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Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving. |
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving. |
||
{| class="article-table" style="width: 100%;" |
{| class="article-table" style="width: 100%;" |
||
− | !style="width: |
+ | !style="width: 10%;" | Icon |
!style="width: 22.5%;" | JP Name |
!style="width: 22.5%;" | JP Name |
||
!style="width: 22.5%;" | NA Name |
!style="width: 22.5%;" | NA Name |
||
− | !style="width: |
+ | !style="width: 40%;" | Description |
|- |
|- |
||
− | |[[File:Heal.png| |
+ | |[[File:Heal.png|50px]] |
|[[HP Restore|{{Translation|HP回復|HP Restore}}]] |
|[[HP Restore|{{Translation|HP回復|HP Restore}}]] |
||
|[[HP Restore]] |
|[[HP Restore]] |
||
| Instantly restore HP. |
| Instantly restore HP. |
||
|- |
|- |
||
− | |[[File:MP_Restore.png| |
+ | |[[File:MP_Restore.png|50px]] |
|[[MP Restore|{{Translation|MP回復|MP Restore}}]] |
|[[MP Restore|{{Translation|MP回復|MP Restore}}]] |
||
|[[MP Restore]] |
|[[MP Restore]] |
||
| Instantly increases MP. |
| Instantly increases MP. |
||
|- |
|- |
||
− | |[[File:Survive.png| |
+ | |[[File:Survive.png|50px]] |
|[[Survive|{{Translation|サヴァイブ|Survive}}]] |
|[[Survive|{{Translation|サヴァイブ|Survive}}]] |
||
|[[Survive]] |
|[[Survive]] |
||
| [[{{PAGENAME}}#Granted Effects|Endure]] and become invincible for the remainder of the turn, and [[{{PAGENAME}}#Granted Effects|Regenerate HP]]. |
| [[{{PAGENAME}}#Granted Effects|Endure]] and become invincible for the remainder of the turn, and [[{{PAGENAME}}#Granted Effects|Regenerate HP]]. |
||
|- |
|- |
||
− | |[[File:Remove_'''Debuffs'''.png| |
+ | |[[File:Remove_'''Debuffs'''.png|50px]] |
|[[Remove Debuffs|{{Translation|デバフ解除|Remove Debuffs}}]] |
|[[Remove Debuffs|{{Translation|デバフ解除|Remove Debuffs}}]] |
||
|[[Remove Debuffs]] |
|[[Remove Debuffs]] |
||
| Removes all [[{{PAGENAME}}#Debuffs|Debuffs]]. |
| Removes all [[{{PAGENAME}}#Debuffs|Debuffs]]. |
||
|- |
|- |
||
− | |[[File:Remove '''Status Ailments'''.png| |
+ | |[[File:Remove '''Status Ailments'''.png|50px]] |
|[[Remove Status Ailments|{{Translation|状態異常解除|Remove Status Ailments}}]] |
|[[Remove Status Ailments|{{Translation|状態異常解除|Remove Status Ailments}}]] |
||
|[[Remove Status Ailments]] |
|[[Remove Status Ailments]] |
||
| Removes all [[{{PAGENAME}}#Status Ailments|Status Ailments]]. |
| Removes all [[{{PAGENAME}}#Status Ailments|Status Ailments]]. |
||
|- |
|- |
||
− | |[[File:Remove_'''Buffs'''.png| |
+ | |[[File:Remove_'''Buffs'''.png|50px]] |
|[[Remove Buffs|{{Translation|バフ解除|Remove Buffs}}]] |
|[[Remove Buffs|{{Translation|バフ解除|Remove Buffs}}]] |
||
|[[Remove Buffs]] |
|[[Remove Buffs]] |
||
| Removes all [[{{PAGENAME}}#Buffs|Buffs]]. |
| Removes all [[{{PAGENAME}}#Buffs|Buffs]]. |
||
|- |
|- |
||
− | |[[File:Remove_'''Granted Effects'''.png| |
+ | |[[File:Remove_'''Granted Effects'''.png|50px]] |
|[[Remove Granted Effects|{{Translation|状態強化解除|Remove Granted Effects}}]] |
|[[Remove Granted Effects|{{Translation|状態強化解除|Remove Granted Effects}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
| Removes all [[{{PAGENAME}}#Granted Effects|Granted Effects]]. |
| Removes all [[{{PAGENAME}}#Granted Effects|Granted Effects]]. |
||
|- |
|- |
||
− | |[[File:Revive Ally.png| |
+ | |[[File:Revive Ally.png|50px]] |
|[[Revive Ally|{{Translation|蘇生|Revive Ally}}]] |
|[[Revive Ally|{{Translation|蘇生|Revive Ally}}]] |
||
|[[Revive]] |
|[[Revive]] |
||
Line 71: | Line 71: | ||
!style="width: 22.5%;" | JP Name |
!style="width: 22.5%;" | JP Name |
||
!style="width: 22.5%;" | NA Name |
!style="width: 22.5%;" | NA Name |
||
− | !style="width: |
+ | !style="width: 40%;" | Description |
|- |
|- |
||
− | |rowspan="3"|[[File:Attack Up.png| |
+ | |rowspan="3"|[[File:Attack Up.png|50px|link=Attack Up]] |
|[[Attack Up|{{Translation|攻撃力UP|Attack Up}}]] |
|[[Attack Up|{{Translation|攻撃力UP|Attack Up}}]] |
||
|[[Attack Up]] |
|[[Attack Up]] |
||
|rowspan="3"|Increases attack based on base stat. |
|rowspan="3"|Increases attack based on base stat. |
||
|- |
|- |
||
− | |[[Attack Up While At Max Health|{{Translation|HP最大時攻撃力UP|Attack Up While At Max |
+ | |[[Attack Up While At Max Health|{{Translation|HP最大時攻撃力UP|Attack Up While At Max HP}}]]''' |
|[[ATK UP when at Max HP]] |
|[[ATK UP when at Max HP]] |
||
|- |
|- |
||
|[[Attack Up When At Critical Health|{{Translation|瀕死時攻撃力UP|Attack Up When At Critical Health}}]] |
|[[Attack Up When At Critical Health|{{Translation|瀕死時攻撃力UP|Attack Up When At Critical Health}}]] |
||
+ | |[[ATK UP When Near-Fainting]] |
||
− | |''Not yet implemented'' |
||
|- |
|- |
||
− | |rowspan=" |
+ | |rowspan="3"|[[File:Defense Up.png|50px]] |
|[[Defense Up|{{Translation|防御力UP|Defense Up}}]] |
|[[Defense Up|{{Translation|防御力UP|Defense Up}}]] |
||
|[[Defense Up]] |
|[[Defense Up]] |
||
− | |rowspan=" |
+ | |rowspan="3"|Increase character base defense. |
⚫ | |||
+ | |[[Defense Up While At Max Health|{{Translation|HP最大時防御力UP|Defense Up While At Max HP}}]] |
||
+ | |''Not released yet'' |
||
|- |
|- |
||
|[[Defense Up When At Critical Health|{{Translation|瀕死時防御力UP|Defense Up When At Critical Health}}]] |
|[[Defense Up When At Critical Health|{{Translation|瀕死時防御力UP|Defense Up When At Critical Health}}]] |
||
+ | |[[DEF UP When Near-Fainting]] |
||
− | |''Not yet implemented'' |
||
|- |
|- |
||
− | |[[File:Damage Up.png| |
+ | |[[File:Damage Up.png|50px]] |
|[[Damage Up|{{Translation|与えるダメージUP|Damage Up}}]] |
|[[Damage Up|{{Translation|与えるダメージUP|Damage Up}}]] |
||
|[[Damage Inflicted Up]] |
|[[Damage Inflicted Up]] |
||
| Increase damage on attacks. |
| Increase damage on attacks. |
||
|- |
|- |
||
− | |[[File:Magia Damage Up.png| |
+ | |[[File:Magia Damage Up.png|50px]] |
|[[Magia Damage Up|{{Translation|マギアダメージUP|Magia Damage Up}}]] |
|[[Magia Damage Up|{{Translation|マギアダメージUP|Magia Damage Up}}]] |
||
|[[Magia Up]] |
|[[Magia Up]] |
||
|Increase [[Magia]] damage. |
|Increase [[Magia]] damage. |
||
|- |
|- |
||
− | |[[File:Doppel Damage Up.png| |
+ | |[[File:Doppel Damage Up.png|50px]] |
|[[Doppel Damage Up|{{Translation|ドッペルダメージUP|Doppel Damage Up}}]] |
|[[Doppel Damage Up|{{Translation|ドッペルダメージUP|Doppel Damage Up}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
|Increase [[Doppel]] damage. |
|Increase [[Doppel]] damage. |
||
|- |
|- |
||
− | |[[File:Status Ailment Resistance Up.png| |
+ | |[[File:Status Ailment Resistance Up.png|50px]] |
|[[Status Ailment Resistance Up|{{Translation|状態異常耐性UP|Status Ailment Resistance Up}}]] |
|[[Status Ailment Resistance Up|{{Translation|状態異常耐性UP|Status Ailment Resistance Up}}]] |
||
|[[Status Ailment Resistance Up]] |
|[[Status Ailment Resistance Up]] |
||
|Increase [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance. |
|Increase [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance. |
||
|- |
|- |
||
− | |[[File:Accele Up.png| |
+ | |[[File:Accele Up.png|50px]] |
|[[Accele MP Gain Up|Accele MPUP]] |
|[[Accele MP Gain Up|Accele MPUP]] |
||
|[[Accele Up]] |
|[[Accele Up]] |
||
