FANDOM


Quest Guide

How to gather data: Either manually or by „datamine”, aka capturing data traffic between the magireco server and your phone, but i don’t really know how to do it. It will probably be overdetailed, so forgive me if it's bothers you.

Manual Data Gathering

Data How to get it
Difficulty You can read them when you click on any quest at the left side of the screen.
AP
CC When you finish the quest you can read it when you got the drops.
Master EXP When you complete the Quest you can read it next to the Player EXP in the middle.
Magical girl EXP You can read them when you complete a quest, note them down quickly, keep in mind that you need an underleveled Magical Girl to gather these data, also keep in mind that the party leader gets 50% more Bond EXP.
Bond EXP
Missions You can check them after clicking ミッション before entering the quest, you can also check them when you completed a quest and you are still at the experiences.
Supports After clicking on a quest at the top it may appear one or more available Magical Girl with pink background. Please turn off the event memoria filter as supports not appear while it's enabled. The data we need: The Magical Girl's name and level, Memoria's ID (incremented with 1000) and Memoria's name, a Supporting Magical Girl my equip 0-2 Memoria.
Unlocking system Well you need to track what quest unlock what in the Branch type events.
Drops You can check the drops when you click on a quest and click on the bottom-left button, the first item most probably has a rainbow border, that's the First Clear Reward.
Each Enemy Data we need: Their names, healths, quantity and type. Their quantity and their type are easily readable after they appear, for their name please use the Enemies page. For their health long-click on each enemy, keep in mind that each enemy usually has more than one possible health, even bosses may have more than one.

These procedure actually way easier than it actually looks like.

Structure of the Quests

Mobile Labeling
Quest Header
Quest Body
Missions
Supports (optional)
Drops
Unlocks (optional)
Section Clear

Mobile labeling

You can skip it if the quest is not inside of a tabber, although 99% of the quests are in tabbers, multiple level tabbers. This is how it looks like
Battle 1 =
<div style="display:none">
'''Chapter 5 - Episode 1: Battle 1 Story'''
</div>
The display:none makes sure that this text visible on mobile, but not on a desktop. We needs this, because the Battle 1 not visible on mobile as it is one of the tabber's tab. Try to be precise, in event page, it's usually enough if it's only something like Story 3 and Challenge 5, but not in every events and Story Quests (Main, Another) needs more precise ones.

Questheader

It uses the {{Questheader}} template.
For example:
{{Questheader|Difficulty = 10 |AP = 7 |CC = 552 |Master EXP = 42 |Magical girl EXP = 100 |Bond EXP = 56}}
Gives this:

Difficulty AP CC Master EXP Magical girl EXP Bond EXP
10 7 552 42 100 56

Questbody

It uses the {{Questbody}} and {{Enemy}} template.
This is how you fill the {{Enemy}} template:
{{Enemy|<name>|<type>|<hp>|<quantity>|<border>|<different visible name>}}
You need to keep this order as none of these have specific names in the template, only numbers. For example:
{{Questbody
|11={{Enemy|Shin|Dark|200000|1}}
}}
Gives this:

Enemies Name Type Stats Quantity
Wave 1 / 1 Shin Shin AttributeIcon Dark HP 200000 1


Look at the 11 in this short code, the first 1 means the enemy appeared in the first wave, the second 1 means it's the first enemy that appeared in that wave.
If there's more than one wave, you will need to fill the 5th bracket of the Enemy template with every first enemy in each wave excluding the first wave. You can write anything in the 5th braket, as if it has something in it, it will put the border, but it would be the best if you put a single b there, like in the following code.
For example:
{{Questbody
|11={{Enemy|Shin|Dark|200000|1}}
|12={{Enemy|Shin|Dark|200000|1}}
|21={{Enemy|Shin|Dark|200000|1|b}}
|22={{Enemy|Shin|Dark|200000|1}}
|31={{Enemy|Shin|Dark|200000|1|b}}
}}
Gives this:

Enemies Name Type Stats Quantity
Wave 1 / 3 Shin Shin AttributeIcon Dark HP 200000 1
Shin Shin AttributeIcon Dark HP 200000 1
Wave 2 / 3 Shin Shin AttributeIcon Dark HP 200000 1
Shin Shin AttributeIcon Dark HP 200000 1
Wave 3 / 3 Shin Shin AttributeIcon Dark HP 200000 1

Missions

It uses the {{Missions}} template. This template has the main story missions (excluding the first Chapter) as preset missions. If you want a different set of missions, you only need to add the ones that are different
For example (main story missions):
{{Missions}}
Gives this:

Missions Clear without losing any Magical Girls Clear within 15 turns Activate Connect once
3x
Magia Stone

You can fill up every slot if you want:
{{Missions
|Mission1 = Clear when total remaining HP is 50% or more
|Mission2 = Clear within 7 turns
|Mission3 = Clear without Continue
|Mission Reward Quantity = 1
|Mission Reward = Magia Stone}}
Gives this:

Missions Clear when total remaining HP is 50% or more Clear within 7 turns Clear without Continue
1x
Magia Stone

Supports

So there are up to 3 Magical Girls that are able to support you in your quest, they are having pink background.

Community content is available under CC-BY-SA unless otherwise noted.