.
 
|Ignore '''Provoke''' effect on enemies.
 
|-
 
|-
|[[File: Anti-Stun.png|25px]]
+
|[[File: Anti-Stun.png|50px]]
 
|[[Anti-Stun|{{Translation|スタン無効|Anti-Stun}}]]
 
|[[Anti-Stun|{{Translation|スタン無効|Anti-Stun}}]]
 
|[[Negate Stun]]
 
|[[Negate Stun]]
 
|Immunity to '''Stun '''effect.
 
|Immunity to '''Stun '''effect.
 
|-
 
|-
|[[File: Anti-Bind.png|25px]]
+
|[[File: Anti-Bind.png|50px]]
 
|[[Anti-Bind|{{Translation|拘束無効|Anti-Bind}}]]
 
|[[Anti-Bind|{{Translation|拘束無効|Anti-Bind}}]]
 
|[[Negate Bind]]
 
|[[Negate Bind]]
 
|Immunity to '''Bind''' effect.
 
|Immunity to '''Bind''' effect.
 
|-
 
|-
|[[File:Anti-Poison.png|25px]]
+
|[[File:Anti-Poison.png|50px]]
 
|[[Anti-Poison|{{Translation|毒無効|Anti-Poison}}]]
 
|[[Anti-Poison|{{Translation|毒無効|Anti-Poison}}]]
 
|[[Negate Poison]]
 
|[[Negate Poison]]
 
|Immunity to '''Poison''' effect.
 
|Immunity to '''Poison''' effect.
 
|-
 
|-
|[[File:Anti-Burn.png|25px]]
+
|[[File:Anti-Burn.png|50px]]
 
|[[Anti-Burn|{{Translation|やけど無効|Anti-Burn}}]]
 
|[[Anti-Burn|{{Translation|やけど無効|Anti-Burn}}]]
 
|[[Negate Burn]]
 
|[[Negate Burn]]
 
|Immunity to '''Burn''' effect.
 
|Immunity to '''Burn''' effect.
 
|-
 
|-
|[[File:Anti-Curse.png|25px]]
+
|[[File:Anti-Curse.png|50px]]
 
|[[Anti-Curse|{{Translation|呪い無効|Anti-Curse}}]]
 
|[[Anti-Curse|{{Translation|呪い無効|Anti-Curse}}]]
 
|[[Negate Curse]]
 
|[[Negate Curse]]
 
|Immunity to '''Curse''' effect.
 
|Immunity to '''Curse''' effect.
 
|-
 
|-
|[[File:Anti-Fog.png|25px]]
+
|[[File:Anti-Fog.png|50px]]
 
|[[Anti-Fog|{{Translation|霧無効|Anti-Fog}}]]
 
|[[Anti-Fog|{{Translation|霧無効|Anti-Fog}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
|Immunity to '''Fog''' effect.
 
|Immunity to '''Fog''' effect.
 
|-
 
|-
|[[File:Anti-Darkness.png|25px]]
+
|[[File:Anti-Darkness.png|50px]]
 
|[[Anti-Darkness|{{Translation|暗闇無効|Anti-Darkness}}]]
 
|[[Anti-Darkness|{{Translation|暗闇無効|Anti-Darkness}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
|Immunity to '''Darkness''' effect.
 
|Immunity to '''Darkness''' effect.
 
|-
 
|-
|[[File:Anti-Dazzle.png|25px]]
+
|[[File:Anti-Dazzle.png|50px]]
 
|[[Anti-Dazzle|{{Translation|幻惑無効|Anti-Dazzle}}]]
 
|[[Anti-Dazzle|{{Translation|幻惑無効|Anti-Dazzle}}]]
 
|[[Negate Bewitch]]
 
|[[Negate Bewitch]]
 
|Immunity to '''Dazzle''' effect.
 
|Immunity to '''Dazzle''' effect.
 
|-
 
|-
|[[File:Anti-Skill Seal.png|25px]]
+
|[[File:Anti-Skill Seal.png|50px]]
 
|[[Anti-Skill Seal|{{Translation|スキル不可無効|Anti-Skill Seal}}]]
 
|[[Anti-Skill Seal|{{Translation|スキル不可無効|Anti-Skill Seal}}]]
 
|[[Negate Skill Seal]]
 
|[[Negate Skill Seal]]
 
|Immunity to '''Skill Seal''' effect.
 
|Immunity to '''Skill Seal''' effect.
 