|Increase MP Gain from Accele discs. |
|Increase MP Gain from Accele discs. |
||
|- |
|- |
||
− | |[[File:Blast Up.png| |
+ | |[[File:Blast Up.png|50px]] |
|[[Blast Damage Up|{{Translation|BlastダメージUP|Blast Damage Up}}]] |
|[[Blast Damage Up|{{Translation|BlastダメージUP|Blast Damage Up}}]] |
||
|[[Blast Damage Up]] |
|[[Blast Damage Up]] |
||
|Increase damage from Blast discs. |
|Increase damage from Blast discs. |
||
|- |
|- |
||
− | |[[File:Charge Up.png| |
+ | |[[File:Charge Up.png|50px]] |
|[[Charged Attack Damage Up|{{Translation|Charge後ダメージUP|Charged Attack Damage Up}}]] |
|[[Charged Attack Damage Up|{{Translation|Charge後ダメージUP|Charged Attack Damage Up}}]] |
||
|[[Damage After Using Charge Up]] |
|[[Damage After Using Charge Up]] |
||
|Increase damage from Accele and Blast discs, if a Charge disc is used first. |
|Increase damage from Accele and Blast discs, if a Charge disc is used first. |
||
|- |
|- |
||
− | |[[File:Charge Disc Damage Up.png| |
+ | |[[File:Charge Disc Damage Up.png|50px]] |
|[[Charge Disc Damage Up|{{Translation|ChargeディスクダメージUP|Charge Disc Damage Up}}]] |
|[[Charge Disc Damage Up|{{Translation|ChargeディスクダメージUP|Charge Disc Damage Up}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
|Increase damage from Charge discs. |
|Increase damage from Charge discs. |
||
|- |
|- |
||
− | |[[File:MP Gain Up.png| |
+ | |[[File:MP Gain Up.png|50px]] |
|[[MP Gain Up|{{Translation|MP獲得量UP|MP Gain Up}}]] |
|[[MP Gain Up|{{Translation|MP獲得量UP|MP Gain Up}}]] |
||
|[[MP Gain Up]] |
|[[MP Gain Up]] |
||
| Increased MP Gain from all sources during battle. |
| Increased MP Gain from all sources during battle. |
||
|- |
|- |
||
− | |[[File:MP Gain Up When Over 100 MP.png| |
+ | |[[File:MP Gain Up When Over 100 MP.png|50px]] |
|[[MP Gain Up When Over 100 MP|{{Translation|MP100以上時MP獲得量UP|MP Gain Up When Over 100 MP}}]] |
|[[MP Gain Up When Over 100 MP|{{Translation|MP100以上時MP獲得量UP|MP Gain Up When Over 100 MP}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
|Increased MP gain from all sources during battle when the MP gauge is at 100+ MP. |
|Increased MP gain from all sources during battle when the MP gauge is at 100+ MP. |
||
|} |
|} |
||
Line 151: | Line 154: | ||
!style="width: 45%;" | Description |
!style="width: 45%;" | Description |
||
|- |
|- |
||
− | |[[File:Attack Down.png| |
+ | |[[File:Attack Down.png|50px]] |
|[[Attack Down|{{Translation|攻撃力DOWN|Attack Down}}]] |
|[[Attack Down|{{Translation|攻撃力DOWN|Attack Down}}]] |
||
|[[Attack Down]] |
|[[Attack Down]] |
||
|Decrease character base attack. |
|Decrease character base attack. |
||
|- |
|- |
||
− | |[[File:Defense Down.png| |
+ | |[[File:Defense Down.png|50px]] |
|[[Defense Down|{{Translation|防御力DOWN|Defense Down}}]] |
|[[Defense Down|{{Translation|防御力DOWN|Defense Down}}]] |
||
|[[Defense Down]] |
|[[Defense Down]] |
||
|Decrease character base defense. |
|Decrease character base defense. |
||
|- |
|- |
||
− | |[[File:Damage Down.png| |
+ | |[[File:Damage Down.png|50px]] |
|[[Damage Down|{{Translation|与えるダメージDOWN|Damage Down}}]] |
|[[Damage Down|{{Translation|与えるダメージDOWN|Damage Down}}]] |
||
|[[Damage Inflicted Down]] |
|[[Damage Inflicted Down]] |
||
| Decrease damage on attacks. |
| Decrease damage on attacks. |
||
|- |
|- |
||
− | |[[File:Magia Damage Down.png| |
+ | |[[File:Magia Damage Down.png|50px]] |
|[[Magia Damage Down|{{Translation|マギアダメージDOWN|Magia Damage Down}}]] |
|[[Magia Damage Down|{{Translation|マギアダメージDOWN|Magia Damage Down}}]] |
||
+ | |[https://magireco.fandom.com/wiki/Magia_Damage_Down Magia Damage Down] |
||
− | |''Not yet implemented'' |
||
|Decrease magia damage. |
|Decrease magia damage. |
||
|- |
|- |
||
− | |[[File:Status Ailment Resistance Down.png| |
+ | |[[File:Status Ailment Resistance Down.png|50px]] |
|[[Status Ailment Resistance Down|{{Translation|状態異常耐性DOWN|Status Ailment Resistance Down}}]] |
|[[Status Ailment Resistance Down|{{Translation|状態異常耐性DOWN|Status Ailment Resistance Down}}]] |
||
|[[Status Ailment Resistance Down]] |
|[[Status Ailment Resistance Down]] |
||
|Decrease [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance. |
|Decrease [[{{PAGENAME}}#Status Ailments|Status Ailment]] resistance. |
||
|- |
|- |
||
− | |[[File: Accele Down.png| |
+ | |[[File: Accele Down.png|50px]] |
|[[Accele MP Gain Down|Accele MP DOWN]] |
|[[Accele MP Gain Down|Accele MP DOWN]] |
||
− | |''Not |
+ | |''Not released yet'' |
| Decrease MP Gain from Accele discs. |
| Decrease MP Gain from Accele discs. |
||
|- |
|- |
||
− | |[[File: Blast Damage Down.png| |
+ | |[[File: Blast Damage Down.png|50px]] |
|[[Blast Damage Down|{{Translation|Blast ダメージDOWN|Blast Damage Down}}]] |
|[[Blast Damage Down|{{Translation|Blast ダメージDOWN|Blast Damage Down}}]] |
||
|[[Blast Damage Down]] |
|[[Blast Damage Down]] |
||
|Decrease damage from Blast discs. |
|Decrease damage from Blast discs. |
||
|- |
|- |
||
− | |[[File: Charge Down.png| |
+ | |[[File: Charge Down.png|50px]] |
|[[Charged Attack Damage Down|{{Translation|Charge後ダメージDOWN|Charged Attack Damage Down}}]] |
|[[Charged Attack Damage Down|{{Translation|Charge後ダメージDOWN|Charged Attack Damage Down}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
| Decrease damage from charged attacks, ''ie attacks which consume charge stacks'' |
| Decrease damage from charged attacks, ''ie attacks which consume charge stacks'' |
||
|- |
|- |
||
− | |[[File: Charge Disc Damage Down.png| |
+ | |[[File: Charge Disc Damage Down.png|50px]] |
|[[Charge Disc Damage Down|{{Translation|ChargeディスクダメージDOWN|Charge Disc Damage Down}}]] |
|[[Charge Disc Damage Down|{{Translation|ChargeディスクダメージDOWN|Charge Disc Damage Down}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
| Decrease damage from Charge discs. |
| Decrease damage from Charge discs. |
||
|- |
|- |
||
− | |[[File:MP Gain Down.png| |
+ | |[[File:MP Gain Down.png|50px]] |
|[[MP Gain Down|{{Translation|MP獲得量DOWN|MP Gain Down}}]] |
|[[MP Gain Down|{{Translation|MP獲得量DOWN|MP Gain Down}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
| Decreased MP gain from all sources during the battle phase. |
| Decreased MP gain from all sources during the battle phase. |
||
⚫ | |||
+ | |[[File:Blast Disc Received Damage Up.png|50px]] |
||
+ | |[[Blast Disc Received Damage Up|{{Translation|ブラストディスクによる被ダメージが上昇|Blast Disc Received Damage Up}}]] |
||
+ | |''Not released yet'' |
||
+ | | Increase damage received from Blast discs. |
||
⚫ | |||
+ | |[[File:Charged Attack Received Damage Up.png|50px]] |
||
+ | |[[Charged Attack Received Damage Up|{{Translation|チャージを消費した攻撃による被ダメージが上昇|Charged Attack Received Damage Up}}]] |
||
+ | |''Not released yet'' |
||
+ | | Increase damage received from charged attacks, ''ie attacks which consume charge stacks'' |
||
⚫ | |||
⚫ | |||
+ | |[[Aqua Defense Down|{{Translation|水属性耐性DOWN|Aqua-type Resistance Down}}]] |
||
+ | |''Not released yet'' |
||
+ | |Decrease character defense against attacks from Aqua-type characters. |
||
|} |
|} |
||
Line 209: | Line 227: | ||
