Summary
Status effects are positive or negative bonuses that can be applied to Magical Girls and Enemies in battle. These can range from affecting specific stats, to damage-over-time or disc-changing effects. Effects are normally gained through Memoria, Magical Girl Connects, or Magical Girl Magia or Doppel attacks.
On this wiki, effects are denoted in the following format:
- Effect Name: The names used on this wiki are translations of the JP version names, not the official NA version names.
- Buff/Debuff Amount: Magia Record uses roman numerals to denote effect level. Where possible, the actual numerical affect is shown alongside this.
- Target: These are divided into:
- Self: The unit using the skill. Passive Memoria effects are always "Self" effects unless stated otherwise.
- One: A single selected ally or enemy.
- All enemies: All units on the opponent's side of the field.
- Allies: All allies on the player's side of the field.
- Turns Active: The amount of turns the effect lasts before disappearing. If there is no number here, the effect is either infinite until removed or a one-time boost.
Status Effects
Support
Green colored icons denoting some sort of supporting effect such as healing, clearing debuffs, clearing enemy buffs, or reviving.
Icon | JP Name | NA Name | Description |
---|---|---|---|
HP回復 | HP Restore | Instantly restore HP. | |
MP回復 | MP Restore | Instantly increases MP. | |
サヴァイブ | Survive | Endure and become invincible for the remainder of the turn, and Regenerate HP. | |
デバフ解除 | Remove Debuffs | Removes all Debuffs. | |
状態異常解除 | Remove Status Ailments | Removes all Status Ailments. | |
バフ解除 | Remove Buffs | Removes all Buffs. | |
状態強化解除 | Not yet implemented | Removes all Granted Effects. | |
蘇生 | Revive | Revives the last fallen ally. |
Buffs
Red colored icons denoting some sort of increasing effect.
Icon | JP Name | NA Name | Description |
---|---|---|---|
攻撃力UP | Attack Up | Increases attack based on base stat. | |
HP最大時攻撃力UP | ATK UP when at Max HP | ||
瀕死時攻撃力UP | Not yet implemented | ||
防御力UP | Defense Up | Increase character base defense. | |
瀕死時防御力UP | Not yet implemented | ||
与えるダメージUP | Damage Inflicted Up | Increase damage on attacks. | |
マギアダメージUP | Magia Up | Increase Magia damage. | |
ドッペルダメージUP | Not yet implemented | Increase Doppel damage. | |
状態異常耐性UP | Status Ailment Resistance Up | Increase Status Ailment resistance. | |
Accele MPUP | Accele Up | Increase MP Gain from Accele discs. | |
BlastダメージUP | Blast Damage Up | Increase damage from Blast discs. | |
Charge後ダメージUP | Damage After Using Charge Up | Increase damage from Accele and Blast discs, if a Charge disc is used first. | |
ChargeディスクダメージUP | Not yet implemented | Increase damage from Charge discs. | |
MP獲得量UP | MP Gain Up | Increased MP Gain from all sources during battle. | |
MP100以上時MP獲得量UP | Not yet implemented | Increased MP gain from all sources during battle when the MP gauge is at 100+ MP. |
Debuffs
Blue colored icons denoting decreasing effects. They have the opposite effects of buffs.
Icon | JP Name | NA Name | Description |
---|---|---|---|
攻撃力DOWN | Attack Down | Decrease character base attack. | |
防御力DOWN | Defense Down | Decrease character base defense. | |
与えるダメージDOWN | Damage Inflicted Down | Decrease damage on attacks. | |
マギアダメージDOWN | Not yet implemented | Decrease magia damage. | |
状態異常耐性DOWN | Status Ailment Resistance Down | Decrease Status Ailment resistance. | |
Accele MP DOWN | Not yet implemented | Decrease MP Gain from Accele discs. | |
Blast ダメージDOWN | Blast Damage Down | Decrease damage from Blast discs. | |
Charge後ダメージDOWN | Not yet implemented | Decrease damage from charged attacks, ie attacks which consume charge stacks | |
ChargeディスクダメージDOWN | Not yet implemented | Decrease damage from Charge discs. | |
MP獲得量DOWN | Not yet implemented | Decreased MP gain from all sources during the battle phase. |
Status Ailments
Purple icons: These passively inflict an impairment on the character affected.
Yellow icons: These give the user a chance to inflict the associated Status Ailment when attacking (see Granted Effects).
Icon | JP Name | NA Name | Description |
---|---|---|---|
魅了 | Charm | This character cannot take any action. | |
スタン | Stun | This character cannot take any action and takes increased damage from its weak element. | |
拘束 | Bind | This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP. | |
毒 | Poison | This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse | |
やけど | Burn | This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse | |
呪い | Curse | This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn | |
霧 | Fog | This character has a 25% chance to miss its attacks. | |
暗闇 | Blind | This character has a 35% chance to miss its attacks and takes increased damage from its weak element. | |
幻惑 | Bewitch | This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP. | |
スキル不可 | Skill Seal | Prevents affected character from using active Memoria and Spirit Enhancement skills. | |
マギア不可 | Magia Seal | Prevents affected character from using Magia and Doppel. | |
MPダメージ | Not yet immplemented | Drains MP from the affected character. | |
No data | HP Restore Seal | Prevent affected character from gaining HP. (Currently only used by Enemies) | |
No data | MP Restore Seal | Prevent affected character from gaining MP. (Currently only used by Enemies) |
Granted Effects
Yellow colored icons denoting chance or conditional effects applied to a character. Can be buffs, effects on targeting, effect blocking or reactive to met conditions. The effect is denoted by the additional symbol on the icon.