|-
 
|-
|[[File:Anti-Magia Seal.png|25px]]
+
|[[File:Anti-Magia Seal.png|50px]]
 
|[[Anti-Magia Seal|{{Translation|マギア不可無効|Anti-Magia Seal}}]]
 
|[[Anti-Magia Seal|{{Translation|マギア不可無効|Anti-Magia Seal}}]]
 
|[[Negate Magia Seal]]
 
|[[Negate Magia Seal]]
 
|Immunity to '''Magia Seal''' effect.
 
|Immunity to '''Magia Seal''' effect.
 
|-
 
|-
|[[File:Anti-Debuff.png|25px]]
+
|[[File:Anti-Debuff.png|50px]]
 
|[[Anti-Debuff|{{Translation|デバフ無効|Anti-Debuff}}]]
 
|[[Anti-Debuff|{{Translation|デバフ無効|Anti-Debuff}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
|Immunity to '''Debuff''' effects.
 
|Immunity to '''Debuff''' effects.
 
|-
 
|-
|[[File:Charge Count Up.png|25px]]
+
|[[File:Charge Count Up.png|50px]]
 
|[[Charge Combo Charge Count Up|{{Translation|Charge combo時Charge数+|Charge Combo Charge Count Up}}]]
 
|[[Charge Combo Charge Count Up|{{Translation|Charge combo時Charge数+|Charge Combo Charge Count Up}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
 
|When using a Charge Disc combo, further increase the Charge count.
 
|When using a Charge Disc combo, further increase the Charge count.
 
|-
 
|-
|[[File:Blast MP Gain Up.png|25px]]
+
|[[File:Blast MP Gain Up.png|50px]]
 
|[[Blast MP Gain Up|{{Translation|Blast攻撃時MP獲得|Blast MP Gain Up}}]]
 
|[[Blast MP Gain Up|{{Translation|Blast攻撃時MP獲得|Blast MP Gain Up}}]]
 
|''Not yet implemented''
 
|''Not yet implemented''
Line 520: Line 525:
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | NA Name
 
!style="width: 22.5%;" | NA Name
!style="width: 50%;" | Description
+
!style="width: 40%;" | Description
 
|-
 
|-
|[[File:Attribute Draw Fire.png|25px]][[File:Attribute Draw Water.png|25px]][[File:Attribute Draw Forest.png|25px]][[File:Attribute Draw Light.png|25px]][[File:Attribute Draw Dark.png|25px]]
+
|[[File:Attribute Draw Fire.png|50px]][[File:Attribute Draw Water.png|50px]][[File:Attribute Draw Forest.png|50px]][[File:Attribute Draw Light.png|50px]][[File:Attribute Draw Dark.png|50px]]
 
|[[Attribute Draw|{{Translation|同じ属性ドロー|Attribute Draw}}]]
 
|[[Attribute Draw|{{Translation|同じ属性ドロー|Attribute Draw}}]]
 
|[[Attribute Draw]]
 
|[[Attribute Draw]]
 
| Replace all available discs with discs of one particular attribute.
 
| Replace all available discs with discs of one particular attribute.
 
|-
 
|-
|[[File: Monopolize Draw Fire.png|25px]][[File: Monopolize Draw Water.png|25px]][[File: Monopolize Draw Forest.png|25px]][[File: Monopolize Draw Light.png|25px]][[File: Monopolize Draw Dark.png|25px]]
+
|[[File: Monopolize Draw Fire.png|50px]][[File: Monopolize Draw Water.png|50px]][[File: Monopolize Draw Forest.png|50px]][[File: Monopolize Draw Light.png|50px]][[File: Monopolize Draw Dark.png|50px]]
 
|[[Monopolize Draw|{{Translation|自分のDiscドロー|Monopolize Disc Draw}}]]
 
|[[Monopolize Draw|{{Translation|自分のDiscドロー|Monopolize Disc Draw}}]]
 
|[[Monopolize Draw]]
 
|[[Monopolize Draw]]
 
| Replace all available discs with discs belonging to the character equipped with the memoria.
 
| Replace all available discs with discs belonging to the character equipped with the memoria.
 
|-
 
|-
|[[File:Accele Draw.png|25px]]
+
|[[File:Accele Draw.png|50px]]
 
|[[Accele Draw|{{Translation|Acceleドロー|Accele Draw}}]]
 
|[[Accele Draw|{{Translation|Acceleドロー|Accele Draw}}]]
 
|[[Accele Draw]]
 
|[[Accele Draw]]
 
| Replace all available discs with Accele discs. ''If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.''
 
| Replace all available discs with Accele discs. ''If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.''
 
|-
 
|-
|[[File:Charge Draw.png|25px]]
+
|[[File:Charge Draw.png|50px]]
 
|[[Charge Draw|{{Translation|Chargeドロー|Charge Draw}}]]
 
|[[Charge Draw|{{Translation|Chargeドロー|Charge Draw}}]]
 
|[[Charge Draw]]
 
|[[Charge Draw]]
 
| Replace all available discs with Charge discs. ''If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.''
 