!style="width: 22.5%;" | JP Name |
!style="width: 22.5%;" | JP Name |
||
!style="width: 22.5%;" | NA Name |
!style="width: 22.5%;" | NA Name |
||
− | !style="width: |
+ | !style="width: 40%;" | Description |
|- |
|- |
||
− | |[[File:Charm Effect.png| |
+ | |[[File:Charm Effect.png|50px]][[File:Chance_to_Charm_on_Attack.png|50px]] |
|[[Charm|{{Translation|魅了|Charm}}]] |
|[[Charm|{{Translation|魅了|Charm}}]] |
||
|[[Charm]] |
|[[Charm]] |
||
| This character cannot take any action. |
| This character cannot take any action. |
||
|- |
|- |
||
− | |[[File:Stun Effect.png| |
+ | |[[File:Stun Effect.png|50px]][[File:Chance_to_Stun_on_Attack.png|50px]] |
|[[Stun|{{Translation|スタン|Stun}}]] |
|[[Stun|{{Translation|スタン|Stun}}]] |
||
|[[Stun]] |
|[[Stun]] |
||
| This character cannot take any action and takes increased damage from its weak element. |
| This character cannot take any action and takes increased damage from its weak element. |
||
|- |
|- |
||
− | |[[File:Bind Effect.png| |
+ | |[[File:Bind Effect.png|50px]][[File:Chance_to_Bind_on_Attack.png|50px]] |
|[[Bind|{{Translation|拘束|Bind}}]] |
|[[Bind|{{Translation|拘束|Bind}}]] |
||
|[[Bind]] |
|[[Bind]] |
||
| This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP. |
| This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP. |
||
|- |
|- |
||
− | |[[File:Poison Effect.png| |
+ | |[[File:Poison Effect.png|50px]][[File:Chance_to_Poison_on_Attack.png|50px]] |
|[[Poison|{{Translation|毒|Poison}}]] |
|[[Poison|{{Translation|毒|Poison}}]] |
||
|[[Poison]] |
|[[Poison]] |
||
| This character takes damage each turn. ''This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse'' |
| This character takes damage each turn. ''This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse'' |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Poison Effect.png|50px]][[File:Chance_to_Poison_on_Attack.png|50px]] |
+ | |[[Strengthened Poison|{{Translation|強化毒|Strengthened Poison}}]] |
||
+ | |[[Strengthened Poison|Poison+]] |
||
+ | | This character takes damage each turn. ''This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse'' |
||
⚫ | |||
+ | |[[File: Burn Effect.png|50px]][[File:Chance_to_Burn_on_Attack.png|50px]] |
||
|[[Burn|{{Translation|やけど|Burn}}]] |
|[[Burn|{{Translation|やけど|Burn}}]] |
||
|[[Burn]] |
|[[Burn]] |
||
| This character takes damage each turn and takes increased damage from its weak element. ''This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse'' |
| This character takes damage each turn and takes increased damage from its weak element. ''This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse'' |
||
|- |
|- |
||
− | |[[File: Curse Effect.png| |
+ | |[[File: Curse Effect.png|50px]][[File:Chance_to_Curse_on_Attack.png|50px]] |
|[[Curse|{{Translation|呪い|Curse}}]] |
|[[Curse|{{Translation|呪い|Curse}}]] |
||
|[[Curse]] |
|[[Curse]] |
||
| This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. ''This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn'' |
| This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. ''This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn'' |
||
|- |
|- |
||
− | |[[File:Fog Effect.png| |
+ | |[[File:Fog Effect.png|50px]][[File:Chance_to_Fog_on_Attack.png|50px]] |
|[[Fog|{{Translation|霧|Fog}}]] |
|[[Fog|{{Translation|霧|Fog}}]] |
||
|[[Fog]] |
|[[Fog]] |
||
| This character has a 25% chance to miss its attacks. |
| This character has a 25% chance to miss its attacks. |
||
|- |
|- |
||
− | |[[File:Darkness Effect.png| |
+ | |[[File:Darkness Effect.png|50px]][[File:Chance_to_Darkness_on_Attack.png|50px]] |
|[[Darkness|{{Translation|暗闇|Darkness}}]] |
|[[Darkness|{{Translation|暗闇|Darkness}}]] |
||
|[[Blind]] |
|[[Blind]] |
||
| This character has a 35% chance to miss its attacks and takes increased damage from its weak element. |
| This character has a 35% chance to miss its attacks and takes increased damage from its weak element. |
||
|- |
|- |
||
− | |[[File:Dazzle Effect.png| |
+ | |[[File:Dazzle Effect.png|50px]][[File:Chance_to_Dazzle_on_Attack.png|50px]] |
|[[Dazzle|{{Translation|幻惑|Dazzle}}]] |
|[[Dazzle|{{Translation|幻惑|Dazzle}}]] |
||
|[[Bewitch]] |
|[[Bewitch]] |
||
| This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP. |
| This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP. |
||
|- |
|- |
||
− | |[[File: Skill Seal Effect.png| |
+ | |[[File: Skill Seal Effect.png|50px]][[File:Chance_to_Skill Seal_on_Attack.png|50px]] |
|[[Skill Seal|{{Translation|スキル不可|Skill Seal}}]] |
|[[Skill Seal|{{Translation|スキル不可|Skill Seal}}]] |
||
|[[Skill Seal]] |
|[[Skill Seal]] |
||
| Prevents affected character from using active [[Memoria]] and [[Spirit Enhancement]] skills. |
| Prevents affected character from using active [[Memoria]] and [[Spirit Enhancement]] skills. |
||
|- |
|- |
||
− | |[[File:Magia Seal Effect.png| |
+ | |[[File:Magia Seal Effect.png|50px]][[File:Chance_to_Magia Seal_on_Attack.png|50px]] |
|[[Magia Seal|{{Translation|マギア不可|Magia Seal}}]] |
|[[Magia Seal|{{Translation|マギア不可|Magia Seal}}]] |
||
|[[Magia Seal]] |
|[[Magia Seal]] |
||
| Prevents affected character from using Magia and Doppel. |
| Prevents affected character from using Magia and Doppel. |
||
|- |
|- |
||
− | |[[File:MP Damage.png| |
+ | |[[File:MP Damage.png|50px]] |
|[[MP Damage|{{Translation|MPダメージ|MP Damage}}]] |
|[[MP Damage|{{Translation|MPダメージ|MP Damage}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
| Drains MP from the affected character. |
| Drains MP from the affected character. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:HP Restore Seal.png|50px]] |
|''No data'' |
|''No data'' |
||
|[[HP Restore Seal]] |
|[[HP Restore Seal]] |
||
| Prevent affected character from gaining HP. (''Currently only used by [[Enemies]]'') |
| Prevent affected character from gaining HP. (''Currently only used by [[Enemies]]'') |
||
|- |
|- |
||
− | |[[File:No Data.png| |
+ | |[[File:No Data.png|50px]] |
|''No data'' |
|''No data'' |
||
|[[MP Restore Seal]] |
|[[MP Restore Seal]] |
||
Line 293: | Line 316: | ||
!style="width: 22.5%;" | JP Name |
!style="width: 22.5%;" | JP Name |
||
!style="width: 22.5%;" | NA Name |
!style="width: 22.5%;" | NA Name |
||
− | !style="width: |
+ | !style="width: 40%;" | Description |
|- |
|- |
||
− | |[[File:Damage.png| |
+ | |[[File:Damage.png|50px]] |
|[[Damage Increase|{{Translation|ダメージアップ状態|Damage Increase}}]] |
|[[Damage Increase|{{Translation|ダメージアップ状態|Damage Increase}}]] |
||
|[[Damage Increase|Damage Up]] |
|[[Damage Increase|Damage Up]] |
||
| Increase damage on attacks. |
| Increase damage on attacks. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Damage Up Versus Witches.png|50px]] |
+ | |[[Damage Up|{{Translation|対魔女ダメージアップ|Damage Up Versus Witches}}]] |
||
+ | |''Not released yet'' |
||
+ | | Increase damage on attacks against [[Enemies|Witches]]. |
||
+ | |- |
||
+ | |[[File:Defense Pierce.png|50px|link=Defense Pierce]] |
||
|[[Defense Pierce|{{Translation|防御無視|Defense Pierce}}]] |
|[[Defense Pierce|{{Translation|防御無視|Defense Pierce}}]] |