- No Symbol (Adept) - Passive chance effect.
- + (on Attack) - Chance to apply an effect via attacks
- x (Anti-) - Immunity to or prevention of an effect
- >> (On Hurt) - Activates on damage taken
Icon | JP Name | NA Name | Description |
---|---|---|---|
ダメージアップ状態 | Damage Up | Increase damage on attacks. | |
対魔女ダメージアップ | Not yet implemented | Increase damage on attacks against Witches. | |
防御無視 | Ignore Defense | Ignore enemy defense on attack. | |
ダメージカット | Reduced Damage | Reduce damage from incoming attacks. | |
Blast ダメージカット状態 | Not yet implemented | Reduce damage from incoming Blast attacks. | |
マギアダメージカット | Not yet implemented | Reduce damage from incoming Magia. | |
クリティカル | Critical Hit | Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present. | |
回避 | Evade | Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack, the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade. | |
カウンター | Counter | Immediately attack an enemy that deals damage to this character. Does not apply on-hit effects; does not give MP to attacker or receiver. Counter ignores evade and is subject to strong/weak element damage modifiers | |
追撃 | Follow Up Attack | Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers. | |
敵状態異常時ダメージUP | Damage UP on Enemies with Status Ailments | Damage increased versus enemies affected by a Status Ailment. | |
耐える | Endure | Survive one fatal attack with 1 HP. | |
挑発 | Taunt | Redirect enemy attacks to self (changes the target of the attack). | |
HP回復 | HP Regen | Regenerate HP at the end of the turn. | |
MP回復 | MP Regen | Regenerate MP at the end of the turn. | |
スキルクイック | Skill Surge | Reduce the cooldown of active memorias by an additional 1 each turn. | |
かばう | Guard | Take an attack in the place of an ally. | |
弱点属性で攻撃されたときMPUP | MP Gain UP Weak | Gain additional MP when taking damage from the element character is weak to. | |
自分のMPが溜まった状態でバトル開始 | Start Battle with % of Magia Guarge Filled | Start the battle with a percentage of the MP gauge already filled up. | |
確率でダメージカット無視 | Ignore Reduced Damage | Ignore an opponent's Damage Cut. | |
回避無効 | Negate Evade | Ignore Evade effect on enemies. | |
カウンター無効 | Negate Counter | Ignore Counter effect on enemies. | |
魅了無効 | Negate Charm | Immunity to Charm effect. | |
確率で挑発無視 | Not yet implemented | Ignore Provoke effect on enemies. | |
スタン無効 | Negate Stun | Immunity to Stun effect. | |
拘束無効 | Negate Bind | Immunity to Bind effect. | |
毒無効 | Negate Poison | Immunity to Poison effect. | |
やけど無効 | Negate Burn | Immunity to Burn effect. | |
呪い無効 | Negate Curse | Immunity to Curse effect. | |
霧無効 | Not yet implemented | Immunity to Fog effect. | |
暗闇無効 | Not yet implemented | Immunity to Darkness effect. | |
幻惑無効 | Negate Bewitch | Immunity to Dazzle effect. | |
バフ解除無効 | Not yet implemented | Immunity to Remove Buffs effect. | |
スキル不可無効 | Not yet implemented | Immunity to Skill Seal effect. | |
マギア不可無効 | Not yet implemented | Immunity to Magia Seal effect. | |
デバフ無効 | Not yet implemented | Immunity to Debuff effects. |
Disc Changing
Icons with arrows and a depiction of an element, soul gem, or disc type that will change the available discs for the turn.
Icon | JP Name | NA Name | Description |
---|---|---|---|
同じ属性ドロー | Attribute Draw | Replace all available discs with discs of one particular attribute. | |
自分のDiscドロー | Monopolize Draw | Replace all available discs with discs belonging to the character equipped with the memoria. | |
Acceleドロー | Accele Draw | Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria. | |
Chargeドロー | Charge Draw | Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria. | |
Blastドロー | Blast Draw | Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria. | |
再度Discを引く | Not yet implemented | Redraws new discs from the available pool. |
Special Effects
These skills have non-combat effects.
Icon | JP Name | NA Name | Description |
---|---|---|---|
獲得エピソードポイントUP | Not yet implemented | The episode experience gained from the battle is increased for the character equipped with the memoria. | |
CCの獲得量UP | CC UP | Increase the CC gained after a battle. Only affects base drop, and does not work on supports. |
Magia Types
For information on how Magia damage is calculated, see Damage Calculation
These icons show what tiles a Magia hits. An Attribute Strengthened Magia deals extra damage to the type it is strong against.
Unused Effects
These icons exist in the game, however to date are not linked to any usable skills or effects.
Icon | Name | Description |
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??? | Unused | |
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File:Unusedeffect9.png | ??? | Unused |
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File:Unusedeffect13.png | ??? | Unused |
??? | Unused | |
File:Unusedeffect15.png | ??? | Unused |
??? | Unused | |
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File:Icon skill 1217.png | ??? | Unused |