| Replace all available discs with Charge discs. ''If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.''
 
|-
 
|-
|[[File:Blast Draw.png|25px]]
+
|[[File:Blast Draw.png|50px]]
 
|[[Blast Draw|{{Translation|Blastドロー|Blast Draw}}]]
 
|[[Blast Draw|{{Translation|Blastドロー|Blast Draw}}]]
 
|[[Blast Draw]]
 
|[[Blast Draw]]
 
| Replace all available discs with Blast discs. ''If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.''
 
| Replace all available discs with Blast discs. ''If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.''
 
|-
 
|-
|[[File:Disc Shuffle.png|25px]]
+
|[[File:Disc Shuffle.png|50px]]
 
|[[Redraw Discs|{{Translation|再度Discを引く|Redraw Discs}}]]
 
|[[Redraw Discs|{{Translation|再度Discを引く|Redraw Discs}}]]
 
|[[Re-Draw Discs]]
 
|[[Re-Draw Discs]]
Line 559: Line 564:
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | JP Name
 
!style="width: 22.5%;" | NA Name
 
!style="width: 22.5%;" | NA Name
!style="width: 50%;" | Description
+
!style="width: 40%;" | Description
 
|-
 
|-
|[[File:Episode up.png|25px]]
+
|[[File:Episode up.png|50px]]
 
|[[Episode Experience Gain Increased|{{Translation|獲得エピソードポイントUP|Episode Points Up}}]]
 
|[[Episode Experience Gain Increased|{{Translation|獲得エピソードポイントUP|Episode Points Up}}]]
 
|[[Increases Episode Points Earned]]
 
|[[Increases Episode Points Earned]]
 
| The [[Magical Girl Episode Level Experience| episode experience]] gained from the battle is increased for the character equipped with the memoria.
 
| The [[Magical Girl Episode Level Experience| episode experience]] gained from the battle is increased for the character equipped with the memoria.
 
|-
 
|-
|[[File:CC Up.png|25px]]
+
|[[File:CC Up.png|50px]]
 
|[[CC Gain Up|{{Translation|CCの獲得量UP|CC Gain Up}}]]
 
|[[CC Gain Up|{{Translation|CCの獲得量UP|CC Gain Up}}]]
 
|[[CC UP]]
 
|[[CC UP]]
Line 581: Line 586:
 
! style="width: 70%;" | Description
 
! style="width: 70%;" | Description
 
|-
 
|-
|[[File:Magia One.png|25px]]
+
|[[File:Magia One.png|50px]]
 
|'''Target One'''
 
|'''Target One'''
 
| This Magia targets a single enemy of choice.
 
| This Magia targets a single enemy of choice.
 
|-
 
|-
|[[File:Magia All.png|25px]]
+
|[[File:Magia All.png|50px]]
 
|'''Target All'''
 
|'''Target All'''
 
| This Magia targets all tiles on the opposing side.
 
| This Magia targets all tiles on the opposing side.
 
|-
 
|-
|[[File:Magia Vertical.png|25px]]
+
|[[File:Magia Vertical.png|50px]]
 
|'''Target Vertical Line'''
 
|'''Target Vertical Line'''
 
| This Magia targets a single vertical line of enemies, similar to a Blast.
 
| This Magia targets a single vertical line of enemies, similar to a Blast.
 
|-
 
|-
|[[File:Magia Horizontal.png|25px]]
+
|[[File:Magia Horizontal.png|50px]]
 
|'''Target Horizontal Line'''
 
|'''Target Horizontal Line'''
 
| This Magia targets a single horizontal line of enemies, similar to a Blast.
 
| This Magia targets a single horizontal line of enemies, similar to a Blast.
 
|-
 
|-
|[[File:Magia Cross.png|25px]]
+
|[[File:Magia Cross.png|50px]]
 
|'''Target Cross'''
 
|'''Target Cross'''
 
| This Magia targets a cross of enemies, similar to the Mighty Cross formation.
 
| This Magia targets a cross of enemies, similar to the Mighty Cross formation.
 
|-
 
|-
|[[File:Magia X.png|25px]]
+
|[[File:Magia X.png|50px]]
 
|'''Target X'''
 
|'''Target X'''
 
| This Magia targets an X of enemies, similar to the Brave Echelon formation.
 
| This Magia targets an X of enemies, similar to the Brave Echelon formation.
 