||
|[[Ignore Defense]] |
|[[Ignore Defense]] |
||
| Ignore enemy defense on attack. |
| Ignore enemy defense on attack. |
||
|- |
|- |
||
− | |[[File:Damage Cut.png| |
+ | |[[File:Damage Cut.png|50px]] |
|[[Damage Cut|{{Translation| ダメージカット|Damage Cut}}]] |
|[[Damage Cut|{{Translation| ダメージカット|Damage Cut}}]] |
||
|[[Reduced Damage]] |
|[[Reduced Damage]] |
||
| Reduce damage from incoming attacks. |
| Reduce damage from incoming attacks. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Accele Damage Cut.png|50px]] |
+ | |[[Accele Damage Cut|{{Translation|アクセルダメージカット|Accele Damage Cut}}]] |
||
+ | |''Not released yet'' |
||
+ | | Reduce damage from incoming Accele attacks. |
||
+ | |- |
||
⚫ | |||
|[[Blast Damage Cut|{{Translation|Blast ダメージカット状態|Blast Damage Cut}}]] |
|[[Blast Damage Cut|{{Translation|Blast ダメージカット状態|Blast Damage Cut}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
| Reduce damage from incoming Blast attacks. |
| Reduce damage from incoming Blast attacks. |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Aqua Attribute Damage Cut.png|50px]] |
− | |[[ |
+ | |[[Aqua Attribute Damage Cut|{{Translation|水属性ダメージカット状態|Aqua Attribute Damage Cut}}]] |
− | |''Not |
+ | |''Not released yet'' |
+ | |Reduce damage from incoming Aqua-attribute opponents' attacks. |
||
+ | |- |
||
+ | |[[File:Dark Attribute Damage Cut.png|50px]] |
||
+ | |[[Dark Attribute Damage Cut|{{Translation|闇属性ダメージカット状態|Dark Attribute Damage Cut}}]] |
||
+ | |''Not released yet'' |
||
+ | |Reduce damage from incoming Dark-attribute opponents' attacks. |
||
+ | |- |
||
⚫ | |||
+ | |[[Magia Damage Cut|{{Translation|マギアダメージカット|Magia Damage Cut}}]] |
||
+ | |''Not released yet'' |
||
| Reduce damage from incoming Magia. |
| Reduce damage from incoming Magia. |
||
|- |
|- |
||
− | |[[File:Critical.png| |
+ | |[[File:Critical.png|50px]] |
|[[Critical Hit|{{Translation|クリティカル|Critical}}]] |
|[[Critical Hit|{{Translation|クリティカル|Critical}}]] |
||
|[[Critical Hit]] |
|[[Critical Hit]] |
||
| Deal a critical strike. ''Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present''. |
| Deal a critical strike. ''Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present''. |
||
|- |
|- |
||
− | |[[File:Evade.png| |
+ | |[[File:Evade.png|50px]] |
|[[Evade|{{Translation|回避|Evade}}]] |
|[[Evade|{{Translation|回避|Evade}}]] |
||
|[[Evade]] |
|[[Evade]] |
||
| Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. ''Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a '''Status Ailment''' cannot evade.'' |
| Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. ''Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a '''Status Ailment''' cannot evade.'' |
||
|- |
|- |
||
− | |[[File:Counter.png| |
+ | |[[File:Counter.png|50px]] |
|[[Counter|{{Translation|カウンター|Counter}}]] |
|[[Counter|{{Translation|カウンター|Counter}}]] |
||
|[[Counter]] |
|[[Counter]] |
||
| Immediately attack an enemy that deals damage to this character. ''Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers'' |
| Immediately attack an enemy that deals damage to this character. ''Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers'' |
||
|- |
|- |
||
− | |[[File:Chase.png| |
+ | |[[File:Chase.png|50px]] |
|[[Chase|{{Translation|追撃|Chase}}]] |
|[[Chase|{{Translation|追撃|Chase}}]] |
||
|[[Follow Up Attack]] |
|[[Follow Up Attack]] |
||
| Follow any ally's attack with an attack. ''Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers''. |
| Follow any ally's attack with an attack. ''Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers''. |
||
|- |
|- |
||
− | |[[File:Negative Effect Damage Up.png| |
+ | |[[File:Negative Effect Damage Up.png|50px]] |
|[[Damage Up Versus Enemies Affected With Status Ailments|{{Translation|敵状態異常時ダメージUP|Negative Effect Damage Up}}]] |
|[[Damage Up Versus Enemies Affected With Status Ailments|{{Translation|敵状態異常時ダメージUP|Negative Effect Damage Up}}]] |
||
|[[Damage UP on Enemies with Status Ailments]] |
|[[Damage UP on Enemies with Status Ailments]] |
||
| Damage increased versus enemies affected by a Status Ailment. |
| Damage increased versus enemies affected by a Status Ailment. |
||
|- |
|- |
||
− | |[[File:Endure.png| |
+ | |[[File:Endure.png|50px]] |
|[[Endure|{{Translation|耐える|Endure}}]] |
|[[Endure|{{Translation|耐える|Endure}}]] |
||
|[[Endure]] |
|[[Endure]] |
||
| Survive one fatal attack with 1 HP. |
| Survive one fatal attack with 1 HP. |
||
|- |
|- |
||
− | |[[File:Provoke.png| |
+ | |[[File:Provoke.png|50px]] |
|[[Provoke|{{Translation|挑発|Provoke}}]] |
|[[Provoke|{{Translation|挑発|Provoke}}]] |
||
|[[Taunt]] |
|[[Taunt]] |
||
| Redirect enemy attacks to self (changes the target of the attack). |
| Redirect enemy attacks to self (changes the target of the attack). |
||
|- |
|- |
||
− | |[[File:Regenerate HP.png| |
+ | |[[File:Regenerate HP.png|50px]] |
− | |[[Regenerate HP|{{Translation|HP回復|HP Regeneration}}]] |
+ | |[[Regenerate HP|{{Translation|HP自動回復|HP Regeneration}}]] |
|[[HP Regen]] |
|[[HP Regen]] |
||
| Regenerate HP at the end of the turn. |
| Regenerate HP at the end of the turn. |
||
|- |
|- |
||
− | |[[File:Regenerate MP.png| |
+ | |[[File:Regenerate MP.png|50px]] |
− | |[[Regenerate MP|{{Translation|MP回復|MP Regeneration}}]] |
+ | |[[Regenerate MP|{{Translation|MP自動回復|MP Regeneration}}]] |
|[[MP Regen]] |
|[[MP Regen]] |
||
| Regenerate MP at the end of the turn. |
| Regenerate MP at the end of the turn. |
||
|- |
|- |
||
− | | [[File: Skill Quicken.png| |
+ | | [[File: Skill Quicken.png|50px]] |
|[[Skill Quicken|{{Translation|スキルクイック|Skill Quick}}]] |
|[[Skill Quicken|{{Translation|スキルクイック|Skill Quick}}]] |
||
|[[Skill Surge]] |
|[[Skill Surge]] |
||
| Reduce the cooldown of active memorias by an additional 1 each turn. |
| Reduce the cooldown of active memorias by an additional 1 each turn. |
||
|- |
|- |
||
− | | [[File: Guardian.png| |
+ | | [[File: Guardian.png|50px]] |
|[[Guardian|{{Translation|かばう|Guardian}}]] |
|[[Guardian|{{Translation|かばう|Guardian}}]] |
||
|[[Guard]] |
|[[Guard]] |
||
| Take an attack in the place of an ally. |
| Take an attack in the place of an ally. |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:MP Up When Damaged.png|50px]] |
+ | |[[MP Up When Damaged|{{Translation|被ダメージ時MPUP|MP Up When Damaged}}]] |
||
+ | |''Not released yet'' |
||
+ | | Gain MP when taking damage. |
||
+ | |- |
||
⚫ | |||
|[[MP Up When Attacked By Weak Element|{{Translation|弱点属性で攻撃されたときMPUP|MP Up When Attacked by Weak Element}}]] |
|[[MP Up When Attacked By Weak Element|{{Translation|弱点属性で攻撃されたときMPUP|MP Up When Attacked by Weak Element}}]] |
||
|[[MP Gain UP Weak]] |
|[[MP Gain UP Weak]] |
||
| Gain additional MP when taking damage from the element character is weak to. |
| Gain additional MP when taking damage from the element character is weak to. |
||
|- |
|- |
||
− | | [[File:MP Increase.png| |
+ | | [[File:MP Increase.png|50px]] |
|[[MP Increase|{{Translation|自分のMPが溜まった状態でバトル開始|MP Increase on Battle Start}}]] |