|-
 
|-
|[[File:Damage 2 Random Enemies.png|25px]]
+
|[[File:Damage 2 Random Enemies.png|50px]]
 
|'''Target 2 Random'''
 
|'''Target 2 Random'''
 
| This Magia targets 2 enemies at random.
 
| This Magia targets 2 enemies at random.
 
|-
 
|-
|[[File:Damage 3 Random Enemies.png|25px]]
+
|[[File:Damage 3 Random Enemies.png|50px]]
 
|'''Target 3 Random'''
 
|'''Target 3 Random'''
 
| This Magia targets 3 enemies at random.
 
| This Magia targets 3 enemies at random.
 
|-
 
|-
|[[File:Damage 4 Random Enemies.png|25px]]
+
|[[File:Damage 4 Random Enemies.png|50px]]
 
|'''Target 4 Random'''
 
|'''Target 4 Random'''
 
| This Magia targets 4 enemies at random.
 
| This Magia targets 4 enemies at random.
 
|-
 
|-
|[[File:Damage 5 Random Enemies.png|25px]]
+
|[[File:Damage 5 Random Enemies.png|50px]]
 
|'''Target 5 Random'''
 
|'''Target 5 Random'''
 
| This Magia targets 5 enemies at random.
 
| This Magia targets 5 enemies at random.
 
|-
 
|-
|[[File:Magia ?.png|25px]]
+
|[[File:Magia ?.png|50px]]
 
|'''?'''
 
|'''?'''
 
| Unknown
 
| Unknown
 
|-
 
|-
|[[File:Magia All as HP Lowers.png|25px]]
+
|[[File:Magia All as HP Lowers.png|50px]]
 
|'''Target All - Scales With HP'''
 
|'''Target All - Scales With HP'''
 
| This Magia targets all tiles on the opposing side, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets all tiles on the opposing side, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Damage One Enemy as HP Lowers.png|25px]]
+
|[[File:Damage One Enemy as HP Lowers.png|50px]]
 
|'''Target One - Scales With HP'''
 
|'''Target One - Scales With HP'''
 
| This Magia targets a single enemy of choice, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets a single enemy of choice, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Magia Vertical as HP Lowers.png|25px]]
+
|[[File:Magia Vertical as HP Lowers.png|50px]]
 
|'''Target Vertical Line - Scales With HP'''
 
|'''Target Vertical Line - Scales With HP'''
 
| This Magia targets a single vertical line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets a single vertical line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Magia Horizontal as HP Lowers.png|25px]]
+
|[[File:Magia Horizontal as HP Lowers.png|50px]]
 
|'''Target Horizontal Line - Scales With HP'''
 
|'''Target Horizontal Line - Scales With HP'''
 
| This Magia targets a single horizontal line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets a single horizontal line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Magia Cross as HP Lowers.png|25px]]
+
|[[File:Magia Cross as HP Lowers.png|50px]]
 
|'''Target Cross - Scales With HP'''
 
|'''Target Cross - Scales With HP'''
 
| This Magia targets a cross of enemies, similar to the Mighty Cross formation, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets a cross of enemies, similar to the Mighty Cross formation, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Magia X as HP Lowers.png|25px]]
+
|[[File:Magia X as HP Lowers.png|50px]]
 
|'''Target X - Scales With HP'''
 
|'''Target X - Scales With HP'''
 
| This Magia targets an X of enemies, similar to the Brave Echelon formation, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets an X of enemies, similar to the Brave Echelon formation, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Damage 2 Random Enemies as HP Lowers.png|25px]]
+
|[[File:Damage 2 Random Enemies as HP Lowers.png|50px]]
 
|'''Target 2 Random - Scales With HP'''
 
|'''Target 2 Random - Scales With HP'''
 
| This Magia targets 2 enemies at random, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets 2 enemies at random, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Damage 3 Random Enemies as HP Lowers.png|25px]]
+
|[[File:Damage 3 Random Enemies as HP Lowers.png|50px]]
 
|'''Target 1 Random - Scales With HP'''
 
|'''Target 1 Random - Scales With HP'''
 
| This Magia targets 3 enemies at random, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets 3 enemies at random, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Damage 4 Random Enemies as HP Lowers.png|25px]]
+
|[[File:Damage 4 Random Enemies as HP Lowers.png|50px]]
 
|'''Target 4 Random - Scales With HP'''
 
|'''Target 4 Random - Scales With HP'''
 
| This Magia targets 4 enemies at random, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets 4 enemies at random, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Damage 5 Random Enemies as HP Lowers.png|25px]]
+
|[[File:Damage 5 Random Enemies as HP Lowers.png|50px]]
 
|'''Target 5 Random - Scales With HP'''
 
|'''Target 5 Random - Scales With HP'''
 
| This Magia targets 5 enemies at random, with the damage increasing as the caster's HP grows lower.
 