|[[MP Increase|{{Translation|自分のMPが溜まった状態でバトル開始|MP Increase on Battle Start}}]] |
||
|[[Start Battle with % of Magia Guarge Filled]] |
|[[Start Battle with % of Magia Guarge Filled]] |
||
| Start the battle with a percentage of the MP gauge already filled up. |
| Start the battle with a percentage of the MP gauge already filled up. |
||
|- |
|- |
||
− | |[[File: Ignore Damage Cut.png| |
+ | |[[File: Ignore Damage Cut.png|50px]] |
|[[Ignore Damage Cut|{{Translation|確率でダメージカット無視|Ignore Damage Cut}}]] |
|[[Ignore Damage Cut|{{Translation|確率でダメージカット無視|Ignore Damage Cut}}]] |
||
|[[Ignore Reduced Damage]] |
|[[Ignore Reduced Damage]] |
||
| Ignore an opponent's [[Damage Cut]]. |
| Ignore an opponent's [[Damage Cut]]. |
||
|- |
|- |
||
− | |[[File: Anti-Evade.png| |
+ | |[[File: Anti-Evade.png|50px]] |
|[[Anti-Evade|{{Translation|回避無効|Anti-Evade}}]] |
|[[Anti-Evade|{{Translation|回避無効|Anti-Evade}}]] |
||
|[[Negate Evade]] |
|[[Negate Evade]] |
||
| Ignore '''Evade''' effect on enemies. |
| Ignore '''Evade''' effect on enemies. |
||
|- |
|- |
||
− | |[[File: Anti-Counter.png| |
+ | |[[File: Anti-Counter.png|50px]] |
|[[Anti-Counter|{{Translation|カウンター無効|Anti-Counter}}]] |
|[[Anti-Counter|{{Translation|カウンター無効|Anti-Counter}}]] |
||
|[[Negate Counter]] |
|[[Negate Counter]] |
||
| Ignore '''Counter''' effect on enemies. |
| Ignore '''Counter''' effect on enemies. |
||
|- |
|- |
||
− | |[[File: Anti-Charm.png| |
+ | |[[File: Anti-Charm.png|50px]] |
|[[Anti-Charm|{{Translation|魅了無効|Anti-Charm}}]] |
|[[Anti-Charm|{{Translation|魅了無効|Anti-Charm}}]] |
||
|[[Negate Charm]] |
|[[Negate Charm]] |
||
|Immunity to '''Charm '''effect. |
|Immunity to '''Charm '''effect. |
||
|- |
|- |
||
− | |[[File: Anti-Provoke.png| |
+ | |[[File: Anti-Provoke.png|50px]] |
|[[Anti-Provoke|{{Translation|確率で挑発無視|Anti-Provoke}}]] |
|[[Anti-Provoke|{{Translation|確率で挑発無視|Anti-Provoke}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
|Ignore '''Provoke''' effect on enemies. |
|Ignore '''Provoke''' effect on enemies. |
||
|- |
|- |
||
− | |[[File: Anti-Stun.png| |
+ | |[[File: Anti-Stun.png|50px]] |
|[[Anti-Stun|{{Translation|スタン無効|Anti-Stun}}]] |
|[[Anti-Stun|{{Translation|スタン無効|Anti-Stun}}]] |
||
|[[Negate Stun]] |
|[[Negate Stun]] |
||
|Immunity to '''Stun '''effect. |
|Immunity to '''Stun '''effect. |
||
|- |
|- |
||
− | |[[File: Anti-Bind.png| |
+ | |[[File: Anti-Bind.png|50px]] |
|[[Anti-Bind|{{Translation|拘束無効|Anti-Bind}}]] |
|[[Anti-Bind|{{Translation|拘束無効|Anti-Bind}}]] |
||
|[[Negate Bind]] |
|[[Negate Bind]] |
||
|Immunity to '''Bind''' effect. |
|Immunity to '''Bind''' effect. |
||
|- |
|- |
||
− | |[[File:Anti-Poison.png| |
+ | |[[File:Anti-Poison.png|50px]] |
|[[Anti-Poison|{{Translation|毒無効|Anti-Poison}}]] |
|[[Anti-Poison|{{Translation|毒無効|Anti-Poison}}]] |
||
|[[Negate Poison]] |
|[[Negate Poison]] |
||
|Immunity to '''Poison''' effect. |
|Immunity to '''Poison''' effect. |
||
|- |
|- |
||
− | |[[File:Anti-Burn.png| |
+ | |[[File:Anti-Burn.png|50px]] |
|[[Anti-Burn|{{Translation|やけど無効|Anti-Burn}}]] |
|[[Anti-Burn|{{Translation|やけど無効|Anti-Burn}}]] |
||
|[[Negate Burn]] |
|[[Negate Burn]] |
||
|Immunity to '''Burn''' effect. |
|Immunity to '''Burn''' effect. |
||
|- |
|- |
||
− | |[[File:Anti-Curse.png| |
+ | |[[File:Anti-Curse.png|50px]] |
|[[Anti-Curse|{{Translation|呪い無効|Anti-Curse}}]] |
|[[Anti-Curse|{{Translation|呪い無効|Anti-Curse}}]] |
||
|[[Negate Curse]] |
|[[Negate Curse]] |
||
|Immunity to '''Curse''' effect. |
|Immunity to '''Curse''' effect. |
||
|- |
|- |
||
− | |[[File:Anti-Fog.png| |
+ | |[[File:Anti-Fog.png|50px]] |
|[[Anti-Fog|{{Translation|霧無効|Anti-Fog}}]] |
|[[Anti-Fog|{{Translation|霧無効|Anti-Fog}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
|Immunity to '''Fog''' effect. |
|Immunity to '''Fog''' effect. |
||
|- |
|- |
||
− | |[[File:Anti-Darkness.png| |
+ | |[[File:Anti-Darkness.png|50px]] |
|[[Anti-Darkness|{{Translation|暗闇無効|Anti-Darkness}}]] |
|[[Anti-Darkness|{{Translation|暗闇無効|Anti-Darkness}}]] |
||
− | |''Not |
+ | |''Not released yet'' |
|Immunity to '''Darkness''' effect. |
|Immunity to '''Darkness''' effect. |
||
|- |
|- |
||
− | |[[File:Anti-Dazzle.png| |
+ | |[[File:Anti-Dazzle.png|50px]] |
|[[Anti-Dazzle|{{Translation|幻惑無効|Anti-Dazzle}}]] |
|[[Anti-Dazzle|{{Translation|幻惑無効|Anti-Dazzle}}]] |
||
|[[Negate Bewitch]] |
|[[Negate Bewitch]] |
||
|Immunity to '''Dazzle''' effect. |
|Immunity to '''Dazzle''' effect. |
||
|- |
|- |
||
− | |[[File:Anti- |
+ | |[[File:Anti-Skill Seal.png|50px]] |
⚫ | |||
− | |''Not yet implemented'' |
||
⚫ | |||
⚫ | |||
⚫ | |||
|[[Anti-Skill Seal|{{Translation|スキル不可無効|Anti-Skill Seal}}]] |
|[[Anti-Skill Seal|{{Translation|スキル不可無効|Anti-Skill Seal}}]] |
||
+ | |[[Negate Skill Seal]] |
||
− | |''Not yet implemented'' |
||
|Immunity to '''Skill Seal''' effect. |
|Immunity to '''Skill Seal''' effect. |
||
|- |
|- |
||
− | |[[File:Anti-Magia Seal.png| |
+ | |[[File:Anti-Magia Seal.png|50px]] |
|[[Anti-Magia Seal|{{Translation|マギア不可無効|Anti-Magia Seal}}]] |
|[[Anti-Magia Seal|{{Translation|マギア不可無効|Anti-Magia Seal}}]] |
||
+ | |[[Negate Magia Seal]] |
||
− | |''Not yet implemented'' |
||
|Immunity to '''Magia Seal''' effect. |
|Immunity to '''Magia Seal''' effect. |
||
+ | |- |
||
⚫ | |||
⚫ | |||
+ | |''Not released yet'' |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |[[Charge Combo Charge Count Up|{{Translation|Charge combo時Charge数+|Charge Combo Charge Count Up}}]] |
||
+ | |''Not released yet'' |
||
+ | |When using a Charge Disc combo, further increase the Charge count. |
||
+ | |- |
||
+ | |[[File:Blast MP Gain Up.png|50px]] |
||
+ | |[[Blast MP Gain Up|{{Translation|Blast攻撃時MP獲得|Blast MP Gain Up}}]] |
||
+ | |''Not released yet'' |
||
+ | |Gain a fixed amount of MP when using a Blast disc. |
||
|} |
|} |
||
Line 472: | Line 530: | ||
!style="width: 22.5%;" | JP Name |
!style="width: 22.5%;" | JP Name |
||
!style="width: 22.5%;" | NA Name |
!style="width: 22.5%;" | NA Name |
||
− | !style="width: |
+ | !style="width: 40%;" | Description |
|- |
|- |
||
− | |[[File:Attribute Draw Fire.png| |
+ | |[[File:Attribute Draw Fire.png|50px]][[File:Attribute Draw Water.png|50px]][[File:Attribute Draw Forest.png|50px]][[File:Attribute Draw Light.png|50px]][[File:Attribute Draw Dark.png|50px]] |
|[[Attribute Draw|{{Translation|同じ属性ドロー|Attribute Draw}}]] |
|[[Attribute Draw|{{Translation|同じ属性ドロー|Attribute Draw}}]] |
||
|[[Attribute Draw]] |
|[[Attribute Draw]] |
||
| Replace all available discs with discs of one particular attribute. |
| Replace all available discs with discs of one particular attribute. |
||
|- |
|- |
||
− | |[[File: Monopolize Draw Fire.png| |
+ | |[[File: Monopolize Draw Fire.png|50px]][[File: Monopolize Draw Water.png|50px]][[File: Monopolize Draw Forest.png|50px]][[File: Monopolize Draw Light.png|50px]][[File: Monopolize Draw Dark.png|50px]] |
|[[Monopolize Draw|{{Translation|自分のDiscドロー|Monopolize Disc Draw}}]] |
|[[Monopolize Draw|{{Translation|自分のDiscドロー|Monopolize Disc Draw}}]] |
||
|[[Monopolize Draw]] |
|[[Monopolize Draw]] |