| This Magia targets 5 enemies at random, with the damage increasing as the caster's HP grows lower.
 
|-
 
|-
|[[File:Magia ? as HP Lowers.png|25px]]
+
|[[File:Magia ? as HP Lowers.png|50px]]
 
|'''? - Scales With HP'''
 
|'''? - Scales With HP'''
 
| Unknown, with the damage increasing as the caster's HP grows lower.
 
| Unknown, with the damage increasing as the caster's HP grows lower.
Line 677: Line 682:
 
! style="width: 70%;" | Description
 
! style="width: 70%;" | Description
 
|-
 
|-
|[[File:Unusedeffect3.png|25px]]
+
|[[File:Unusedeffect3.png|50px]]
 
|???
 
|???
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect4.png|25px]]
+
|[[File:Unusedeffect4.png|50px]]
 
|???
 
|???
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect5.png|25px]]
+
|[[File:Unusedeffect5.png|50px]]
 
|???
 
|???
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect6.png|25px]]
+
|[[File:Unusedeffect6.png|50px]]
 
|???
 
|???
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect7.png|25px]]
+
|[[File:Unusedeffect7.png|50px]]
 
|???
 
|???
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect8.png|25px]]
+
|[[File:Unusedeffect8.png|50px]]
 
|???
 
|???
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect11.png|25px]]
+
|[[File:Unusedeffect11.png|50px]]
 
|Charge Damage Cut?
 
|Charge Damage Cut?
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect12.png|25px]]
+
|[[File:Unusedeffect12.png|50px]]
 
|Charged Attack Damage Cut?
 
|Charged Attack Damage Cut?
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect13.png|25px]]
+
|[[File:Unusedeffect13.png|50px]]
 
|Flame Damage Cut?
 
|Flame Damage Cut?
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect14.png|25px]]
+
|[[File:Unusedeffect15.png|50px]]
|Aqua Damage Cut?
 
|Unused
 
|-
 
|[[File:Unusedeffect15.png|25px]]
 
 
|Forest Damage Cut?
 
|Forest Damage Cut?
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect16.png|25px]]
+
|[[File:Unusedeffect16.png|50px]]
 
|Light Damage Cut?
 
|Light Damage Cut?
 
|Unused
 
|Unused
 
|-
 
|-
|[[File:Unusedeffect19.png|25px]]
+
|[[File:Unusedeffect19.png|50px]]
 
|Void Damage Cut?
 
|Void Damage Cut?
 
|Unused
 
|Unused

Revision as of 16:20, 19 May 2020

Summary

Status effects are positive or negative bonuses that can be applied to Magical Girls and Enemies in battle. These can range from affecting specific stats, to damage-over-time or disc-changing effects. Effects are normally gained through Memoria, Magical Girl Connects, or Magical Girl Magia or Doppel attacks.

On this wiki, effects are denoted in the following format:

Attack UpName [V / 25%]Buff/Debuff Amount (Self /Target 1 turn)Turns Active

  • Effect Name: The names used on this wiki are translations of the JP version names, not the official NA version names.
  • Buff/Debuff Amount: Magia Record uses roman numerals to denote effect level. Where possible, the actual numerical affect is shown alongside this.
  • Target: These are divided into:
    • Self: The unit using the skill. Passive Memoria effects are always "Self" effects unless stated otherwise.
    • One: A single selected ally or enemy.
    • All enemies: All units on the opponent's side of the field.
    • Allies: All allies on the player's side of the field.
  • Turns Active: The amount of turns the effect lasts before disappearing. If there is no number here, the effect is either infinite until removed or a one-time boost.

Status Effects

Support

Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.

Icon JP Name NA Name Description
Heal.png HP回復 HP Restore Instantly restore HP.
MP Restore.png MP回復 MP Restore Instantly increases MP.
Survive.png サヴァイブ Survive Endure and become invincible for the remainder of the turn, and Regenerate HP.
Remove Debuffs.png デバフ解除 Remove Debuffs Removes all Debuffs.
Remove Status Ailments.png 状態異常解除 Remove Status Ailments Removes all Status Ailments.
Remove Buffs.png バフ解除 Remove Buffs Removes all Buffs.
Remove Granted Effects.png 状態強化解除 Not yet implemented Removes all Granted Effects.
Revive Ally.png 蘇生 Revive Revives the last fallen ally.

Buffs

Red colored icons denoting some sort of increasing effect.

Icon JP Name NA Name Description
Attack Up.png 攻撃力UP Attack Up Increases attack based on base stat.
HP最大時攻撃力UP ATK UP when at Max HP
瀕死時攻撃力UP ATK UP When Near-Fainting
Defense Up.png 防御力UP Defense Up Increase character base defense.
HP最大時防御力UP Not yet implemented
瀕死時防御力UP DEF UP When Near-Fainting
Damage Up.png 与えるダメージUP Damage Inflicted Up Increase damage on attacks.
Magia Damage Up.png マギアダメージUP Magia Up Increase Magia damage.
Doppel Damage Up.png ドッペルダメージUP Not yet implemented Increase Doppel damage.
Status Ailment Resistance Up.png 状態異常耐性UP Status Ailment Resistance Up Increase Status Ailment resistance.
Accele Up.png Accele MPUP Accele Up Increase MP Gain from Accele discs.
Blast Up.png BlastダメージUP Blast Damage Up Increase damage from Blast discs.
Charge Up.png Charge後ダメージUP Damage After Using Charge Up Increase damage from Accele and Blast discs, if a Charge disc is used first.
Charge Disc Damage Up.png ChargeディスクダメージUP Not yet implemented Increase damage from Charge discs.
MP Gain Up.png MP獲得量UP MP Gain Up Increased MP Gain from all sources during battle.
MP Gain Up When Over 100 MP.png MP100以上時MP獲得量UP Not yet implemented Increased MP gain from all sources during battle when the MP gauge is at 100+ MP.

Debuffs

Blue colored icons denoting decreasing effects. They have the opposite effects of buffs.

Icon JP Name NA Name Description
Attack Down.png 攻撃力DOWN Attack Down Decrease character base attack.
Defense Down.png 防御力DOWN Defense Down Decrease character base defense.
Damage Down.png 与えるダメージDOWN Damage Inflicted Down Decrease damage on attacks.
Magia Damage Down.png マギアダメージDOWN Magia Damage Down Decrease magia damage.
Status Ailment Resistance Down.png 状態異常耐性DOWN Status Ailment Resistance Down Decrease Status Ailment resistance.
Accele Down.png Accele MP DOWN Not yet implemented Decrease MP Gain from Accele discs.
Blast Damage Down.png Blast ダメージDOWN Blast Damage Down Decrease damage from Blast discs.
Charge Down.png Charge後ダメージDOWN Not yet implemented Decrease damage from charged attacks, ie attacks which consume charge stacks
Charge Disc Damage Down.png ChargeディスクダメージDOWN Not yet implemented Decrease damage from Charge discs.
MP Gain Down.png MP獲得量DOWN Not yet implemented Decreased MP gain from all sources during the battle phase.
Blast Disc Received Damage Up.png ブラストディスクによる被ダメージが上昇 Not yet implemented Increase damage received from Blast discs.
Charged Attack Received Damage Up.png チャージを消費した攻撃による被ダメージが上昇 Not yet implemented Increase damage received from charged attacks, ie attacks which consume charge stacks
Aqua Defense Down.png 水属性耐性DOWN Not yet implemented Decrease character defense against attacks from Aqua-type characters.

Status Ailments

Purple icons: These passively inflict an impairment on the character affected.
Yellow icons: These give the user a chance to inflict the associated Status Ailment when attacking (see Granted Effects).

Icon JP Name NA Name Description
Charm.pngChance to Charm on Attack.png 魅了 Charm This character cannot take any action.
Stun Effect.pngChance to Stun on Attack.png スタン Stun This character cannot take any action and takes increased damage from its weak element.
Bind Effect.pngChance to Bind on Attack.png 拘束 Bind This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP.
Poison Effect.pngChance to Poison on Attack.png Poison This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Poison Effect.pngChance to Poison on Attack.png 強化毒 Poison+ This character takes damage each turn. This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse
Burn Effect.pngChance to Burn on Attack.png やけど Burn This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse
Curse Effect.pngChance to Curse on Attack.png 呪い Curse This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn
Fog Effect.pngChance to Fog on Attack.png Fog This character has a 25% chance to miss its attacks.
Darkness Effect.pngChance to Darkness on Attack.png 暗闇 Blind This character has a 35% chance to miss its attacks and takes increased damage from its weak element.
Dazzle Effect.pngChance to Dazzle on Attack.png 幻惑 Bewitch This character has a 40% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP.
Skill Seal Effect.pngChance to Skill Seal on Attack.png スキル不可 Skill Seal Prevents affected character from using active Memoria and Spirit Enhancement skills.
Magia Seal Effect.pngChance to Magia Seal on Attack.png マギア不可 Magia Seal Prevents affected character from using Magia and Doppel.
MP Damage.png MPダメージ Not yet implemented Drains MP from the affected character.
HP Restore Seal.png No data HP Restore Seal Prevent affected character from gaining HP. (Currently only used by Enemies)
No Data.png No data MP Restore Seal Prevent affected character from gaining MP. (Currently only used by Enemies)

Granted Effects

Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.