||
| Replace all available discs with discs belonging to the character equipped with the memoria. |
| Replace all available discs with discs belonging to the character equipped with the memoria. |
||
|- |
|- |
||
− | |[[File:Accele Draw.png| |
+ | |[[File:Accele Draw.png|50px]] |
|[[Accele Draw|{{Translation|Acceleドロー|Accele Draw}}]] |
|[[Accele Draw|{{Translation|Acceleドロー|Accele Draw}}]] |
||
|[[Accele Draw]] |
|[[Accele Draw]] |
||
| Replace all available discs with Accele discs. ''If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.'' |
| Replace all available discs with Accele discs. ''If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria.'' |
||
|- |
|- |
||
− | |[[File:Charge Draw.png| |
+ | |[[File:Charge Draw.png|50px]] |
|[[Charge Draw|{{Translation|Chargeドロー|Charge Draw}}]] |
|[[Charge Draw|{{Translation|Chargeドロー|Charge Draw}}]] |
||
|[[Charge Draw]] |
|[[Charge Draw]] |
||
| Replace all available discs with Charge discs. ''If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.'' |
| Replace all available discs with Charge discs. ''If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria.'' |
||
|- |
|- |
||
− | |[[File:Blast Draw.png| |
+ | |[[File:Blast Draw.png|50px]] |
|[[Blast Draw|{{Translation|Blastドロー|Blast Draw}}]] |
|[[Blast Draw|{{Translation|Blastドロー|Blast Draw}}]] |
||
|[[Blast Draw]] |
|[[Blast Draw]] |
||
| Replace all available discs with Blast discs. ''If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.'' |
| Replace all available discs with Blast discs. ''If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria.'' |
||
|- |
|- |
||
− | |[[File:Disc Shuffle.png| |
+ | |[[File:Disc Shuffle.png|50px]] |
|[[Redraw Discs|{{Translation|再度Discを引く|Redraw Discs}}]] |
|[[Redraw Discs|{{Translation|再度Discを引く|Redraw Discs}}]] |
||
+ | |[[Re-Draw Discs]] |
||
− | |''Not yet implemented'' |
||
| Redraws new discs from the available pool. |
| Redraws new discs from the available pool. |
||
|} |
|} |
||
Line 511: | Line 569: | ||
!style="width: 22.5%;" | JP Name |
!style="width: 22.5%;" | JP Name |
||
!style="width: 22.5%;" | NA Name |
!style="width: 22.5%;" | NA Name |
||
− | !style="width: |
+ | !style="width: 40%;" | Description |
|- |
|- |
||
− | |[[File:Episode up.png| |
+ | |[[File:Episode up.png|50px]] |
|[[Episode Experience Gain Increased|{{Translation|獲得エピソードポイントUP|Episode Points Up}}]] |
|[[Episode Experience Gain Increased|{{Translation|獲得エピソードポイントUP|Episode Points Up}}]] |
||
+ | |[[Increases Episode Points Earned]] |
||
− | |''Not yet implemented'' |
||
| The [[Magical Girl Episode Level Experience| episode experience]] gained from the battle is increased for the character equipped with the memoria. |
| The [[Magical Girl Episode Level Experience| episode experience]] gained from the battle is increased for the character equipped with the memoria. |
||
|- |
|- |
||
− | |[[File:CC Up.png| |
+ | |[[File:CC Up.png|50px]] |
|[[CC Gain Up|{{Translation|CCの獲得量UP|CC Gain Up}}]] |
|[[CC Gain Up|{{Translation|CCの獲得量UP|CC Gain Up}}]] |
||
|[[CC UP]] |
|[[CC UP]] |
||
Line 533: | Line 591: | ||
! style="width: 70%;" | Description |
! style="width: 70%;" | Description |
||
|- |
|- |
||
− | |[[File:Magia One.png| |
+ | |[[File:Magia One.png|50px]] |
|'''Target One''' |
|'''Target One''' |
||
| This Magia targets a single enemy of choice. |
| This Magia targets a single enemy of choice. |
||
|- |
|- |
||
− | |[[File:Magia All.png| |
+ | |[[File:Magia All.png|50px]] |
|'''Target All''' |
|'''Target All''' |
||
| This Magia targets all tiles on the opposing side. |
| This Magia targets all tiles on the opposing side. |
||
|- |
|- |
||
− | |[[File:Magia Vertical.png| |
+ | |[[File:Magia Vertical.png|50px]] |
|'''Target Vertical Line''' |
|'''Target Vertical Line''' |
||
| This Magia targets a single vertical line of enemies, similar to a Blast. |
| This Magia targets a single vertical line of enemies, similar to a Blast. |
||
|- |
|- |
||
− | |[[File:Magia Horizontal.png| |
+ | |[[File:Magia Horizontal.png|50px]] |
|'''Target Horizontal Line''' |
|'''Target Horizontal Line''' |
||
| This Magia targets a single horizontal line of enemies, similar to a Blast. |
| This Magia targets a single horizontal line of enemies, similar to a Blast. |
||
|- |
|- |
||
− | |[[File:Magia Cross.png| |
+ | |[[File:Magia Cross.png|50px]] |
|'''Target Cross''' |
|'''Target Cross''' |
||
| This Magia targets a cross of enemies, similar to the Mighty Cross formation. |
| This Magia targets a cross of enemies, similar to the Mighty Cross formation. |
||
|- |
|- |
||
− | |[[File:Magia X.png| |
+ | |[[File:Magia X.png|50px]] |
|'''Target X''' |
|'''Target X''' |
||
| This Magia targets an X of enemies, similar to the Brave Echelon formation. |
| This Magia targets an X of enemies, similar to the Brave Echelon formation. |
||
|- |
|- |
||
− | |[[File:Damage 2 Random Enemies.png| |
+ | |[[File:Damage 2 Random Enemies.png|50px]] |
|'''Target 2 Random''' |
|'''Target 2 Random''' |
||
| This Magia targets 2 enemies at random. |
| This Magia targets 2 enemies at random. |
||
|- |
|- |
||
− | |[[File:Damage 3 Random Enemies.png| |
+ | |[[File:Damage 3 Random Enemies.png|50px]] |
|'''Target 3 Random''' |
|'''Target 3 Random''' |
||
| This Magia targets 3 enemies at random. |
| This Magia targets 3 enemies at random. |
||
|- |
|- |
||
− | |[[File:Damage 4 Random Enemies.png| |
+ | |[[File:Damage 4 Random Enemies.png|50px]] |
|'''Target 4 Random''' |
|'''Target 4 Random''' |
||
| This Magia targets 4 enemies at random. |
| This Magia targets 4 enemies at random. |
||
|- |
|- |
||
− | |[[File:Damage 5 Random Enemies.png| |
+ | |[[File:Damage 5 Random Enemies.png|50px]] |
|'''Target 5 Random''' |
|'''Target 5 Random''' |
||
| This Magia targets 5 enemies at random. |
| This Magia targets 5 enemies at random. |
||
|- |
|- |
||
− | |[[File:Magia ?.png| |
+ | |[[File:Magia ?.png|50px]] |
|'''?''' |
|'''?''' |
||
| Unknown |
| Unknown |
||
|- |
|- |
||
− | |[[File:Magia All as HP Lowers.png| |
+ | |[[File:Magia All as HP Lowers.png|50px]] |
|'''Target All - Scales With HP''' |
|'''Target All - Scales With HP''' |
||
| This Magia targets all tiles on the opposing side, with the damage increasing as the caster's HP grows lower. |
| This Magia targets all tiles on the opposing side, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Damage One Enemy as HP Lowers.png| |
+ | |[[File:Damage One Enemy as HP Lowers.png|50px]] |
|'''Target One - Scales With HP''' |
|'''Target One - Scales With HP''' |
||
| This Magia targets a single enemy of choice, with the damage increasing as the caster's HP grows lower. |
| This Magia targets a single enemy of choice, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Magia Vertical as HP Lowers.png| |
+ | |[[File:Magia Vertical as HP Lowers.png|50px]] |
|'''Target Vertical Line - Scales With HP''' |
|'''Target Vertical Line - Scales With HP''' |
||
| This Magia targets a single vertical line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower. |