  • No Symbol (Adept) - Passive chance effect.
  • + (on Attack) - Chance to apply an effect via attacks
  • x (Anti-) - Immunity to or prevention of an effect
  • >> (On Hurt) - Activates on damage taken
Icon JP Name NA Name Description
Damage.png ダメージアップ状態 Damage Up Increase damage on attacks.
Damage Up Versus Witches.png 対魔女ダメージアップ Not yet implemented Increase damage on attacks against Witches.
Defense Pierce.png 防御無視 Ignore Defense Ignore enemy defense on attack.
Damage Cut.png ダメージカット Reduced Damage Reduce damage from incoming attacks.
Accele Damage Cut.png アクセルダメージカット Not yet implemented Reduce damage from incoming Accele attacks.
Blast Damage Cut.png Blast ダメージカット状態 Not yet implemented Reduce damage from incoming Blast attacks.
Aqua Attribute Damage Cut.png 水属性ダメージカット状態 Not yet implemented Reduce damage from incoming Aqua-attribute opponents' attacks.
Dark Attribute Damage Cut.png 闇属性ダメージカット状態 Not yet implemented Reduce damage from incoming Dark-attribute opponents' attacks.
Magia Damage Cut.png マギアダメージカット Not yet implemented Reduce damage from incoming Magia.
Critical.png クリティカル Critical Hit Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present.
Evade.png 回避 Evade Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade.
Counter.png カウンター Counter Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers
Chase.png 追撃 Follow Up Attack Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers.
Negative Effect Damage Up.png 敵状態異常時ダメージUP Damage UP on Enemies with Status Ailments Damage increased versus enemies affected by a Status Ailment.
Endure.png 耐える Endure Survive one fatal attack with 1 HP.
Provoke.png 挑発 Taunt Redirect enemy attacks to self (changes the target of the attack).
Regenerate HP Adept.png HP自動回復 HP Regen Regenerate HP at the end of the turn.
Regenerate MP.png MP自動回復 MP Regen Regenerate MP at the end of the turn.
Skill Quicken.png スキルクイック Skill Surge Reduce the cooldown of active memorias by an additional 1 each turn.
Guardian.png かばう Guard Take an attack in the place of an ally.
Weak MP Up.png 弱点属性で攻撃されたときMPUP MP Gain UP Weak Gain additional MP when taking damage from the element character is weak to.
MP Gauge Increased On Battle Start.png 自分のMPが溜まった状態でバトル開始 Start Battle with % of Magia Guarge Filled Start the battle with a percentage of the MP gauge already filled up.
Ignore Damage Cut.png 確率でダメージカット無視 Ignore Reduced Damage Ignore an opponent's Damage Cut.
Anti-Evade.png 回避無効 Negate Evade Ignore Evade effect on enemies.
Anti-Counter.png カウンター無効 Negate Counter Ignore Counter effect on enemies.
Anti-Charm.png 魅了無効 Negate Charm Immunity to Charm effect.
Anti-Provoke.png 確率で挑発無視 Not yet implemented Ignore Provoke effect on enemies.
Anti-Stun.png スタン無効 Negate Stun Immunity to Stun effect.
Anti-Bind.png 拘束無効 Negate Bind Immunity to Bind effect.
Anti-Poison.png 毒無効 Negate Poison Immunity to Poison effect.
Anti-Burn.png やけど無効 Negate Burn Immunity to Burn effect.
Anti-Curse.png 呪い無効 Negate Curse Immunity to Curse effect.
Anti-Fog.png 霧無効 Not yet implemented Immunity to Fog effect.
Anti-Darkness.png 暗闇無効 Not yet implemented Immunity to Darkness effect.
Anti-Dazzle.png 幻惑無効 Negate Bewitch Immunity to Dazzle effect.
Anti-Skill Seal.png スキル不可無効 Negate Skill Seal Immunity to Skill Seal effect.
Anti-Magia Seal.png マギア不可無効 Negate Magia Seal Immunity to Magia Seal effect.
Anti-Debuff.png デバフ無効 Not yet implemented Immunity to Debuff effects.
Charge Count Up.png Charge combo時Charge数+ Not yet implemented When using a Charge Disc combo, further increase the Charge count.
Blast MP Gain Up.png Blast攻撃時MP獲得 Not yet implemented Gain a fixed amount of MP when using a Blast disc.

Disc Changing

Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.