| This Magia targets a single vertical line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Magia Horizontal as HP Lowers.png| |
+ | |[[File:Magia Horizontal as HP Lowers.png|50px]] |
|'''Target Horizontal Line - Scales With HP''' |
|'''Target Horizontal Line - Scales With HP''' |
||
| This Magia targets a single horizontal line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower. |
| This Magia targets a single horizontal line of enemies, similar to a Blast, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Magia Cross as HP Lowers.png| |
+ | |[[File:Magia Cross as HP Lowers.png|50px]] |
|'''Target Cross - Scales With HP''' |
|'''Target Cross - Scales With HP''' |
||
| This Magia targets a cross of enemies, similar to the Mighty Cross formation, with the damage increasing as the caster's HP grows lower. |
| This Magia targets a cross of enemies, similar to the Mighty Cross formation, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Magia X as HP Lowers.png| |
+ | |[[File:Magia X as HP Lowers.png|50px]] |
|'''Target X - Scales With HP''' |
|'''Target X - Scales With HP''' |
||
| This Magia targets an X of enemies, similar to the Brave Echelon formation, with the damage increasing as the caster's HP grows lower. |
| This Magia targets an X of enemies, similar to the Brave Echelon formation, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Damage 2 Random Enemies as HP Lowers.png| |
+ | |[[File:Damage 2 Random Enemies as HP Lowers.png|50px]] |
|'''Target 2 Random - Scales With HP''' |
|'''Target 2 Random - Scales With HP''' |
||
| This Magia targets 2 enemies at random, with the damage increasing as the caster's HP grows lower. |
| This Magia targets 2 enemies at random, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Damage 3 Random Enemies as HP Lowers.png| |
+ | |[[File:Damage 3 Random Enemies as HP Lowers.png|50px]] |
|'''Target 1 Random - Scales With HP''' |
|'''Target 1 Random - Scales With HP''' |
||
| This Magia targets 3 enemies at random, with the damage increasing as the caster's HP grows lower. |
| This Magia targets 3 enemies at random, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Damage 4 Random Enemies as HP Lowers.png| |
+ | |[[File:Damage 4 Random Enemies as HP Lowers.png|50px]] |
|'''Target 4 Random - Scales With HP''' |
|'''Target 4 Random - Scales With HP''' |
||
| This Magia targets 4 enemies at random, with the damage increasing as the caster's HP grows lower. |
| This Magia targets 4 enemies at random, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Damage 5 Random Enemies as HP Lowers.png| |
+ | |[[File:Damage 5 Random Enemies as HP Lowers.png|50px]] |
|'''Target 5 Random - Scales With HP''' |
|'''Target 5 Random - Scales With HP''' |
||
| This Magia targets 5 enemies at random, with the damage increasing as the caster's HP grows lower. |
| This Magia targets 5 enemies at random, with the damage increasing as the caster's HP grows lower. |
||
|- |
|- |
||
− | |[[File:Magia ? as HP Lowers.png| |
+ | |[[File:Magia ? as HP Lowers.png|50px]] |
|'''? - Scales With HP''' |
|'''? - Scales With HP''' |
||
| Unknown, with the damage increasing as the caster's HP grows lower. |
| Unknown, with the damage increasing as the caster's HP grows lower. |
||
Line 629: | Line 687: | ||
! style="width: 70%;" | Description |
! style="width: 70%;" | Description |
||
|- |
|- |
||
− | |[[File:Unusedeffect3.png| |
+ | |[[File:Unusedeffect3.png|50px]] |
|??? |
|??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File:Unusedeffect4.png| |
+ | |[[File:Unusedeffect4.png|50px]] |
|??? |
|??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File:Unusedeffect5.png| |
+ | |[[File:Unusedeffect5.png|50px]] |
|??? |
|??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File:Unusedeffect6.png| |
+ | |[[File:Unusedeffect6.png|50px]] |
|??? |
|??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File:Unusedeffect7.png| |
+ | |[[File:Unusedeffect7.png|50px]] |
|??? |
|??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File:Unusedeffect8.png| |
+ | |[[File:Unusedeffect8.png|50px]] |
|??? |
|??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Unusedeffect11.png|50px]] |
+ | |Charge Damage Cut? |
||
− | |??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Unusedeffect12.png|50px]] |
+ | |Charged Attack Damage Cut? |
||
− | |??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Unusedeffect13.png|50px]] |
+ | |Flame Damage Cut? |
||
− | |??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Unusedeffect15.png|50px]] |
+ | |Forest Damage Cut? |
||
− | |??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Unusedeffect16.png|50px]] |
+ | |Light Damage Cut? |
||
− | |??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Unusedeffect19.png|50px]] |
+ | |Void Damage Cut? |
||
− | |??? |
||
|Unused |
|Unused |
||
|- |
|- |
||
⚫ | |||
− | |??? |
||
− | |Unused |
||
⚫ | |||
⚫ | |||
− | |??? |
||
− | |Unused |
||
⚫ | |||
⚫ | |||
− | |??? |
||
− | |Unused |
||
⚫ | |||
⚫ | |||
− | |??? |
||
− | |Unused |
||
⚫ | |||
⚫ | |||
− | |??? |
||
− | |Unused |
||
|} |
|} |
||
[[Category:Gameplay Mechanics]] |
[[Category:Gameplay Mechanics]] |
Revision as of 14:14, 6 July 2020
Summary
Status effects are positive or negative bonuses that can be applied to Magical Girls and Enemies in battle. These can range from affecting specific stats, to damage-over-time or disc-changing effects. Effects are normally gained through Memoria, Magical Girl Connects, or Magical Girl Magia or Doppel attacks.
On this wiki, effects are denoted in the following format:
- Effect Name: The names used on this wiki are translations of the JP version names, not the official NA version names.
- Buff/Debuff Amount: Magia Record uses roman numerals to denote effect level. Where possible, the actual numerical affect is shown alongside this.
- Target: These are divided into:
- Self: The unit using the skill. Passive Memoria effects are always "Self" effects unless stated otherwise.
- One: A single selected ally or enemy.
- All enemies: All units on the opponent's side of the field.
- Allies: All allies on the player's side of the field.
- Turns Active: The amount of turns the effect lasts before disappearing. If there is no number here, the effect is either infinite until removed or a one-time boost.
Status Effects
Support
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.
Icon | JP Name | NA Name | Description |
---|---|---|---|
HP回復 | HP Restore | Instantly restore HP. | |
MP回復 | MP Restore | Instantly increases MP. | |
サヴァイブ | Survive | Endure and become invincible for the remainder of the turn, and Regenerate HP. | |
デバフ解除 | Remove Debuffs | Removes all Debuffs. | |
状態異常解除 | Remove Status Ailments | Removes all Status Ailments. | |
バフ解除 | Remove Buffs | Removes all Buffs. | |
状態強化解除 | Not released yet | Removes all Granted Effects. | |
蘇生 | Revive | Revives the last fallen ally. |
Buffs
Red colored icons denoting some sort of increasing effect.
Icon | JP Name | NA Name | Description |
---|---|---|---|
攻撃力UP | Attack Up | Increases attack based on base stat. | |
HP最大時攻撃力UP | ATK UP when at Max HP | ||
瀕死時攻撃力UP | ATK UP When Near-Fainting | ||
防御力UP | Defense Up | Increase character base defense. | |
HP最大時防御力UP | Not released yet | ||
瀕死時防御力UP | DEF UP When Near-Fainting | ||
与えるダメージUP | Damage Inflicted Up | Increase damage on attacks. | |
マギアダメージUP | Magia Up | Increase Magia damage. | |
ドッペルダメージUP | Not released yet | Increase Doppel damage. | |
状態異常耐性UP | Status Ailment Resistance Up | Increase Status Ailment resistance. | |
Accele MPUP | Accele Up | Increase MP Gain from Accele discs. | |
BlastダメージUP | Blast Damage Up | Increase damage from Blast discs. | |
Charge後ダメージUP | Damage After Using Charge Up | Increase damage from Accele and Blast discs, if a Charge disc is used first. | |
ChargeディスクダメージUP | Not released yet | Increase damage from Charge discs. | |
MP獲得量UP | MP Gain Up | Increased MP Gain from all sources during battle. | |
MP100以上時MP獲得量UP | Not released yet | Increased MP gain from all sources during battle when the MP gauge is at 100+ MP. |
Debuffs
Blue colored icons denoting decreasing effects. They have the opposite effects of buffs.
Icon | JP Name | NA Name | Description |
---|---|---|---|
攻撃力DOWN | Attack Down | Decrease character base attack. | |
防御力DOWN | Defense Down | Decrease character base defense. | |
与えるダメージDOWN | Damage Inflicted Down | Decrease damage on attacks. | |
マギアダメージDOWN | Magia Damage Down | Decrease magia damage. | |
状態異常耐性DOWN | Status Ailment Resistance Down | Decrease Status Ailment resistance. | |
Accele MP DOWN | Not released yet | Decrease MP Gain from Accele discs. | |
Blast ダメージDOWN | Blast Damage Down | Decrease damage from Blast discs. | |
Charge後ダメージDOWN | Not released yet | Decrease damage from charged attacks, ie attacks which consume charge stacks | |
ChargeディスクダメージDOWN | Not released yet | Decrease damage from Charge discs. | |
MP獲得量DOWN | Not released yet | Decreased MP gain from all sources during the battle phase. | |
ブラストディスクによる被ダメージが上昇 | Not released yet | Increase damage received from Blast discs. | |
チャージを消費した攻撃による被ダメージが上昇 | Not released yet | Increase damage received from charged attacks, ie attacks which consume charge stacks | |
水属性耐性DOWN | Not released yet | Decrease character defense against attacks from Aqua-type characters. |
Status Ailments
Purple icons: These passively inflict an impairment on the character affected.
Yellow icons: These give the user a chance to inflict the associated Status Ailment when attacking (see Granted Effects).
Icon | JP Name | NA Name | Description |
---|---|---|---|
魅了 | Charm | This character cannot take any action. | |
スタン | Stun | This character cannot take any action and takes increased damage from its weak element. | |
拘束 | Bind | This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP. | |
毒 | Poison | This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse | |
強化毒 | Poison+ | This character takes damage each turn. This effect does 30% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse | |
やけど | Burn | This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse | |
呪い | Curse | This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn | |
霧 | Fog | This character has a 25% chance to miss its attacks. | |
暗闇 | Blind | This character has a 35% chance to miss its attacks and takes increased damage from its weak element. | |
幻惑 | Bewitch | This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP. | |
スキル不可 | Skill Seal | Prevents affected character from using active Memoria and Spirit Enhancement skills. | |
マギア不可 | Magia Seal | Prevents affected character from using Magia and Doppel. | |
MPダメージ | Not released yet | Drains MP from the affected character. | |
No data | HP Restore Seal | Prevent affected character from gaining HP. (Currently only used by Enemies) | |
No data | MP Restore Seal | Prevent affected character from gaining MP. (Currently only used by Enemies) |
Granted Effects
Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.
- No Symbol (Adept) - Passive chance effect.
- + (on Attack) - Chance to apply an effect via attacks
- x (Anti-) - Immunity to or prevention of an effect
- >> (On Hurt) - Activates on damage taken
Icon | JP Name | NA Name | Description |
---|---|---|---|
ダメージアップ状態 | Damage Up | Increase damage on attacks. | |
対魔女ダメージアップ | Not released yet | Increase damage on attacks against Witches. | |
防御無視 | Ignore Defense | Ignore enemy defense on attack. | |
ダメージカット | Reduced Damage | Reduce damage from incoming attacks. | |
アクセルダメージカット | Not released yet | Reduce damage from incoming Accele attacks. | |
Blast ダメージカット状態 | Not released yet | Reduce damage from incoming Blast attacks. | |
水属性ダメージカット状態 | Not released yet | Reduce damage from incoming Aqua-attribute opponents' attacks. | |
闇属性ダメージカット状態 | Not released yet | Reduce damage from incoming Dark-attribute opponents' attacks. | |
マギアダメージカット | Not released yet | Reduce damage from incoming Magia. | |
クリティカル | Critical Hit | Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present. | |
回避 | Evade | Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade. | |
カウンター | Counter | Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers | |
追撃 | Follow Up Attack | Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers. | |
敵状態異常時ダメージUP | Damage UP on Enemies with Status Ailments | Damage increased versus enemies affected by a Status Ailment. | |
耐える | Endure | Survive one fatal attack with 1 HP. | |
挑発 | Taunt | Redirect enemy attacks to self (changes the target of the attack). | |
HP自動回復 | HP Regen | Regenerate HP at the end of the turn. | |
MP自動回復 | MP Regen | Regenerate MP at the end of the turn. | |
スキルクイック | Skill Surge | Reduce the cooldown of active memorias by an additional 1 each turn. | |
かばう | Guard | Take an attack in the place of an ally. | |
被ダメージ時MPUP | Not released yet | Gain MP when taking damage. | |
弱点属性で攻撃されたときMPUP | MP Gain UP Weak | Gain additional MP when taking damage from the element character is weak to. | |
自分のMPが溜まった状態でバトル開始 | Start Battle with % of Magia Guarge Filled | Start the battle with a percentage of the MP gauge already filled up. | |
確率でダメージカット無視 | Ignore Reduced Damage | Ignore an opponent's Damage Cut. | |
回避無効 | Negate Evade | Ignore Evade effect on enemies. | |
カウンター無効 | Negate Counter | Ignore Counter effect on enemies. | |
魅了無効 | Negate Charm | Immunity to Charm effect. | |
確率で挑発無視 | Not released yet | Ignore Provoke effect on enemies. | |
スタン無効 | Negate Stun | Immunity to Stun effect. | |
拘束無効 | Negate Bind | Immunity to Bind effect. | |
毒無効 | Negate Poison | Immunity to Poison effect. | |
やけど無効 | Negate Burn | Immunity to Burn effect. | |
呪い無効 | Negate Curse | Immunity to Curse effect. | |
霧無効 | Not released yet | Immunity to Fog effect. | |
暗闇無効 | Not released yet | Immunity to Darkness effect. | |
幻惑無効 | Negate Bewitch | Immunity to Dazzle effect. | |
スキル不可無効 | Negate Skill Seal | Immunity to Skill Seal effect. | |
マギア不可無効 | Negate Magia Seal | Immunity to Magia Seal effect. | |
デバフ無効 | Not released yet | Immunity to Debuff effects. | |
Charge combo時Charge数+ | Not released yet | When using a Charge Disc combo, further increase the Charge count. | |
Blast攻撃時MP獲得 | Not released yet | Gain a fixed amount of MP when using a Blast disc. |
Disc Changing
Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.
Icon | JP Name | NA Name | Description |
---|---|---|---|
同じ属性ドロー | Attribute Draw | Replace all available discs with discs of one particular attribute. | |
自分のDiscドロー | Monopolize Draw | Replace all available discs with discs belonging to the character equipped with the memoria. | |
Acceleドロー | Accele Draw | Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria. | |
Chargeドロー | Charge Draw | Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria. | |
Blastドロー | Blast Draw | Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria. | |
再度Discを引く | Re-Draw Discs | Redraws new discs from the available pool. |
Special Effects
These skills have non-combat effects.
Icon | JP Name | NA Name | Description |
---|---|---|---|
獲得エピソードポイントUP | Increases Episode Points Earned | The episode experience gained from the battle is increased for the character equipped with the memoria. | |
CCの獲得量UP | CC UP | Increase the CC gained after a battle. Only affects base drop, and does not work on supports. |
Magia Types
For information on how Magia damage is calculated, see Damage Calculation
These icons show what tiles a Magia hits. An Attribute Strengthened Magia deals extra damage to the type it is strong against.
Unused Effects
These icons exist in the game, however to date are not linked to any usable skills or effects.
Icon | Name | Description |
---|---|---|
??? | Unused | |
??? | Unused | |
??? | Unused | |
??? | Unused | |
??? | Unused | |
??? | Unused | |
Charge Damage Cut? | Unused | |
Charged Attack Damage Cut? | Unused | |
File:Unusedeffect13.png | Flame Damage Cut? | Unused |
File:Unusedeffect15.png | Forest Damage Cut? | Unused |
Light Damage Cut? | Unused | |
Void Damage Cut? | Unused |