Icon JP Name NA Name Description
Attribute Draw Fire.pngAttribute Draw Water.pngAttribute Draw Forest.pngAttribute Draw Light.pngAttribute Draw Dark.png 同じ属性ドロー Attribute Draw Replace all available discs with discs of one particular attribute.
Monopolize Draw Fire.pngMonopolize Draw Water.pngMonopolize Draw Forest.pngMonopolize Draw Light.pngMonopolize Draw Dark.png 自分のDiscドロー Monopolize Draw Replace all available discs with discs belonging to the character equipped with the memoria.
Accele Draw.png Acceleドロー Accele Draw Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.
Charge Draw.png Chargeドロー Charge Draw Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.
Blast Draw.png Blastドロー Blast Draw Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.
Disc Shuffle.png 再度Discを引く Re-Draw Discs Redraws new discs from the available pool.

Special Effects

These skills have non-combat effects.

Icon JP Name NA Name Description
Episode Up.png 獲得エピソードポイントUP Increases Episode Points Earned The episode experience gained from the battle is increased for the character equipped with the memoria.
CC Up.png CCの獲得量UP CC UP Increase the CC gained after a battle. Only affects base drop, and does not work on supports.

Magia Types

For information on how Magia damage is calculated, see Damage Calculation

These icons show what tiles a Magia hits. An Attribute Strengthened Magia deals extra damage to the type it is strong against.

Icon Name Description
Magia One.png Target One This Magia targets a single enemy of choice.
Magia All.png Target All This Magia targets all tiles on the opposing side.
Magia Vertical.png Target Vertical Line This Magia targets a single vertical line of enemies, similar to a Blast.
Magia Horizontal.png Target Horizontal Line This Magia targets a single horizontal line of enemies, similar to a Blast.
Magia Cross.png Target Cross This Magia targets a cross of enemies, similar to the Mighty Cross formation.
Magia X.png Target X This Magia targets an X of enemies, similar to the Brave Echelon formation.
Damage 2 Random Enemies.png Target 2 Random This Magia targets 2 enemies at random.
Damage 3 Random Enemies.png Target 3 Random This Magia targets 3 enemies at random.
Damage 4 Random Enemies.png Target 4 Random This Magia targets 4 enemies at random.
Damage 5 Random Enemies.png Target 5 Random This Magia targets 5 enemies at random.
Magia ?.png ? Unknown
Magia All as HP Lowers.png Target All - Scales With HP This Magia targets all tiles on the opposing side, with the damage increasing as the caster's HP grows lower.
Damage One Enemy as HP Lowers.png Target One - Scales With HP This Magia targets a single enemy of choice, with the damage increasing as the caster's HP grows lower.
Magia Vertical as HP Lowers.png Target Vertical Line - Scales With HP This Magia targets a single vertical line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
Magia Horizontal as HP Lowers.png Target Horizontal Line - Scales With HP This Magia targets a single horizontal line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower.
Magia Cross as HP Lowers.png Target Cross - Scales With HP This Magia targets a cross of enemies, similar to the Mighty Cross formation, with the damage increasing as the caster's HP grows lower.
Magia X as HP Lowers.png Target X - Scales With HP This Magia targets an X of enemies, similar to the Brave Echelon formation, with the damage increasing as the caster's HP grows lower.
Damage 2 Random Enemies as HP Lowers.png Target 2 Random - Scales With HP This Magia targets 2 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 3 Random Enemies as HP Lowers.png Target 1 Random - Scales With HP This Magia targets 3 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 4 Random Enemies as HP Lowers.png Target 4 Random - Scales With HP This Magia targets 4 enemies at random, with the damage increasing as the caster's HP grows lower.
Damage 5 Random Enemies as HP Lowers.png Target 5 Random - Scales With HP This Magia targets 5 enemies at random, with the damage increasing as the caster's HP grows lower.
Magia ? as HP Lowers.png ? - Scales With HP Unknown, with the damage increasing as the caster's HP grows lower.

Unused Effects

These icons exist in the game, however to date are not linked to any usable skills or effects.

Icon Name Description
Unusedeffect3.png ??? Unused
Unusedeffect4.png ??? Unused
Unusedeffect5.png ??? Unused
Unusedeffect6.png ??? Unused
Unusedeffect7.png ??? Unused
Unusedeffect8.png ??? Unused
Unusedeffect11.png Charge Damage Cut? Unused
Unusedeffect12.png Charged Attack Damage Cut? Unused
50px Flame Damage Cut? Unused
50px Forest Damage Cut? Unused
Unusedeffect16.png Light Damage Cut? Unused
Unusedeffect19.png Void Damage Cut? Unused
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